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| paths:bow_path [2024/10/29 17:30] – [Volley Trail] vondor | paths:bow_path [2025/01/11 02:56] (current) – [Volley Trail] elfinlocks | ||
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| ==== Instant Targeting (Ex) ==== | ==== Instant Targeting (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When firing into melee you may ignore the -4 on ranged attacks when using a bow. | When firing into melee you may ignore the -4 on ranged attacks when using a bow. | ||
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| ==== Defensive Stance (Stance) ==== | ==== Defensive Stance (Stance) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When in Defensive Stance your bow’s range increment lowers to 30 ft. You no longer provoke attacks of opportunity when attacking with a bow. This ability is a Combat Stance. | When in Defensive Stance your bow’s range increment lowers to 30 ft. You no longer provoke attacks of opportunity when attacking with a bow. This ability is a Combat Stance. | ||
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| ==== Snap Shot ==== | ==== Snap Shot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When in Defensive Stance, you may treat any ranged attack with a bow as a melee weapon you are holding for the purposes of making Attacks of Opportunity. You threaten at a reach of 5 ft., and attacks are resolved by firing an arrow as per normal. | When in Defensive Stance, you may treat any ranged attack with a bow as a melee weapon you are holding for the purposes of making Attacks of Opportunity. You threaten at a reach of 5 ft., and attacks are resolved by firing an arrow as per normal. | ||
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| ==== Back off! ==== | ==== Back off! ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When using Snap Shot to attack an adjacent enemy, instead of firing an arrow you bash the target with the bow. This counts as a normal attack with the bow, using all normal bonuses and penalties. If the attack hits, instead of dealing damage, you may push the target back 5 ft. (this means if a target has 3 valid squares they can be pushed into if they are medium). You may select which square your target is moved to. This movement can never cause the enemy to provoke an AoO, as it is an involuntary movement. However, this forced movement doesn’t spend any of the targets remaining movement, so they may still provoke more attacks as their turn continues, if done as part of a AoO. | When using Snap Shot to attack an adjacent enemy, instead of firing an arrow you bash the target with the bow. This counts as a normal attack with the bow, using all normal bonuses and penalties. If the attack hits, instead of dealing damage, you may push the target back 5 ft. (this means if a target has 3 valid squares they can be pushed into if they are medium). You may select which square your target is moved to. This movement can never cause the enemy to provoke an AoO, as it is an involuntary movement. However, this forced movement doesn’t spend any of the targets remaining movement, so they may still provoke more attacks as their turn continues, if done as part of a AoO. | ||
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| ==== And Stay back! ==== | ==== And Stay back! ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you successfully use Back Off to push a target backwards, you may also deal damage as if they were struck with an attack from your bow, as you fire a parting shot into the newly departed foe (Or friend). The target takes a -2 on attack rolls against you for 1 round + 1 additional round for every 5 by which you beat their AC with the initial use of Back Off. | When you successfully use Back Off to push a target backwards, you may also deal damage as if they were struck with an attack from your bow, as you fire a parting shot into the newly departed foe (Or friend). The target takes a -2 on attack rolls against you for 1 round + 1 additional round for every 5 by which you beat their AC with the initial use of Back Off. | ||
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| ==== Improved Snap Shot ==== | ==== Improved Snap Shot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You now threaten an additional 5 ft. with your bow for a new total of 10 ft. This Talent does not increase the range which you can use Back off!. | You now threaten an additional 5 ft. with your bow for a new total of 10 ft. This Talent does not increase the range which you can use Back off!. | ||
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| ==== Distant Defense ==== | ==== Distant Defense ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When in Defensive Stance, your bow range increment is treated as 60 ft. | When in Defensive Stance, your bow range increment is treated as 60 ft. | ||
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| ==== Greater Snap Shot ==== | ==== Greater Snap Shot ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You now threaten an additional 5 ft. of distance with your bow, for a new total of 15 ft. This Talent does not increase the range which you can use Back off!. | You now threaten an additional 5 ft. of distance with your bow, for a new total of 15 ft. This Talent does not increase the range which you can use Back off!. | ||
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| ==== Toxophile ==== | ==== Toxophile ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| By spending 1 TP, you may parry incoming ranged attacks using your bow (and arrows!) as an AoO against the projectile. Each square a projectile moves through within your range provokes an additional AoO (meaning that projectiles provoke on every square you threaten). If you are able to apply the broken condition to the projectile, the attack fails, regardless of the attacker' | By spending 1 TP, you may parry incoming ranged attacks using your bow (and arrows!) as an AoO against the projectile. Each square a projectile moves through within your range provokes an additional AoO (meaning that projectiles provoke on every square you threaten). If you are able to apply the broken condition to the projectile, the attack fails, regardless of the attacker' | ||
