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paths:blackmage_path [2024/10/29 16:28] – [Black Magic] elfinlockspaths:blackmage_path [2025/07/09 01:22] (current) – [Key Skills] vondor
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   * [[priority:skills:intimidate|Intimidate]]   * [[priority:skills:intimidate|Intimidate]]
   * [[priority:skills:knowledge|Knowledge (Planes)]]   * [[priority:skills:knowledge|Knowledge (Planes)]]
-  * [[priority:skills:spellcraft|Spellcraft]]+  * [[priority:skills:research|Research]]
    
 ===== The Blackmage's Way ===== ===== The Blackmage's Way =====
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 ===== Conduit ===== ===== Conduit =====
  
-  * **Requirements:** CL 1, Knowledge (Arcana) 1, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Arcana) 1, 10 EXP
  
 By spending a Swift Action, you may gain one stack of Conduit. These stacks persist until the character moves, or casts a spell. You may never have more then 20 Conduit Stacks at a time. By spending a Swift Action, you may gain one stack of Conduit. These stacks persist until the character moves, or casts a spell. You may never have more then 20 Conduit Stacks at a time.
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 ==== Centering ==== ==== Centering ====
  
-  * **Requirements:** Focus, CL 4, Knowledge (Arcana) 10, Spellcraft 10, 25 EXP+  * **Requirements:** Focus, [[chargen:common_terms#core_stats|CST]] 6, Knowledge (Arcana) 10, Spellcraft 10, 25 EXP
  
 You may spend 5 stacks of Conduit for a stack of **Centered**. Each stack of Centered lasts until combat ends, or until the character moves more then 5 feet in one round (unless modified by another talent). You may have a maximum number of Centered stacks equal to 1/2 your [[priority:magic|Caster Level]] (minimum 1). You may spend 5 stacks of Conduit for a stack of **Centered**. Each stack of Centered lasts until combat ends, or until the character moves more then 5 feet in one round (unless modified by another talent). You may have a maximum number of Centered stacks equal to 1/2 your [[priority:magic|Caster Level]] (minimum 1).
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 ==== Maximized Centering ==== ==== Maximized Centering ====
  
-  * **Requirements:** Centering, CL 6, Knowledge (Arcana) 12, Spellcraft 12, 30 EXP+  * **Requirements:** Centering, [[chargen:common_terms#core_stats|CST]] 9, Knowledge (Arcana) 12, Spellcraft 12, 30 EXP
  
 When casting a spell, you may expend three stacks of Centered to treat all damage variables as if they had rolled their maximum result. You may only use this Talent once per spell per round of combat. When casting a spell, you may expend three stacks of Centered to treat all damage variables as if they had rolled their maximum result. You may only use this Talent once per spell per round of combat.
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 ==== Rapid Conduit ==== ==== Rapid Conduit ====
  
-  * **Requirements:** Conduit, CL 4, Knowledge (Arcana) 8, Spellcraft 8, 15 EXP+  * **Requirements:** Conduit, [[chargen:common_terms#core_stats|CST]] 6, Knowledge (Arcana) 8, Spellcraft 8, 15 EXP
  
-You may spend 1 [[priority:magic#mana|MP]] to double the number of Conduit stacks gained in one round. Alternatively, you may spend 4 MP to triple the number of Conduit stacks gained. Lastly, you may spend 10 MP to quadruple the number of Conduit stacks gained.+You may spend 1 [[priority:magic#mana|MP]] to double the number of Conduit stacks gained per action for one round. Alternatively, you may spend 4 [[priority:magic#mana|MP]] to triple the number of Conduit stacks gained. Lastly, you may spend 10 [[priority:magic#mana|MP]] to quadruple the number of Conduit stacks gained.
 </WRAP> </WRAP>
  
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 <WRAP round box> <WRAP round box>
 ==== Dual Cast ==== ==== Dual Cast ====
-  * **Requirements:** Centering, CL 15, Knowledge (Arcana) 15, 50 EXP+  * **Requirements:** Centering, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Arcana) 15, 50 EXP
  
 You may breach the normal limit of one spell per round by spending stacks of Centering. By spending stacks equal to the Spell's Tier divided by two (round up, minimum 1), you may cast a spell as a Half Action (even if it would normally take longer), and that spell does not contribute to your maximum number of spells used per turn. You may breach the normal limit of one spell per round by spending stacks of Centering. By spending stacks equal to the Spell's Tier divided by two (round up, minimum 1), you may cast a spell as a Half Action (even if it would normally take longer), and that spell does not contribute to your maximum number of spells used per turn.
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 <WRAP round box> <WRAP round box>
 ==== Triple Cast ==== ==== Triple Cast ====
-  * **Requirements:** Dual Cast, CL 20, Knowledge (Arcana) 20, 100 EXP+  * **Requirements:** Dual Cast, [[chargen:common_terms#core_stats|CST]] 30, Knowledge (Arcana) 20, 100 EXP
  
