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paths:charlatan_path [2023/05/30 16:17] – [Key Skills] elfinlockspaths:charlatan_path [2025/07/08 16:37] (current) – [Key Skills] vondor
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-====== Path of the Charlatan ======+====== Path of the Trickster ====== 
 + 
 +<WRAP center 50%> 
 +{{:paths:pasted:20231118-075954.jpeg|What is a locked door, to someone of your caliber?}} 
 +</WRAP> 
 + 
 +//Followers of the Path of the Trickster are the swindlers, wheelers, and dealers of the world. Instead of robbing you with a sharp blade or an aimed firearm, they prefer the more subtle approach, of not letting you realize you've been robbed until it's far too late and they've skipped to the next town. Followers of this Path have all kinds of unique tricks at their disposal to keep their pockets lined and their enemies forever second-guessing.// 
 + 
 + 
 +----
  
-Followers of the Path of the Charlatan are the swindlers, wheelers, and dealers of the world. Instead of robbing you with a sharp blade or an aimed firearm, they prefer the more subtle approach, of not letting you realize you've been robbed until it's far too late and they've skipped to the next town. Followers of this Path have all kinds of unique tricks at their disposal to keep their pockets lined and their enemies forever second-guessing. 
 ===== Key Skills ===== ===== Key Skills =====
  
-  * [[priority:skills:bluff|Bluff]] +  * [[priority:skills:con|Con]] 
-  * [[priority:skills:disguise|Disguise]]+  * [[priority:skills:repair|Repair]]
   * [[priority:skills:knowledge|Knowledge]] (Local)   * [[priority:skills:knowledge|Knowledge]] (Local)
-  * [[priority:skills:sleight_of_hand|Sleight of Hand]]+  * [[priority:skills:search|Search]]
   * [[priority:skills:stealth|Stealth]]   * [[priority:skills:stealth|Stealth]]
  
 <WRAP round box> <WRAP round box>
-===== Sneak Attack =====+==== Sneaky Strike ==== 
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 5 EXP
  
-  * **Requirements:** BaB 1, Stealth 1, 10 EXP+You gain access to the Sneak Attack Shortcut.
  
-Your attacks 1d6 deal extra Precision damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you’re flanking a target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a light melee weapon to Sneak Attack. Additionally, you may only produce one Sneak Attack per turn.+  * [[paths:shadow_path:sneak_attack|Sneak Attack]]
  
-With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), you can instead make a sneak attack that deals nonlethal damage instead of lethal damage. A character cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.+</WRAP> 
 +===== The Arcane Trickster ===== 
 +<WRAP round box> 
 +==== Ranged Legerdemain (Su====
  
-The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionallyyou cannot sneak attack while striking a creature with concealment.+  * **Requirements:** Sneak Attack 2d6[[chargen:common_terms#core_stats|CST]] 5, Disable Device 4, Escape Artist 4, Knowledge (Arcana) 4, 10 EXP 
  
-Every time you increase both your Base Attack Bonus and ranks in Stealth, the precision damage increases by an additional d6, to maximum of 10d6 at Base Attack Bonus 10 and 10 ranks in Stealth.+You may use [[priority:skills:disable_device|Disable Device]] and [[priority:skills:sleight_of_hand|Sleight of Hand]] at range of 30 feet. Working at a distance increases the normal skill check DC by 5, and you cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less. You can only use this ability if you have at least 1 rank in the skill being used. 
 +</WRAP> 
 +<WRAP round box> 
 +==== Arcane Sneak ==== 
 +  * **Requirements:** Ranged Legerdemain, [[chargen:common_terms#core_stats|CST]] 8, Knowledge (Arcana) 5, Sneak Attack 3d6, 15 EXP
  
-<WRAP center round info 60%> +You may now make Sneak Attacks with damage-dealing spells which require a ranged touch attack, within a range of 60 feet. The target must still qualify for Sneak Attack (Defense Penalty Status Affect, or when you’re flanking a target).
-This Talent does not stack with any other sources of Sneak Attack.+
 </WRAP> </WRAP>
  
 +<WRAP round box>
 +==== Invisible Thief (Su) ====
 +
 +  * **Requirements:** Impromptu Sneak Attack, [[chargen:common_terms#core_stats|CST]] 14, Knowledge Arcana 10, Stealth 10, 30 EXP
 +
 +You may become invisible, as [[priority:magic:spells:tier4:invisibility_greater|Greater Invisibility]], as a free action. You may remain invisible for a number of rounds per day equal to your Caster Level. These rounds do not need to be consecutive.
 </WRAP> </WRAP>
 +<WRAP round box>
 +==== Surprise Spells ====
 +
 +  * **Requirements:** Invisible Thief, [[chargen:common_terms#core_stats|CST]] 23, Knowledge Arcana 15, Stealth 15, Sneak Attack 8d6, 30 EXP
 +
 +You may add your Sneak Attack damage to any spell that deals damage, as long as the targets qualify for Sneak Attack. This additional damage only applies to spells which deal hit point damage, and the additional damage is the same type as the spell in question, rather than precision damage. If the spell normally allows a saving throw to negate or halve the damage, it also negates or halves the additional damage from your Sneak Attack.
 +</WRAP>
 +
 +
 +----
 +
  
