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| paths:blackmage_path [2024/01/28 22:18] – created reon | paths:blackmage_path [2025/07/09 01:22] (current) – [Key Skills] vondor | ||
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| - | ====== Path of the Sniper | + | ====== Path of Destruction |
| <WRAP center 50%> | <WRAP center 50%> | ||
| - | {{: | + | {{: |
| </ | </ | ||
| - | //Followers of the Path of the Destruction are experts in the arcane | + | //Followers of the Path of the Destruction are experts in the arcane |
| Line 12: | Line 12: | ||
| ===== Key Skills ===== | ===== Key Skills ===== | ||
| - | When you purchase the Path of the Sniper, you gain the following Key Skills: | + | When you purchase the Path of Destruction, you gain the following Key Skills: |
| - | * [[priority: | + | * [[priority: |
| * [[priority: | * [[priority: | ||
| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| ===== The Blackmage' | ===== The Blackmage' | ||
| Line 26: | Line 26: | ||
| ===== Conduit ===== | ===== Conduit ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| By spending a Swift Action, you may gain one stack of Conduit. These stacks persist until the character moves, or casts a spell. You may never have more then 20 Conduit Stacks at a time. | By spending a Swift Action, you may gain one stack of Conduit. These stacks persist until the character moves, or casts a spell. You may never have more then 20 Conduit Stacks at a time. | ||
| - | Each stack of Conduit allows you to add an additional damage die equall | + | Each stack of Conduit allows you to add an additional damage die equal to the number of Conduits stacks expended during casting. This bonus cannot exceed more the double the base spell' |
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| - | As actions can be downgraded (see [[chargen: | + | A character may effectively spend two Half Actions |
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| - | ==== Focus ==== | + | ==== Centering |
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You may spend 5 stacks of Conduit for a stack of **Centered**. Each stack of Centered lasts until combat ends, or until the character moves more then 5 feet in one round (unless modified by another talent). You may have a maximum number of Centered stacks equal to 1/2 your [[priority: | ||
| + | |||
| + | When casting a spell, you may expend two stacks of centered and you may increase all damage dealing effects by 50%. This can only be used once per spell per round. | ||
| - | * **Requirements: | ||
| - | You now retain Conduit stacks when moving, as long as you do not move more than 5 feet per round of combat. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Improved Focus ==== | + | ==== Maximized Centering |
| - | * **Requirements: | + | * **Requirements: |
| - | You now retain Conduit and Centered | + | When casting a spell, you may expend three stacks of Centered |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Greater Focus ==== | + | ==== Rapid Conduit |
| - | * **Requirements: | + | * **Requirements: |
| - | You now retain | + | You may spend 1 [[priority: |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Black Magic ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Ultimate Focus ==== | + | ==== Dual Cast ==== |
| + | * **Requirements: | ||
| - | * **Requirements: | + | You may breach the normal limit of one spell per round by spending stacks of Centering. By spending stacks equal to the Spell' |
| - | You now may move any distant but loose half of all Conduit | + | For example, you could expend two stacks |
| </ | </ | ||
| + | <WRAP round box> | ||
| + | ==== Triple Cast ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | You may further wreak havoc upon the battlefield - you may now spend stacks of Centering equal to the Spell' | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | ===== Etheric Manipulation ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Centering | + | ==== Ether Recycling |
| - | * **Requirements: | + | * **Requirements: |
| - | You may sacrifice 5 stacks | + | When expending Conduit or Centered stacks, you may increase the casting time of a spell by 1 Step per 2 Conduit |
| + | </WRAP> | ||
| - | When casting a spell, you may expend two stacks of centered and you may increase all damage dealing effects by 50%. This can only be used once per spell per round. | + | < |
| + | ==== Etheric Rebalancing ==== | ||
| + | * **Requirements: | ||
| + | When casting a spell, you may expend an additional stack of Conduit to remove the saving throw for half damage from the spell, if any. However, this also halves the damage inflicted. A saving throw is still allowed for any non-damage related effects. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Maximized Centering | + | ==== Etheric Payload |
| - | * **Requirements: | + | * **Requirements: |
| - | When casting a spell, you may expend | + | When casting a spell, you may expend |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Rapid Conduit | + | ==== Etheric Defiance |
| - | * **Requirements: | + | * **Requirements: |
| - | You may spend 1 [[game_systems: | + | When casting a spell, you may expend 3 stacks of Centering |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Ether Recycling | + | ==== Etheric Crash (Sp) ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | When expending Conduit or Centered stacks you may increase the casting time of a spell by 1 Step per 1/2 Conduit | + | You may expend any number |
| + | |||
| + | Although this Talent | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | |||
| + | ===== Focused Casting ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Etheric Reblancing | + | ==== Focus ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | When casting a spell you may Expend and additional stack of Conduit to deal half spell damage but no longer allows for a saving throw. A saving throw is still allowed for any non-damage related effects. | + | You now retain Conduit stacks when moving, as long as you do not move more than 5 feet per round of combat. |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Etheric Payload | + | ==== Improved Focus ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | When casting a spell you may Expend | + | You now retain Conduit |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Etheric Defiance | + | ==== Greater Focus ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | When casting a spell you may Expend 3 stacks of Centering to require 2 saving throws against the spell instead | + | You now retain Conduit and/or Centered stacks when moving, as long as you do not move more than 15 feet per round of combat. |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Etheric Crash ==== | + | ==== Ultimate Focus ==== |
| - | * **Requirements: | + | * **Requirements: |
| - | You may now expend any number | + | You now retain half of your Conduit |
| + | </ | ||
| - | This counts | + | ---- |
| + | |||
| + | ===== Ley Line Manipulation ===== | ||
| + | <WRAP round box> | ||
| + | ==== Summon Ley Lines ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | You may converge naturally occurring Ley Lines into a circle of power as a Half Action | ||
| + | |||
| + | Whilst occupying a square that has active Ley Lines, you may double the number of Conduit stacks gained from an action. Your normal Conduit cap still applies, and thus any stacks exceeding the cap are lost. The Ley Lines last for a number of rounds equal to your Caster Level. | ||
| </ | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Aetherial Manipulation (Su) ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | You may spend 3 MP to swiftly teleport across the battlefield. This ability is used as part of a Move Action or Withdraw Action, and teleports you to your Ley Lines, as long as they are within your line of sight (Divination Magic and similar effects do not count for this purpose). This counts as 5 feet of movement. You can only use this ability once per round. You do not provoke attacks of opportunity when moving in this way, but any other movement you attempt as part of your Move Action provokes as normal. | ||
| + | |||
| + | You never lose stacks of Centered or Conduit when moving into your Ley Lines. Any other movement incurs loss of Conduit or Centered as normal. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Channel Ley Lines ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | You become capable of augmenting your power through channeling Ley Line energy through yourself prior to casting. You may gather Arcane energy as a Full Action to double the normal amount of Conduit stacks which you would have gained from using all three actions (one Swift, and two Half). | ||
| + | |||
| + | Charging up with this Talent creates an extremely loud, visible display in a 20 foot radius centered on you, and thus creatures which could hear or see you automatically do so. You must be standing in your Ley Lines to use this ability. | ||
| + | |||
| + | Whilst charging, you are flat-footed, | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | |||
