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paths:artifice_path [2026/03/09 21:49] – Hyperlinking Knowledge skill entries elfinlockspaths:artifice_path [2026/03/28 00:58] (current) – [The Craftsman's Trail] elfinlocks
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 ==== Master Craftsman ==== ==== Master Craftsman ====
  
-  * **Requirements:**[[priority:skills:craft|Craft]] (Any) 5, 5 EXP+  * **Requirements:** [[priority:skills:craft|Craft]] (Any) 5, 5 EXP
  
-Select one specific type of Craft. You may use this[[priority:skills:craft|Craft]] to dismantle magic items into Magic Components. This[[priority:skills:craft|Craft]] may also be used further on to create specific magical items. If a given magical item to be made or dismantled falls outside of what may reasonably be encompassed by your Craft, you are unable to use this Talent as such.+Select one specific type of Craft. You may use this [[priority:skills:craft|Craft]] to dismantle magic items into Magic Components. This [[priority:skills:craft|Craft]] may also be used further on to create specific magical items. If a given magical item to be made or dismantled falls outside of what may reasonably be encompassed by your Craft, you are unable to use this Talent as such.
  
-You may purchase this Talent multiple times, gaining the ability to use a new[[priority:skills:craft|Craft]] skill for magical items each time.+You may purchase this Talent multiple times, gaining the ability to use a new [[priority:skills:craft|Craft]] skill for magical items each time.
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 ==== Formula Insight ==== ==== Formula Insight ====
-  * **Requirements:** Formula Researcher,[[priority:skills:craft|Craft]] (Any) 8, 20 EXP+  * **Requirements:** Formula Researcher, [[priority:skills:craft|Craft]] (Any) 8, 20 EXP
  
 You now research Magical Items at even greater speed. The time required to research an undiscovered Magical Item is halved again. This stacks with other abilities. You do not use the base research time, but rather your current research time after previous modifiers. You now research Magical Items at even greater speed. The time required to research an undiscovered Magical Item is halved again. This stacks with other abilities. You do not use the base research time, but rather your current research time after previous modifiers.
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 ==== Enchanted Weapons Specialist ==== ==== Enchanted Weapons Specialist ====
-  * **Requirements:** Master Craftsman,[[priority:skills:craft|Craft]] (Any) 12, 10 EXP+  * **Requirements:** Master Craftsman, [[priority:skills:craft|Craft]] (Any) 12, 10 EXP
  
 You may now research Magical Weapons in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting Magical weapons. You may now research Magical Weapons in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting Magical weapons.
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 ==== Wonderous Gadgeteer ==== ==== Wonderous Gadgeteer ====
-  * **Requirements:** Master Craftsman,[[priority:skills:craft|Craft]] (Any) 12, 10 EXP+  * **Requirements:** Master Craftsman, [[priority:skills:craft|Craft]] (Any) 12, 10 EXP
  
 You may now research magical Wondrous Items in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting magical Wondrous Items. You may now research magical Wondrous Items in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting magical Wondrous Items.
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 ==== Armor Smith ==== ==== Armor Smith ====
-  * **Requirements:** Master Craftsman,[[priority:skills:craft|Craft]] (Any) 12, 10 EXP+  * **Requirements:** Master Craftsman, [[priority:skills:craft|Craft]] (Any) 12, 10 EXP
  
 You may now research Magical Armor in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when crafting Magical Armor. You may now research Magical Armor in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when crafting Magical Armor.
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 ==== Implement Technician ==== ==== Implement Technician ====
-  * **Requirements:** Master Craftsman,[[priority:skills:craft|Craft]] (Any) 12, 10 EXP+  * **Requirements:** Master Craftsman, [[priority:skills:craft|Craft]] (Any) 12, 10 EXP
  
-You may now Research Magical Implements in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when crafting Magical Implements.+You may now [[priority:skills:research|Research]] Magical Implements in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when crafting Magical Implements.
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 ==== Scroll Lore ==== ==== Scroll Lore ====
-  * **Requirements:**[[priority:skills:craft|Craft]] (Scribe) 3, 10 EXP+  * **Requirements:** [[priority:skills:craft|Craft]] 3, 10 EXP
  
