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| paths:artifice_path [2026/03/09 04:43] – Replacing BaB abbreviation with Prowess elfinlocks | paths:artifice_path [2026/03/28 00:58] (current) – [The Craftsman's Trail] elfinlocks | ||
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| ==== Master Craftsman ==== | ==== Master Craftsman ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Select one specific type of Craft. You may use this Craft to dismantle magic items into Magic Components. This Craft may also be used further on to create specific magical items. If a given magical item to be made or dismantled falls outside of what may reasonably be encompassed by your Craft, you are unable to use this Talent as such. | + | Select one specific type of Craft. You may use this [[priority: |
| - | You may purchase this Talent multiple times, gaining the ability to use a new Craft skill for magical items each time. | + | You may purchase this Talent multiple times, gaining the ability to use a new [[priority: |
| </ | </ | ||
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| ==== Formula Insight ==== | ==== Formula Insight ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You now research Magical Items at even greater speed. The time required to research an undiscovered Magical Item is halved again. This stacks with other abilities. You do not use the base research time, but rather your current research time after previous modifiers. | You now research Magical Items at even greater speed. The time required to research an undiscovered Magical Item is halved again. This stacks with other abilities. You do not use the base research time, but rather your current research time after previous modifiers. | ||
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| ==== Enchanted Weapons Specialist ==== | ==== Enchanted Weapons Specialist ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now research Magical Weapons in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting Magical weapons. | You may now research Magical Weapons in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting Magical weapons. | ||
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| ==== Wonderous Gadgeteer ==== | ==== Wonderous Gadgeteer ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now research magical Wondrous Items in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting magical Wondrous Items. | You may now research magical Wondrous Items in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting magical Wondrous Items. | ||
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| ==== Armor Smith ==== | ==== Armor Smith ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now research Magical Armor in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when crafting Magical Armor. | You may now research Magical Armor in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when crafting Magical Armor. | ||
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| ==== Implement Technician ==== | ==== Implement Technician ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may now Research Magical Implements in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when crafting Magical Implements. | + | You may now [[priority: |
| </ | </ | ||
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| ==== Brew Potion ==== | ==== Brew Potion ==== | ||
| - | * **Requirements: | + | * **Requirements: |
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| ==== Scroll Lore ==== | ==== Scroll Lore ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may create a Scroll of any spell which you know. See the [[equipment: | You may create a Scroll of any spell which you know. See the [[equipment: | ||
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| ==== Ring Lore ==== | ==== Ring Lore ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now research Magical Rings. In addition, you receive a +5 bonus to skills when crafting Magical Rings. | You may now research Magical Rings. In addition, you receive a +5 bonus to skills when crafting Magical Rings. | ||
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| ==== Construct Lore ==== | ==== Construct Lore ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may now Research Constructs. In addition, you receive a +5 bonus to skills when crafting Constructs. | + | You may now [[priority: |
| </ | </ | ||
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| You have learned how to create technological devices which emulate magical effects, though their stability is questionable. The effects generated by a Weird Science Device (henceforth referred to as a Device) are still considered magical in nature, meaning they may be [[priority: | You have learned how to create technological devices which emulate magical effects, though their stability is questionable. The effects generated by a Weird Science Device (henceforth referred to as a Device) are still considered magical in nature, meaning they may be [[priority: | ||
| - | - Choose the [[priority: | + | - Choose the [[priority: |
| - Calculate the time needed to create the Device. This is 1 hour per Tier of Spell within the Device - you must add all Spell effects together to determine this total. For example, if you wish to make a Device which can create the effects of Grease and Fireball, the total Device Tier is 4 (Tier 1 spell + Tier 3 spell), meaning it takes 4 hours to create. | - Calculate the time needed to create the Device. This is 1 hour per Tier of Spell within the Device - you must add all Spell effects together to determine this total. For example, if you wish to make a Device which can create the effects of Grease and Fireball, the total Device Tier is 4 (Tier 1 spell + Tier 3 spell), meaning it takes 4 hours to create. | ||
| - Expend the TU in Magical Components to create the device. Typically, a Device costs (2 * Device Tier) in TU, but this cost may vary at GM discretion. | - Expend the TU in Magical Components to create the device. Typically, a Device costs (2 * Device Tier) in TU, but this cost may vary at GM discretion. | ||
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| All Devices use a Half Action to activate, regardless of the Casting Time of the Spells that a Device hosts. Alternatively, | All Devices use a Half Action to activate, regardless of the Casting Time of the Spells that a Device hosts. Alternatively, | ||
| - | All Devices possess an internal " | + | All Devices possess an internal " |
