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| paths:blackmage_path [2024/10/29 16:25] – elfinlocks | paths:blackmage_path [2025/07/09 01:22] (current) – [Key Skills] vondor | ||
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| * [[priority: | * [[priority: | ||
| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
| ===== The Blackmage' | ===== The Blackmage' | ||
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| ===== Conduit ===== | ===== Conduit ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| By spending a Swift Action, you may gain one stack of Conduit. These stacks persist until the character moves, or casts a spell. You may never have more then 20 Conduit Stacks at a time. | By spending a Swift Action, you may gain one stack of Conduit. These stacks persist until the character moves, or casts a spell. You may never have more then 20 Conduit Stacks at a time. | ||
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| ==== Centering ==== | ==== Centering ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may spend 5 stacks of Conduit for a stack of **Centered**. Each stack of Centered lasts until combat ends, or until the character moves more then 5 feet in one round (unless modified by another talent). You may have a maximum number of Centered stacks equal to 1/2 your [[priority: | You may spend 5 stacks of Conduit for a stack of **Centered**. Each stack of Centered lasts until combat ends, or until the character moves more then 5 feet in one round (unless modified by another talent). You may have a maximum number of Centered stacks equal to 1/2 your [[priority: | ||
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| ==== Maximized Centering ==== | ==== Maximized Centering ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When casting a spell, you may expend three stacks of Centered to treat all damage variables as if they had rolled their maximum result. You may only use this Talent once per spell per round of combat. | When casting a spell, you may expend three stacks of Centered to treat all damage variables as if they had rolled their maximum result. You may only use this Talent once per spell per round of combat. | ||
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| ==== Rapid Conduit ==== | ==== Rapid Conduit ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may spend 1 [[priority: | + | You may spend 1 [[priority: |
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Dual Cast ==== | ==== Dual Cast ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may breach the normal limit of one spell per round by spending stacks of Centering. By spending stacks equal to the Spell' | You may breach the normal limit of one spell per round by spending stacks of Centering. By spending stacks equal to the Spell' | ||
| - | For example, you could expend two stacks of Centering to cast one Elemental Blast as a Half Action, and then cast another Elemental Blast with your remaining Half Action as normal. | + | For example, you could expend two stacks of Centering to cast one [[priority: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Triple Cast ==== | ==== Triple Cast ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may further wreak havoc upon the battlefield - you may now spend stacks of Centering equal to the Spell' | You may further wreak havoc upon the battlefield - you may now spend stacks of Centering equal to the Spell' | ||
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| ==== Ether Recycling ==== | ==== Ether Recycling ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When expending Conduit or Centered stacks, you may increase the casting time of a spell by 1 Step per 2 Conduit stacks and/or 1 Centering expended, in order to recover 50% (round down) of the stacks spent after the spell is cast successfully. | When expending Conduit or Centered stacks, you may increase the casting time of a spell by 1 Step per 2 Conduit stacks and/or 1 Centering expended, in order to recover 50% (round down) of the stacks spent after the spell is cast successfully. | ||
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| ==== Etheric Rebalancing ==== | ==== Etheric Rebalancing ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When casting a spell, you may expend an additional stack of Conduit to remove the saving throw for half damage from the spell, if any. However, this also halves the damage inflicted. A saving throw is still allowed for any non-damage related effects. | When casting a spell, you may expend an additional stack of Conduit to remove the saving throw for half damage from the spell, if any. However, this also halves the damage inflicted. A saving throw is still allowed for any non-damage related effects. | ||
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| ==== Etheric Payload ==== | ==== Etheric Payload ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When casting a spell, you may expend an additional stack of Centering to deal full spell damage to an Ethereal target. | When casting a spell, you may expend an additional stack of Centering to deal full spell damage to an Ethereal target. | ||
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| ==== Etheric Defiance ==== | ==== Etheric Defiance ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When casting a spell, you may expend 3 stacks of Centering to force creatures affected by the spell to make two saving throws, taking the lower result. | When casting a spell, you may expend 3 stacks of Centering to force creatures affected by the spell to make two saving throws, taking the lower result. | ||