 You may further wreak havoc upon the battlefield - you may now spend stacks of Centering equal to the Spell's Tier to cast it as a Swift Action. This Talent stacks with Dual Cast, meaning if you possess sufficient stacks of Centering, you may cast three spells in one turn, by expending your Swift Action and both Half Actions. You may further wreak havoc upon the battlefield - you may now spend stacks of Centering equal to the Spell's Tier to cast it as a Swift Action. This Talent stacks with Dual Cast, meaning if you possess sufficient stacks of Centering, you may cast three spells in one turn, by expending your Swift Action and both Half Actions.
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 ==== Ether Recycling ==== ==== Ether Recycling ====
  
-  * **Requirements:** Centering, CL 8, Knowledge (Planes) 10, Spellcraft 10, 20 EXP+  * **Requirements:** Centering, [[chargen:common_terms#core_stats|CST]] 12, Knowledge (Planes) 10, Spellcraft 10, 20 EXP
  
 When expending Conduit or Centered stacks, you may increase the casting time of a spell by 1 Step per 2 Conduit stacks and/or 1 Centering expended, in order to recover 50% (round down) of the stacks spent after the spell is cast successfully. When expending Conduit or Centered stacks, you may increase the casting time of a spell by 1 Step per 2 Conduit stacks and/or 1 Centering expended, in order to recover 50% (round down) of the stacks spent after the spell is cast successfully.
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 ==== Etheric Rebalancing ==== ==== Etheric Rebalancing ====
  
-  * **Requirements:** Conduit, CL 6, Knowledge (Planes) 12, Appraise 1, 15 EXP+  * **Requirements:** Conduit, [[chargen:common_terms#core_stats|CST]] 8, Knowledge (Planes) 12, Appraise 1, 15 EXP
  
 When casting a spell, you may expend an additional stack of Conduit to remove the saving throw for half damage from the spell, if any. However, this also halves the damage inflicted. A saving throw is still allowed for any non-damage related effects. When casting a spell, you may expend an additional stack of Conduit to remove the saving throw for half damage from the spell, if any. However, this also halves the damage inflicted. A saving throw is still allowed for any non-damage related effects.
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 ==== Etheric Payload ==== ==== Etheric Payload ====
  
-  * **Requirements:** Centering, CL 3, Knowledge (Planes) 6, Knowledge (Religion) 1, 5 EXP+  * **Requirements:** Centering, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Planes) 6, Knowledge (Religion) 1, 5 EXP
  
 When casting a spell, you may expend an additional stack of Centering to deal full spell damage to an Ethereal target. When casting a spell, you may expend an additional stack of Centering to deal full spell damage to an Ethereal target.
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 ==== Etheric Defiance ==== ==== Etheric Defiance ====
  
-  * **Requirements:** Centering, CL 8, Knowledge (Planes) 12, HD 2, 15 EXP+  * **Requirements:** Centering, [[chargen:common_terms#core_stats|CST]] 12, Knowledge (Planes) 12, HD 2, 15 EXP
  
 When casting a spell, you may expend 3 stacks of Centering to force creatures affected by the spell to make two saving throws, taking the lower result. When casting a spell, you may expend 3 stacks of Centering to force creatures affected by the spell to make two saving throws, taking the lower result.
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 ==== Etheric Crash (Sp) ==== ==== Etheric Crash (Sp) ====
  
-  * **Requirements:** Maximized Centering, CL 12, Knowledge (Arcana) 15, Spellcraft 15, Knowledge (Planes) 10, 25 EXP+  * **Requirements:** Maximized Centering, [[chargen:common_terms#core_stats|CST]] 18, Knowledge (Arcana) 15, Spellcraft 15, Knowledge (Planes) 10, 25 EXP
  
 You may expend any number of Conduit stacks to make a ranged touch attack at Close range (25 ft. + 5 ft./CL), using your CL + your Primary Casting Attribute in place of your BaB + Dex. The attack deals 1d6 Force damage per Conduit stack expended. Any Centering abilities maybe applied to this attack, and have their Centering cost reduced by 1 (to a minimum of 0). You may expend any number of Conduit stacks to make a ranged touch attack at Close range (25 ft. + 5 ft./CL), using your CL + your Primary Casting Attribute in place of your BaB + Dex. The attack deals 1d6 Force damage per Conduit stack expended. Any Centering abilities maybe applied to this attack, and have their Centering cost reduced by 1 (to a minimum of 0).
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 ==== Focus ==== ==== Focus ====
  
-  * **Requirements:** Conduit, CL 4, Knowledge (Arcana) 8, Spellcraft 8, 10 EXP+  * **Requirements:** Conduit, [[chargen:common_terms#core_stats|CST]] 6, Knowledge (Arcana) 8, Spellcraft 8, 10 EXP
  
 You now retain Conduit stacks when moving, as long as you do not move more than 5 feet per round of combat. You now retain Conduit stacks when moving, as long as you do not move more than 5 feet per round of combat.
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 ==== Improved Focus ==== ==== Improved Focus ====
  
-  * **Requirements:** Focus, CL 6, Knowledge (Arcana) 10, Spellcraft 10, 10 EXP+  * **Requirements:** Focus, [[chargen:common_terms#core_stats|CST]] 8, Knowledge (Arcana) 10, Spellcraft 10, 10 EXP
  