| Devices may be used by their creator without a check. However, any character attempting to activate a Device created by someone else must succeed at a [[priority: | Devices may be used by their creator without a check. However, any character attempting to activate a Device created by someone else must succeed at a [[priority: | ||
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| <WRAP tablewidth 40%> | <WRAP tablewidth 40%> | ||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ Dice ^ Ranks in Use Magic Device | + | ^ Dice ^ Ranks in [[priority: |
| | 1d2 | 1-2 | | | 1d2 | 1-2 | | ||
| | 1d4 | 3-4 | | | 1d4 | 3-4 | | ||
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| ==== Blueprint Repository ==== | ==== Blueprint Repository ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may record spells in a Formula Book, rather than commit them to memory. For the purposes of Potions, Scrolls, and other magic items, you are considered to know the spell written in a Formula Library. You still must have the Initiation Grade required to learn the spell. | You may record spells in a Formula Book, rather than commit them to memory. For the purposes of Potions, Scrolls, and other magic items, you are considered to know the spell written in a Formula Library. You still must have the Initiation Grade required to learn the spell. | ||
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| ==== Repeatable Science ==== | ==== Repeatable Science ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You have learned how to perfect specific effects on a device. When creating a Device you may elect to make it a Mastercraft Device. A Mastercraft Device no longer suffers breakdown chance when used, however a Mastercraft Device can never have more then one Spell affect on it. It is still limited to 10 Initiation. | You have learned how to perfect specific effects on a device. When creating a Device you may elect to make it a Mastercraft Device. A Mastercraft Device no longer suffers breakdown chance when used, however a Mastercraft Device can never have more then one Spell affect on it. It is still limited to 10 Initiation. | ||
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| ==== Theoretical Science ==== | ==== Theoretical Science ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You have learned how to push the limitations of experimental Devices you create. When Mastercrafting a Device you may now create Devices that are not restrained to 10 Initiation. You may never have more then one Spell on a Mastercraft Device in this fashion. | You have learned how to push the limitations of experimental Devices you create. When Mastercrafting a Device you may now create Devices that are not restrained to 10 Initiation. You may never have more then one Spell on a Mastercraft Device in this fashion. | ||
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| ==== Device Optimization ==== | ==== Device Optimization ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may spend a Full-Round Action and select a Device on your person. Until the next round the Device requires no Use Magic Device to use and has no Breakdown chance for the first use. | + | You may spend a Full-Round Action and select a Device on your person. Until the next round the Device requires no [[priority: |
| </ | </ | ||
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| ==== Trigger Device ==== | ==== Trigger Device ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You have learned to make Devices that are far more reliable (so long as no one moves them, touches them or breaths near them). You may setup a Device in a specific location and you can select a Trigger for it. This can be a specific phrase, action or if a creature enters a specific square. (More spcific triggers can be added but sleceting a specific Creture type, named creature or oddly spcific in antoher way often adds additional costs. Normally 5TU for Creature type, 10TU for named creature, 15TU for something that cannot be categorized by these and is considered more specific.). A device setup in this way does not suffer breakdown risk and is still limited by 10 Initiation as per a normal Device. The Device can activate once before need maintainence from the Artificer, which requires 1 round per Spell tier o nthe Device. | You have learned to make Devices that are far more reliable (so long as no one moves them, touches them or breaths near them). You may setup a Device in a specific location and you can select a Trigger for it. This can be a specific phrase, action or if a creature enters a specific square. (More spcific triggers can be added but sleceting a specific Creture type, named creature or oddly spcific in antoher way often adds additional costs. Normally 5TU for Creature type, 10TU for named creature, 15TU for something that cannot be categorized by these and is considered more specific.). A device setup in this way does not suffer breakdown risk and is still limited by 10 Initiation as per a normal Device. The Device can activate once before need maintainence from the Artificer, which requires 1 round per Spell tier o nthe Device. | ||
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| ==== Mana Capacitors ==== | ==== Mana Capacitors ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may install Mana Capacitors in a Device to grant it additional Mana storage. The Device may now store up to 10 times its Tier in Mana by expending 1 TU of Crafting Components per 2 additional Mana storage (minimum TU cost of 1). | + | You may install[[priority: |
| </ | </ | ||
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| ==== Resource Optimization ==== | ==== Resource Optimization ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may utilize mundane Crafting Components in place of Magic Components to create Devices or to repair them when they break down. | You may utilize mundane Crafting Components in place of Magic Components to create Devices or to repair them when they break down. | ||
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| ==== Crafted Companion ==== | ==== Crafted Companion ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain the ability to construct a Homunculus, which is treated as a [[paths: | You gain the ability to construct a Homunculus, which is treated as a [[paths: | ||
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| If your Homunculus is ever reduced to 0 HP, it is broken, and must be repaired by spending (8 * The HD or [[priority: | If your Homunculus is ever reduced to 0 HP, it is broken, and must be repaired by spending (8 * The HD or [[priority: | ||
| - | You may also teach the Homunculus Tricks, using your ranks in [[priority: | + | You may also teach the Homunculus Tricks, using your ranks in [[priority: |
