Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| paths:arcana_path [2024/10/29 16:23] – [Arcane Apprentices] elfinlocks | paths:arcana_path [2025/07/08 16:42] (current) – [Key Skills] vondor | ||
|---|---|---|---|
| Line 16: | Line 16: | ||
| * [[priority: | * [[priority: | ||
| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
| * [[priority: | * [[priority: | ||
| + | * [[priority: | ||
| ===== Animal Speaker ===== | ===== Animal Speaker ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Feral Speech ==== | ==== Feral Speech ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may use [[priority: | You may use [[priority: | ||
| Line 30: | Line 31: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Animagus ==== | ==== Animagus ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| As a standard action, you may assume the form of a specific Small or Tiny animal of no more than 1 HD. This is considered to be a polymorph effect. Whilst in this form, you gain any abilities that the animal would normally have, such as flight, burrowing, a swim speed, etc. Additionally, | As a standard action, you may assume the form of a specific Small or Tiny animal of no more than 1 HD. This is considered to be a polymorph effect. Whilst in this form, you gain any abilities that the animal would normally have, such as flight, burrowing, a swim speed, etc. Additionally, | ||
| Line 39: | Line 40: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Find Familiar ==== | ==== Find Familiar ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain the ability to conduct a special 24 hour ritual to gain a Familiar. A familiar is an animal chosen by a spellcaster to aid him in his study of magic. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type. Only a normal, unmodified animal may become a Familiar. An Animal Companion cannot also function as a familiar. | You gain the ability to conduct a special 24 hour ritual to gain a Familiar. A familiar is an animal chosen by a spellcaster to aid him in his study of magic. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type. Only a normal, unmodified animal may become a Familiar. An Animal Companion cannot also function as a familiar. | ||
| Line 50: | Line 51: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Improved Familiar ==== | ==== Improved Familiar ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now conduct a special ritual to obtain an Improved Familiar. This ritual takes 24 hours, and you may either replace your existing Familiar, or permanently transform them into a new creature type. Improved Familiars typically have more powerful abilities than a normal Familiar. | You may now conduct a special ritual to obtain an Improved Familiar. This ritual takes 24 hours, and you may either replace your existing Familiar, or permanently transform them into a new creature type. Improved Familiars typically have more powerful abilities than a normal Familiar. | ||
| Line 61: | Line 62: | ||
| <WRAP round box> | <WRAP round box> | ||
| ===== Beyond Morality ===== | ===== Beyond Morality ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| At the start of your turn you may slide your alignment 1 step in any axis for every 5 CL. (max 4 at CL 20) | At the start of your turn you may slide your alignment 1 step in any axis for every 5 CL. (max 4 at CL 20) | ||
| Line 68: | Line 69: | ||
| <WRAP round box> | <WRAP round box> | ||
| ===== Consume Magic Items ===== | ===== Consume Magic Items ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may consume the Mana within a magic item, either as part of the action of casting a spell, or as a Standard Action. Doing so provides you with MP equal to half the TU of the item, and renders the item nonmagical (and typically worthless). If this would provide you with more MP than your maximum, you must expend it on the same round to cast a spell, or the MP is lost. You may not use this ability on artifacts or unique items (at GM discretion). | You may consume the Mana within a magic item, either as part of the action of casting a spell, or as a Standard Action. Doing so provides you with MP equal to half the TU of the item, and renders the item nonmagical (and typically worthless). If this would provide you with more MP than your maximum, you must expend it on the same round to cast a spell, or the MP is lost. You may not use this ability on artifacts or unique items (at GM discretion). | ||
| Line 75: | Line 76: | ||
| <WRAP round box> | <WRAP round box> | ||
| ===== Eldritch Aim ===== | ===== Eldritch Aim ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may spend 3 MP as a Swift Action to hone your ability to aim. The next spell which you use which requires a ranged touch attack is enhanced - you may use your Caster Level as your Base Attack Bonus for the purpose of the spell’s ranged touch attack. This ability lasts until the beginning of your next turn, or until after attempting an attack with the bolstered accuracy, whichever occurs first. | You may spend 3 MP as a Swift Action to hone your ability to aim. The next spell which you use which requires a ranged touch attack is enhanced - you may use your Caster Level as your Base Attack Bonus for the purpose of the spell’s ranged touch attack. This ability lasts until the beginning of your next turn, or until after attempting an attack with the bolstered accuracy, whichever occurs first. | ||
| Line 82: | Line 83: | ||
| <WRAP round box> | <WRAP round box> | ||
| ===== Eldritch Eye ===== | ===== Eldritch Eye ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| As a Standard Action, you may spend 3 MP to open an incandescent third eye upon your forehead. The eye can remain open for 1 minute, during which time you cast all divination spells at +1 caster level (as long as you begin casting the spell before the eye closes), gain [[priority: | As a Standard Action, you may spend 3 MP to open an incandescent third eye upon your forehead. The eye can remain open for 1 minute, during which time you cast all divination spells at +1 caster level (as long as you begin casting the spell before the eye closes), gain [[priority: | ||