 You may create a Scroll of any spell which you know. See the [[equipment:magic_items|Magic Items]] page for more information about Scrolls. You may create a Scroll of any spell which you know. See the [[equipment:magic_items|Magic Items]] page for more information about Scrolls.
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 ==== Ring Lore ==== ==== Ring Lore ====
-  * **Requirements:** Master Craftsman,[[priority:skills:craft|Craft]] (Any) 15, 25 EXP+  * **Requirements:** Master Craftsman, [[priority:skills:craft|Craft]] (Any) 15, 25 EXP
  
 You may now research Magical Rings. In addition, you receive a +5 bonus to skills when crafting Magical Rings. You may now research Magical Rings. In addition, you receive a +5 bonus to skills when crafting Magical Rings.
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 ==== Construct Lore ==== ==== Construct Lore ====
-  * **Requirements:** Master Craftsman,[[priority:skills:craft|Craft]] (Any) 15, 25 EXP+  * **Requirements:** Master Craftsman, [[priority:skills:craft|Craft]] (Any) 15, 25 EXP
  
-You may now Research Constructs. In addition, you receive a +5 bonus to skills when crafting Constructs.+You may now [[priority:skills:research|Research]] Constructs. In addition, you receive a +5 bonus to skills when crafting Constructs.
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Dice  ^ Ranks in Use Magic Device  ^+^ Dice  ^ Ranks in [[priority:skills:use_magic_device|Use Magic Device]]  ^
 | 1d2   | 1-2                        | | 1d2   | 1-2                        |
 | 1d4   | 3-4                        | | 1d4   | 3-4                        |
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 ==== Blueprint Repository ==== ==== Blueprint Repository ====
-  * **Requirements:** Weird Science, Use Magic Device 5, 20 EXP+  * **Requirements:** Weird Science, [[priority:skills:use_magic_device|Use Magic Device]] 5, 20 EXP
  
  You may record spells in a Formula Book, rather than commit them to memory. For the purposes of Potions, Scrolls, and other magic items, you are considered to know the spell written in a Formula Library. You still must have the Initiation Grade required to learn the spell.  You may record spells in a Formula Book, rather than commit them to memory. For the purposes of Potions, Scrolls, and other magic items, you are considered to know the spell written in a Formula Library. You still must have the Initiation Grade required to learn the spell.
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 ==== Repeatable Science ==== ==== Repeatable Science ====
-  * **Requirements:** Weird Science, Use Magic Device 8, 10 EXP+  * **Requirements:** Weird Science, [[priority:skills:use_magic_device|Use Magic Device]] 8, 10 EXP
  
 You have learned how to perfect specific effects on a device. When creating a Device you may elect to make it a Mastercraft Device. A Mastercraft Device no longer suffers breakdown chance when used, however a Mastercraft Device can never have more then one Spell affect on it. It is still limited to 10 Initiation. You have learned how to perfect specific effects on a device. When creating a Device you may elect to make it a Mastercraft Device. A Mastercraft Device no longer suffers breakdown chance when used, however a Mastercraft Device can never have more then one Spell affect on it. It is still limited to 10 Initiation.
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 ==== Theoretical Science ==== ==== Theoretical Science ====
-  * **Requirements:** Weird Science, Use Magic Device 11, 15 EXP+  * **Requirements:** Weird Science, [[priority:skills:use_magic_device|Use Magic Device]] 11, 15 EXP
  
 You have learned how to push the limitations of experimental Devices you create. When Mastercrafting a Device you may now create Devices that are not restrained to 10 Initiation. You may never have more then one Spell on a Mastercraft Device in this fashion. You have learned how to push the limitations of experimental Devices you create. When Mastercrafting a Device you may now create Devices that are not restrained to 10 Initiation. You may never have more then one Spell on a Mastercraft Device in this fashion.
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 ==== Device Optimization ==== ==== Device Optimization ====
-  * **Requirements:** Weird Science, Use Magic Device 7, 5 EXP+  * **Requirements:** Weird Science, [[priority:skills:use_magic_device|Use Magic Device]] 7, 5 EXP
  
-You may spend a Full-Round Action and select a Device on your person. Until the next round the Device requires no Use Magic Device to use and has no Breakdown chance for the first use.+You may spend a Full-Round Action and select a Device on your person. Until the next round the Device requires no [[priority:skills:use_magic_device|Use Magic Device]] to use and has no Breakdown chance for the first use.
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 ==== Trigger Device ==== ==== Trigger Device ====
-  * **Requirements:** Weird Science, Use Magic Device 10, 5 EXP+  * **Requirements:** Weird Science, [[priority:skills:use_magic_device|Use Magic Device]] 10, 5 EXP
  