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| ==== Etheric Crash (Sp) ==== | ==== Etheric Crash (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may expend any number of Conduit stacks to make a ranged touch attack at Close range (25 ft. + 5 ft./CL), using your CL + your Primary Casting Attribute in place of your BaB + Dex. The attack deals 1d6 Force damage per Conduit stack expended. Any Centering abilities maybe applied to this attack, and have their Centering cost reduced by 1 (to a minimum of 0). | You may expend any number of Conduit stacks to make a ranged touch attack at Close range (25 ft. + 5 ft./CL), using your CL + your Primary Casting Attribute in place of your BaB + Dex. The attack deals 1d6 Force damage per Conduit stack expended. Any Centering abilities maybe applied to this attack, and have their Centering cost reduced by 1 (to a minimum of 0). | ||
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| ==== Focus ==== | ==== Focus ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You now retain Conduit stacks when moving, as long as you do not move more than 5 feet per round of combat. | You now retain Conduit stacks when moving, as long as you do not move more than 5 feet per round of combat. | ||
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| ==== Improved Focus ==== | ==== Improved Focus ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You now retain Conduit and/or Centered stacks when moving, as long as you do not move more than 10 feet per round of combat. | You now retain Conduit and/or Centered stacks when moving, as long as you do not move more than 10 feet per round of combat. | ||
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| ==== Greater Focus ==== | ==== Greater Focus ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You now retain Conduit and/or Centered stacks when moving, as long as you do not move more than 15 feet per round of combat. | You now retain Conduit and/or Centered stacks when moving, as long as you do not move more than 15 feet per round of combat. | ||
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| ==== Ultimate Focus ==== | ==== Ultimate Focus ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You now retain half of your Conduit and/or Centered stacks upon moving more than 15 feet per round of combat, rounded up. | You now retain half of your Conduit and/or Centered stacks upon moving more than 15 feet per round of combat, rounded up. | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Summon Ley Lines ==== | ==== Summon Ley Lines ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may converge naturally occurring | + | You may converge naturally occurring |
| Whilst occupying a square that has active Ley Lines, you may double the number of Conduit stacks gained from an action. Your normal Conduit cap still applies, and thus any stacks exceeding the cap are lost. The Ley Lines last for a number of rounds equal to your Caster Level. | Whilst occupying a square that has active Ley Lines, you may double the number of Conduit stacks gained from an action. Your normal Conduit cap still applies, and thus any stacks exceeding the cap are lost. The Ley Lines last for a number of rounds equal to your Caster Level. | ||
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| <WRAP round box> | <WRAP round box> | ||
| - | ==== Aetherial Manipulation ==== | + | ==== Aetherial Manipulation |
| - | * **Requirements: | + | * **Requirements: |
| You may spend 3 MP to swiftly teleport across the battlefield. This ability is used as part of a Move Action or Withdraw Action, and teleports you to your Ley Lines, as long as they are within your line of sight (Divination Magic and similar effects do not count for this purpose). This counts as 5 feet of movement. You can only use this ability once per round. You do not provoke attacks of opportunity when moving in this way, but any other movement you attempt as part of your Move Action provokes as normal. | You may spend 3 MP to swiftly teleport across the battlefield. This ability is used as part of a Move Action or Withdraw Action, and teleports you to your Ley Lines, as long as they are within your line of sight (Divination Magic and similar effects do not count for this purpose). This counts as 5 feet of movement. You can only use this ability once per round. You do not provoke attacks of opportunity when moving in this way, but any other movement you attempt as part of your Move Action provokes as normal. | ||
| - | You never lose stacks of Centered or Conduit when moving into your ley lines. Any other movement incurs loss of Conduit or Centered as normal. | + | You never lose stacks of Centered or Conduit when moving into your Ley Lines. Any other movement incurs loss of Conduit or Centered as normal. |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Channel Ley Lines ==== | ==== Channel Ley Lines ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You become capable of augmenting your power through channeling Ley Line energy through yourself prior to casting. You may gather Arcane energy as a Full Action to double the normal amount of Conduit stacks which you would have gained from using all three actions (one Swift, and two Half). This doubling effect applies last, and stacks with Summon Ley Lines and/or Rapid Conduit. | + | You become capable of augmenting your power through channeling Ley Line energy through yourself prior to casting. You may gather Arcane energy as a Full Action to double the normal amount of Conduit stacks which you would have gained from using all three actions (one Swift, and two Half). |
| - | Charging up with this Talent creates an extremely loud, visible display in a 20 foot radius centered on you. You must be standing in your ley lines to use this ability. | + | Charging up with this Talent creates an extremely loud, visible display in a 20 foot radius centered on you, and thus creatures which could hear or see you automatically do so. You must be standing in your Ley Lines to use this ability. |
| - | Whilst charging, you are flat-footed, | + | Whilst charging, you are flat-footed, |
| </ | </ | ||