 You now retain Conduit and/or Centered stacks when moving, as long as you do not move more than 10 feet per round of combat. You now retain Conduit and/or Centered stacks when moving, as long as you do not move more than 10 feet per round of combat.
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 ==== Greater Focus ==== ==== Greater Focus ====
  
-  * **Requirements:** Improved Focus, CL 8, Knowledge (Arcana) 12, Spellcraft 12, 15 EXP+  * **Requirements:** Improved Focus, [[chargen:common_terms#core_stats|CST]] 12, Knowledge (Arcana) 12, Spellcraft 12, 15 EXP
  
 You now retain Conduit and/or Centered stacks when moving, as long as you do not move more than 15 feet per round of combat. You now retain Conduit and/or Centered stacks when moving, as long as you do not move more than 15 feet per round of combat.
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 ==== Ultimate Focus ==== ==== Ultimate Focus ====
  
-  * **Requirements:** Greater Focus, CL 10, Knowledge (Arcana) 15, Spellcraft 15, 20 EXP+  * **Requirements:** Greater Focus, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Arcana) 15, Spellcraft 15, 20 EXP
  
 You now retain half of your Conduit and/or Centered stacks upon moving more than 15 feet per round of combat, rounded up. You now retain half of your Conduit and/or Centered stacks upon moving more than 15 feet per round of combat, rounded up.
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 <WRAP round box> <WRAP round box>
 ==== Summon Ley Lines ==== ==== Summon Ley Lines ====
-  * **Requirements:** Conduit, CL 5, Knowledge (Arcana) 10, Knowledge (Nature) 10, 25 EXP+  * **Requirements:** Conduit, [[chargen:common_terms#core_stats|CST]] 8, Knowledge (Arcana) 10, Knowledge (Nature) 10, 25 EXP
  
 You may converge naturally occurring Ley Lines into a circle of power as a Half Action by spending 7 MP. This process creates Ley Lines directly at the position of the caster. The Ley Lines do not need a surface to support them, meaning if you are airborne, the lines appear beneath you regardless. The Ley Lines **do not move** with you, and are both completely stationary and intangible. You must stand within them in order to receive their benefits. Ley Lines occupy a single 5 ft square. You may converge naturally occurring Ley Lines into a circle of power as a Half Action by spending 7 MP. This process creates Ley Lines directly at the position of the caster. The Ley Lines do not need a surface to support them, meaning if you are airborne, the lines appear beneath you regardless. The Ley Lines **do not move** with you, and are both completely stationary and intangible. You must stand within them in order to receive their benefits. Ley Lines occupy a single 5 ft square.
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 <WRAP round box> <WRAP round box>
 ==== Aetherial Manipulation (Su) ==== ==== Aetherial Manipulation (Su) ====
-  * **Requirements:** Summon Ley Lines, CL 7, 20 EXP+  * **Requirements:** Summon Ley Lines, [[chargen:common_terms#core_stats|CST]] 10, 20 EXP
  
 You may spend 3 MP to swiftly teleport across the battlefield. This ability is used as part of a Move Action or Withdraw Action, and teleports you to your Ley Lines, as long as they are within your line of sight (Divination Magic and similar effects do not count for this purpose). This counts as 5 feet of movement. You can only use this ability once per round. You do not provoke attacks of opportunity when moving in this way, but any other movement you attempt as part of your Move Action provokes as normal.  You may spend 3 MP to swiftly teleport across the battlefield. This ability is used as part of a Move Action or Withdraw Action, and teleports you to your Ley Lines, as long as they are within your line of sight (Divination Magic and similar effects do not count for this purpose). This counts as 5 feet of movement. You can only use this ability once per round. You do not provoke attacks of opportunity when moving in this way, but any other movement you attempt as part of your Move Action provokes as normal. 
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 <WRAP round box> <WRAP round box>
 ==== Channel Ley Lines ==== ==== Channel Ley Lines ====
-  * **Requirements:** Summon Ley Lines, CL 10, Spellcraft 10, 25 EXP+  * **Requirements:** Summon Ley Lines, [[chargen:common_terms#core_stats|CST]] 15, Spellcraft 10, 25 EXP
  
-You become capable of augmenting your power through channeling Ley Line energy through yourself prior to casting. You may gather Arcane energy as a Full Action to double the normal amount of Conduit stacks which you would have gained from using all three actions (one Swift, and two Half). This doubling effect applies last, and stacks with Summon Ley Lines and/or Rapid Conduit+You become capable of augmenting your power through channeling Ley Line energy through yourself prior to casting. You may gather Arcane energy as a Full Action to double the normal amount of Conduit stacks which you would have gained from using all three actions (one Swift, and two Half).
  
 Charging up with this Talent creates an extremely loud, visible display in a 20 foot radius centered on you, and thus creatures which could hear or see you automatically do so. You must be standing in your Ley Lines to use this ability. Charging up with this Talent creates an extremely loud, visible display in a 20 foot radius centered on you, and thus creatures which could hear or see you automatically do so. You must be standing in your Ley Lines to use this ability.