| Line 89: | Line 90: | ||
| <WRAP round box> | <WRAP round box> | ||
| ===== Knowledge Is Power ===== | ===== Knowledge Is Power ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your understanding of physical forces gives you power over them. You add your Intelligence modifier on combat maneuver checks and to your CMD. You also add your Intelligence modifier on Strength checks to break or lift objects. | Your understanding of physical forces gives you power over them. You add your Intelligence modifier on combat maneuver checks and to your CMD. You also add your Intelligence modifier on Strength checks to break or lift objects. | ||
| Line 96: | Line 97: | ||
| <WRAP round box> | <WRAP round box> | ||
| ===== Spell Architect ===== | ===== Spell Architect ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may expend 2 MP as a free action when casting a spell which affects an area of 10 ft or more to alter its shape. The new area must be chosen from the following list: | You may expend 2 MP as a free action when casting a spell which affects an area of 10 ft or more to alter its shape. The new area must be chosen from the following list: | ||
| Line 109: | Line 110: | ||
| <WRAP round box> | <WRAP round box> | ||
| ===== Surecast ===== | ===== Surecast ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may spend additional MP equal to a Spell' | You may spend additional MP equal to a Spell' | ||
| Line 116: | Line 117: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Spell Specialization ==== | ==== Spell Specialization ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You are treated as being one Caster Level higher for a single specific [[priority: | You are treated as being one Caster Level higher for a single specific [[priority: | ||
| Line 122: | Line 123: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Improved Spell Specialization ==== | ==== Improved Spell Specialization ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You are treated as being one Caster Level higher for the same [[priority: | You are treated as being one Caster Level higher for the same [[priority: | ||
| Line 128: | Line 129: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Spell Perfection ==== | ==== Spell Perfection ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| The spell you chose for Spell Specialization and Improved Spell Specialization is perfected. Whenever you cast that spell, you may apply any one [[paths: | The spell you chose for Spell Specialization and Improved Spell Specialization is perfected. Whenever you cast that spell, you may apply any one [[paths: | ||
| Line 149: | Line 150: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Spellbook ==== | ==== Spellbook ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may record spells in a book, rather than commit them to memory. | + | You may record spells in a Spellbook, rather than commit them to memory. |
| - | A spellbook | + | A Spellbook |
| To cast any spell in the spellbook, you must be wielding the book in one of your hands (the book can be wielded by any limb that can wield a weapon). Doing so does not impose any penalties to a weapon wielded in the other hand. Your hand is simply occupied by the book in order to draw the spell knowledge from it. You must still expend MP to cast a spell from the book as if you knew it. As long as you possess the spellbook in this manner, the spells within are treated as "known spells," | To cast any spell in the spellbook, you must be wielding the book in one of your hands (the book can be wielded by any limb that can wield a weapon). Doing so does not impose any penalties to a weapon wielded in the other hand. Your hand is simply occupied by the book in order to draw the spell knowledge from it. You must still expend MP to cast a spell from the book as if you knew it. As long as you possess the spellbook in this manner, the spells within are treated as "known spells," | ||
| Line 174: | Line 175: | ||
| <WRAP round box> | <WRAP round box> | ||
| ===== Spellthief (Sp) ===== | ===== Spellthief (Sp) ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may steal a spell affecting one creature by expending 3 MP and making a melee touch attack. The target can attempt a Will saving throw to negate the effect (DC 10 + half your CL + your Primary Casting Attribute). You must specify the spell affecting the target to steal, meaning that if you're incorrect (such as due to a failed Spellcraft check) the spell stolen is determined randomly from all those affecting the target. If successful, the spell effect transfers to you, affecting you for the remaining duration. Spells with a duration of permanent may not be stolen. Spellthief is a Spell-like ability. | You may steal a spell affecting one creature by expending 3 MP and making a melee touch attack. The target can attempt a Will saving throw to negate the effect (DC 10 + half your CL + your Primary Casting Attribute). You must specify the spell affecting the target to steal, meaning that if you're incorrect (such as due to a failed Spellcraft check) the spell stolen is determined randomly from all those affecting the target. If successful, the spell effect transfers to you, affecting you for the remaining duration. Spells with a duration of permanent may not be stolen. Spellthief is a Spell-like ability. | ||
| Line 181: | Line 182: | ||
| <WRAP round box> | <WRAP round box> | ||
| ===== Soulfire ===== | ===== Soulfire ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| As a free action when casting a spell, you may “burn” your Constitution score to immediately gain additional MP. For each point of Constitution damage you suffer, you gain MP equal to your [[priority: | As a free action when casting a spell, you may “burn” your Constitution score to immediately gain additional MP. For each point of Constitution damage you suffer, you gain MP equal to your [[priority: | ||