 ===== The Charlatan’s Way ===== ===== The Charlatan’s Way =====
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 By spending a Swift Action and 3 TP, you may make an enemy count as an ally for flanking for both yourself and your allies. You must be in melee combat with the target creature to use this Talent. This effect lasts until the beginning of your next turn. By spending a Swift Action and 3 TP, you may make an enemy count as an ally for flanking for both yourself and your allies. You must be in melee combat with the target creature to use this Talent. This effect lasts until the beginning of your next turn.
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 +
 +
 +----
 +
  
 ===== The Counterfeit Mage ===== ===== The Counterfeit Mage =====
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-==== Man of Many Faces ====+==== Doctor of Seven Faces ====
   * **Requirements:** Disguise 5, Sneak Attack 1d6, Minor Magic, 15 EXP   * **Requirements:** Disguise 5, Sneak Attack 1d6, Minor Magic, 15 EXP
  
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   * **Requirements:** Disguise 7, Man of Many Faces, 20 EXP   * **Requirements:** Disguise 7, Man of Many Faces, 20 EXP
  
-You may use [[priority:magic:spells:tier2:alter_self|Alter Self]] as a spell-like ability by spending TP. Treat your Sneak Attack die as your CL for this purpose.+You may use [[priority:magic:spells:tier2:alter_self|Alter Self]] as a spell-like ability by spending TP. Treat your Sneak Attack die as your CL for this purpose.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
 ==== Eldritch Conduit ==== ==== Eldritch Conduit ====
  
-  * **Requirements:** Knowledge Arcana 7, Spellcraft 7, Minor Magic+  * **Requirements:** Knowledge Arcana 7, Spellcraft 7, Minor Magic, 20 EXP
  
-As a full round action, you can use two potions, two scrolls, or two wands at once.+As a full round action, you can use two potions, two scrolls, or two other suitable spell trigger items simultaneously.
 </WRAP> </WRAP>
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   * **Requirements:** Knowledge Arcana 10, Spellcraft 10, Eldritch Conduit, 30 EXP   * **Requirements:** Knowledge Arcana 10, Spellcraft 10, Eldritch Conduit, 30 EXP
  
-Gain a [[priority:magic:spells:tier1|Tier 1]] spell, you may cast it at will by spending TP - treat your Sneak Attack dice as your Caster Level for this purpose. You may buy this Talent multiple times to gain more than one spell.+Gain a [[priority:magic:spells:tier1|Tier 1]] spell, you may cast it at will by spending TP - treat your Sneak Attack dice as your Caster Level for this purpose. You may buy this Talent multiple times to gain more than one spell.
 </WRAP> </WRAP>
 +
 +
 +----
  
  
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 </WRAP> </WRAP>
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-==== Houdini Maneuver ====+==== Houdini Maneuver (Ex) ====
  
   * **Requirements:** Escape Artist 12, Weasel Squeeze, 30 EXP   * **Requirements:** Escape Artist 12, Weasel Squeeze, 30 EXP
  
-As a Swift Action, you may spend 10 TP to gain the benefits of [[priority:magic:spells:tier4:freedom_of_movement|]] until the end of your turn or until you benefit from the effects to escape a grapple or magical restraint, whichever comes first.+As an Immediate Action, you may spend TP to gain the benefits of [[priority:magic:spells:tier4:freedom_of_movement|]] until the end of your turn or until you benefit from the effects to escape a grapple or magical restraint, whichever comes first.
 </WRAP> </WRAP>
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-==== No Breaking, Just Entering ====+==== No Breaking, Just Entering (Ex) ====
  
   * **Requirements:** Knowledge Planes 10, Houdini Maneuver, 35 EXP   * **Requirements:** Knowledge Planes 10, Houdini Maneuver, 35 EXP
  
-You can use [[priority:magic:spells:tier4:dimension_door|]] as a spell-like ability with a caster level equal to your ranks in Knowledge (planes) by spending 10 TP. You can’t teleport a distance greater than twice your base speed in this way, and you must have both line of sight and line of effect to your destination. +You can use [[priority:magic:spells:tier4:dimension_door|]] as an extraordinary ability with a caster level equal to your ranks in Knowledge (planes) by spending TP. You can’t teleport a distance greater than twice your base speed in this way, and you must have both line of sight and line of effect to your destination. 
 </WRAP> </WRAP>
 +
 +
 +----
 +
  
 ===== The Shadowdancer’s Way ===== ===== The Shadowdancer’s Way =====
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   * **Requirements:** Stealth 12, Knowledge Nature 12, Sneak Attack 7d6, Darkvision, 40 EXP   * **Requirements:** Stealth 12, Knowledge Nature 12, Sneak Attack 7d6, Darkvision, 40 EXP
  
-You gain See In Darkness, as the universal monster ability, out to a range of 30 ft.+You gain See In Darkness, as the universal monster ability, out to a range of 30 ft. Additionally, you ignore magical darkness effects if their Caster Level is below your Prowess.
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