| </ | </ | ||
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| ==== Homunculi Frame Upgrade ==== | ==== Homunculi Frame Upgrade ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may upgrade your Homunculus to Medium Size, removing the penalties listed under Crafted Companion. This process takes 16 hours of downtime labor. | You may upgrade your Homunculus to Medium Size, removing the penalties listed under Crafted Companion. This process takes 16 hours of downtime labor. | ||
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| ==== Enlarged Skeleton ==== | ==== Enlarged Skeleton ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may upgrade your Homunculus to Large Size by spending 40 hours of downtime labor, granting it the following bonuses: | You may upgrade your Homunculus to Large Size by spending 40 hours of downtime labor, granting it the following bonuses: | ||
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| * +2 natural armor (stacks with existing) | * +2 natural armor (stacks with existing) | ||
| - | The size change also affects Homunculus' | + | The size change also affects Homunculus' |
| </ | </ | ||
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| ==== My Greatest Creation ==== | ==== My Greatest Creation ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may upgrade your Homunculus to Huge Size by spending 80 hours of downtime labor, granting it the following bonuses: | You may upgrade your Homunculus to Huge Size by spending 80 hours of downtime labor, granting it the following bonuses: | ||
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| * +4 natural armor (stacks with existing) | * +4 natural armor (stacks with existing) | ||
| - | The size change also affects the Homunculus' | + | The size change also affects the Homunculus' |
| </ | </ | ||
| ---- | ---- | ||
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| ==== Tech Secrets ==== | ==== Tech Secrets ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may now roll a Knowledge (Engineering) to identify and use technological items. Without Tech Secrets you cannot use or identify technology effectively. Tech Secrets also allow you to passively notice technology with a successful Perception check. | + | You may now roll a [[priority: |
| You may now build and research technology. In settings where technology is already advanced, this allows you access to even more cutting edge tech instead. | You may now build and research technology. In settings where technology is already advanced, this allows you access to even more cutting edge tech instead. | ||
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| ==== Arsenal Thresher ==== | ==== Arsenal Thresher ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now research Tech Weapons in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting Tech weapons. | You may now research Tech Weapons in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting Tech weapons. | ||
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| ==== Armor Prototyper ==== | ==== Armor Prototyper ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now research Tech Armor in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting Tech Armor. | You may now research Tech Armor in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting Tech Armor. | ||
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| ==== Augment Splicer ==== | ==== Augment Splicer ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now research Cybernetics and Augmentations in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting Cybernetics and Augmentations. This includes checks to install Cybernetics and Augmentations. | You may now research Cybernetics and Augmentations in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting Cybernetics and Augmentations. This includes checks to install Cybernetics and Augmentations. | ||
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| ==== AI Compiler ==== | ==== AI Compiler ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now research Artificial Intelligence in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting AI Cores or programming them. | You may now research Artificial Intelligence in half the time it normally takes you. This stacks with similar effects, and allows you to half the time it previously took, not the base time. In addition, you receive a +5 bonus to skills when Crafting AI Cores or programming them. | ||
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| ==== Serum Master ==== | ==== Serum Master ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain access to the Potion Master Shortcut. | You gain access to the Potion Master Shortcut. | ||
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| ==== Steel Within/ | ==== Steel Within/ | ||
| - | * **Requirements: | + | * **Requirements: |
| You may choose one of the following, if purchased twice you get both. | You may choose one of the following, if purchased twice you get both. | ||
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| ==== The Flesh is Weak ==== | ==== The Flesh is Weak ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Each cybernetic replacement limb you have increase the Wounds of all installed Cybernetic limbs by 2 and increases the DR by 1. Each mod increases the wounds of the limb by 2 as well. | Each cybernetic replacement limb you have increase the Wounds of all installed Cybernetic limbs by 2 and increases the DR by 1. Each mod increases the wounds of the limb by 2 as well. | ||
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| ==== Machine Messiah ==== | ==== Machine Messiah ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| The limits of your body only exist to be erased. Your Cybernetic Limit is doubled and all cybernetics you have can support an additional mod. In addition you may install extra Limbs beyond what your race could normally support. Each extra leg adds +5ft to your move speed and +2 to resist being tripped. Each extra arm lets you have another hand. If you install more then double your natural number of limbs your size increases by one step. | The limits of your body only exist to be erased. Your Cybernetic Limit is doubled and all cybernetics you have can support an additional mod. In addition you may install extra Limbs beyond what your race could normally support. Each extra leg adds +5ft to your move speed and +2 to resist being tripped. Each extra arm lets you have another hand. If you install more then double your natural number of limbs your size increases by one step. | ||
| </ | </ | ||