 You have learned to make Devices that are far more reliable (so long as no one moves them, touches them or breaths near them). You may setup a Device in a specific location and you can select a Trigger for it. This can be a specific phrase, action or if a creature enters a specific square. (More spcific triggers can be added but sleceting a specific Creture type, named creature or oddly spcific in antoher way often adds additional costs. Normally 5TU for Creature type, 10TU for named creature, 15TU for something that cannot be categorized by these and is considered more specific.). A device setup in this way does not suffer breakdown risk and is still limited by 10 Initiation as per a normal Device. The Device can activate once before need maintainence from the Artificer, which requires 1 round per Spell tier o nthe Device. You have learned to make Devices that are far more reliable (so long as no one moves them, touches them or breaths near them). You may setup a Device in a specific location and you can select a Trigger for it. This can be a specific phrase, action or if a creature enters a specific square. (More spcific triggers can be added but sleceting a specific Creture type, named creature or oddly spcific in antoher way often adds additional costs. Normally 5TU for Creature type, 10TU for named creature, 15TU for something that cannot be categorized by these and is considered more specific.). A device setup in this way does not suffer breakdown risk and is still limited by 10 Initiation as per a normal Device. The Device can activate once before need maintainence from the Artificer, which requires 1 round per Spell tier o nthe Device.
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 ==== Mana Capacitors ==== ==== Mana Capacitors ====
-  * **Requirements:** Weird Science, Use Magic Device 5, 5 EXP+  * **Requirements:** Weird Science, [[priority:skills:use_magic_device|Use Magic Device]] 5, 5 EXP
  
 You may install[[priority:magic#mana|Mana]]Capacitors in a Device to grant it additional[[priority:magic#mana|Mana]]storage. The Device may now store up to 10 times its Tier in[[priority:magic#mana|Mana]]by expending 1 TU of Crafting Components per 2 additional[[priority:magic#mana|Mana]]storage (minimum TU cost of 1).  You may install[[priority:magic#mana|Mana]]Capacitors in a Device to grant it additional[[priority:magic#mana|Mana]]storage. The Device may now store up to 10 times its Tier in[[priority:magic#mana|Mana]]by expending 1 TU of Crafting Components per 2 additional[[priority:magic#mana|Mana]]storage (minimum TU cost of 1). 
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 ==== Resource Optimization ==== ==== Resource Optimization ====
-  * **Requirements:** Weird Science, Use Magic Device 10,[[priority:skills:craft|Craft]] (Any) 10, 5 EXP+  * **Requirements:** Weird Science, [[priority:skills:use_magic_device|Use Magic Device]] 10,[[priority:skills:craft|Craft]] (Any) 10, 5 EXP
  
 You may utilize mundane Crafting Components in place of Magic Components to create Devices or to repair them when they break down. You may utilize mundane Crafting Components in place of Magic Components to create Devices or to repair them when they break down.
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   * +2 natural armor (stacks with existing)   * +2 natural armor (stacks with existing)
  
-The size change also affects Homunculus' modifier to AC, attack rolls, and its base damage. Its space and reach change as appropriate to the new size, but its speed does not change.+The size change also affects Homunculus' modifier to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]], attack rolls, and its base damage. Its space and reach change as appropriate to the new size, but its speed does not change.
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   * +4 natural armor (stacks with existing)   * +4 natural armor (stacks with existing)
  
-The size change also affects the Homunculus' modifier to AC, attack rolls, and its base damage. The Homunculus' space and reach change as appropriate to the new size, but its speed does not change.+The size change also affects the Homunculus' modifier to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]], attack rolls, and its base damage. The Homunculus' space and reach change as appropriate to the new size, but its speed does not change.
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   * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering) 1, 5 EXP   * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering) 1, 5 EXP
-You may now roll a [[priority:skills:knowledge|Knowledge]] (Engineering) to identify and use technological items. Without Tech Secrets you cannot use or identify technology effectively. Tech Secrets also allow you to passively notice technology with a successful Perception check. +You may now roll a [[priority:skills:knowledge|Knowledge]] (Engineering) to identify and use technological items. Without Tech Secrets you cannot use or identify technology effectively. Tech Secrets also allow you to passively notice technology with a successful [[priority:skills:perception|Perception]] check. 
 You may now build and research technology. In settings where technology is already advanced, this allows you access to even more cutting edge tech instead. You may now build and research technology. In settings where technology is already advanced, this allows you access to even more cutting edge tech instead.