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| paths:arcana_path [2026/03/09 21:57] – Hyperlinking Perception skill entries elfinlocks | paths:arcana_path [2026/05/12 17:39] (current) – [Arcane Scrivener] elfinlocks |
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| ===== [[priority:skills:knowledge|Knowledge]] Is Power ===== | ===== Knowledge Is Power ===== |
| * **Requirements:** Intelligence 14, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Engineering) 5, 15 EXP | * **Requirements:** Intelligence 2, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Engineering) 5, 15 EXP |
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| Your understanding of physical forces gives you power over them. You add your Intelligence modifier on combat maneuver checks and to your CMD. You also add your Intelligence modifier on Strength checks to break or lift objects. | Your understanding of physical forces gives you power over them. You add your Intelligence modifier on combat maneuver checks and to your CMD. You also add your Intelligence modifier on Strength checks to break or lift objects. |
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| ==== Scroll Lore ==== | ==== Scroll Lore ==== |
| * **Requirements:**[[priority:skills:craft|Craft]] (Scribe) 3, 10 EXP | * **Requirements:** [[priority:skills:craft|Craft]] 3, 10 EXP |
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| You may create a Scroll of any spell which you know. See the [[equipment:magic_items|Magic Items]] page for more information about Scrolls. | You may create a Scroll of any spell which you know. See the [[equipment:magic_items|Magic Items]] page for more information about Scrolls. |
| * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:research|Research]] 1, [[priority:skills:knowledge|Knowledge]] (Arcana) 1, 25 EXP | * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:research|Research]] 1, [[priority:skills:knowledge|Knowledge]] (Arcana) 1, 25 EXP |
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| You may record spells in a Spellbook, rather than commit them to memory. You must[[priority:skills:craft|Craft]] or purchase a Spellbook to make use of this Talent (one is not simply summoned from the ether for you). To record spells in a book, you must expend 2 * the Tier of the spell in TU of Magic Components. Doing so takes up one page of the spellbook per spell Tier. For example, scribing [[priority:magic:spells:tier3:fireball|Fireball]] into the Spellbook costs 6 TU, and occupies three pages. | You may record spells in a Spellbook, rather than commit them to memory. You must [[priority:skills:craft|Craft]] or purchase a Spellbook to make use of this Talent (one is not simply summoned from the ether for you). To record spells in a book, you must expend 2 * the Tier of the spell in TU of Magic Components. Doing so takes up one page of the spellbook per spell Tier. For example, scribing [[priority:magic:spells:tier3:elemental_blast|]] into the Spellbook costs 6 TU, and occupies three pages. |
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| A Spellbook may contain up to 250 pages of spells and costs 10 TU (See [[equipment:tools_and_kits | Spellbook]], but you may have as many spellbooks as you wish. Scribing a new Spell into the book requires 2 hours per Spell Tier. [[priority:magic:spells:tier3:fireball|Fireball]] would take 6 hours to write. You need access to a sufficiently vast library to freely scribe spells, up to GM's discretion on what Tier of spell is availble based on the library at hand. In order to independently research an exsisting spell without a library present requires 10 hours per spell Tier. If you have access to a another Spellbook you can copy any spell present by spending 20 minutes per spell Tier and the TU costs are halved when copying spells. | A Spellbook may contain up to 250 pages of spells, and costs 10 TU (See [[equipment:tools_and_kits|Spellbook]]), but you may have as many spellbooks as you wish. Scribing a new Spell into the book requires 2 hours per Spell Tier, thus [[priority:magic:spells:tier3:elemental_blast|]] would take 6 hours to write into the book. You need access to a sufficiently vast library to freely scribe spells, up to GM's discretion on what Tier of spell is available based on the library at hand. In order to independently research an existing spell without a library present, you must expend 10 hours of research per spell Tier. If you have access to a another Spellbook, you can copy any spell which you have access to, by spending 20 minutes per spell Tier. The TU cost to copy a spell is halved, as opposed to writing from scratch. |
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| To cast any spell in the spellbook, you must be wielding the book in one of your hands (the book can be wielded by any limb that can wield a weapon). Doing so does not impose any penalties to a weapon wielded in the other hand. Your hand is simply occupied by the book in order to draw the spell knowledge from it. You must still expend MP to cast a spell from the book as if you knew it. As long as you possess the spellbook in this manner, the spells within are treated as "known spells," for purposes such as creating magical items. | To cast any spell in the spellbook, you must be wielding the book in one of your hands (the book can be wielded by any limb that can wield a weapon). Doing so does not impose any penalties to a weapon wielded in the other hand. Your hand is simply occupied by the book in order to draw the spell knowledge from it. You must still expend Mana to cast a spell from the book as if you knew it. As long as you possess the spellbook in this manner, the spells within are treated as "known spells," for purposes such as creating magical items. |
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| Due to the time spent flipping through the Spellbook, casting a spell using the Spellbook increases the casting time by one action step (a spell requiring a Half Action would now take a Full Action). Thanks to adrenaline, spells requiring an Immediate Action do not have their casting time increased in this manner. | Due to the time spent flipping through the Spellbook, casting a spell using the Spellbook increases the casting time by one action step (thus a spell requiring a Half Action would now take a Full Action). Thanks to adrenaline, spells requiring an Immediate Action do not have their casting time increased in this manner. Casting the same spell multiple times in a row does not increase the casting time (as you are already on that page). |
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