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paths:alchemy_path [2026/08/18 03:24] – [The Bomber] vondorpaths:alchemy_path [2026/08/18 20:09] (current) – [The Poisoner] vondor
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   * **Flashbang**: Target gains the Impaired Status Condition for one round, if they already have the Impaired condition they are instead Blinded    * **Flashbang**: Target gains the Impaired Status Condition for one round, if they already have the Impaired condition they are instead Blinded 
  
-  * **Stinkbomb**: Target gains the Sickened Condition for one round. Only makes one does.  +  * **Stinkbomb**: Target gains the Sickened Condition for one round. Only makes one dose if chosen  
  
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
 +==== Utility Admixtures (Su) ====
 +  * **Requirements:** Alchemy Flask,[[priority:skills:craft|Craft]] (Alchemy) 10, 10 EXP
 +
 +You gain the ability to make the following admixtures. Spending 1 TP/MP makes 2 doses of **admixture**, you can mix and match them. 
 +
 +  * **Nonlethal**: Damage from the flask is nonlethal. 
 +
 +  * **Sealing**: The square the target occupies, or if a square is targeted alone is coated in a powerful sealant that adheres moving objects shut and if the target is Hindered they become Immobilized until the sealant is broken. The Sealant has Armor Points equal to damage done. It can be broken with a strength check of (10+ Half Caster Level/Prowess + Primary Casting Ability/Secondary Ability). Each additional sealant added to the square or target adds +2 to the DC and more Armor Points. Only makes one dose  if chosen.   
 +
 +  * **Marking**: The target is now marked with a distinct chemical, tracking by scent always succeeds and any other tracking methods get a +10. All scent effects have their ranges multiplied by 10 to detect them. Washing the chemical off requires special soap or chemicals that can be made with a Craft (Alchemy) DC 20 and 1 Alchemic Part. It takes about 1 minute to wash off.
 +
 +</WRAP>  
 +<WRAP round box>
 +
 ==== Bomb-Omb (Su) ==== ==== Bomb-Omb (Su) ====
   * **Requirements:** Bombs,[[priority:skills:craft|Craft]] (Alchemy) 10, 20 EXP   * **Requirements:** Bombs,[[priority:skills:craft|Craft]] (Alchemy) 10, 20 EXP
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 <WRAP round box> <WRAP round box>
 ==== Poison Resistance (Ex) ==== ==== Poison Resistance (Ex) ====
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 3,[[priority:skills:craft|Craft]] (Alchemy) 3, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 3,[[priority:skills:craft|Craft]] (Alchemy) 3, 5 EXP
  
 You gain resist poison equal to your [[priority:health|Hit Dice]]. At 10 HD, you become completely immune to poison. You gain resist poison equal to your [[priority:health|Hit Dice]]. At 10 HD, you become completely immune to poison.
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 <WRAP round box> <WRAP round box>
 ==== Poison Use (Ex) ==== ==== Poison Use (Ex) ====
-  * **Requirements:** Poison Resistance, 10 EXP+  * **Requirements:** Poison Resistance, 5 EXP
  
-You never accidentally poison yourself when applying poison to a weapon, and may do so as a [[chargen:common_terms#action_types|Half Action]]. In addition, you increase the DC of any poison you create by an amount equal to your Hit Dice.+You never accidentally poison yourself when applying poison to a weapon.In addition you may now apply any admixture or poison to a weapon as part of an attack. It is consumed upon hitting. Adding more than one requires a swift action, you can apply up to two.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
 ==== Sticky Poison (Ex) ==== ==== Sticky Poison (Ex) ====
-  * **Requirements:** Poison Use,[[priority:skills:craft|Craft]] (Alchemy) 10, 25 EXP+  * **Requirements:** Poison Use,[[priority:skills:craft|Craft]] (Alchemy) 10, 15 EXP
  
-Poison remains on your weapons for a number of uses equal to your Secondary Attribute Modifier (casting or martial, whichever is higher). A use is expended only upon a successful hit against a creature.+Poison and admixtures remains on your weapons for a number of uses equal to your Secondary Ability. A use is expended only upon a successful hit against a creature.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-==== Swift Poisoner (Ex) ==== +==== Poison Maker (Ex) ==== 
-  * **Requirements:** Poison Use,[[priority:skills:craft|Craft]] (Alchemy) 10, 25 EXP+  * **Requirements:** Poison Use,[[priority:skills:craft|Craft]] (Alchemy) 10, 15 EXP 
 +You may now make your own poison by either spending 2 TP/MP or 2 Alchemic Parts. The TP/MP is reserved until the poison used. The poison is an Injury poison and must be applied to weapons through poison use to be effective. Primary Effect does not get a save, but secondary does. Fort Save DC 15. You select one Primary effect and one secondary effect. The secondary effect is applied on the targets next turn if the save is failed.
  
-You may apply poison as a Swift Action. +**Primary Effects** 
-</WRAP> + 
-<WRAP round box> +  * **Ability Damage**: Target takes 1 Ability damage of preselected Ability 
-==== Master Poisoner (Ex) ==== + 
-  * **Requirements:** Swift Poisoner,[[priority:skills:craft|Craft]] (Alchemy) 15, 35 EXP+  * **Sicken**: The Target is Sickened for 1 minute 
 + 
 +  * **Knockout**: Target falls Prone 
 + 
 +**Secondary Effects** 
 + 
 +  * **Ability Damage**: Target take 2 Ability damage of preselected Ability 
 + 
 +  * **Sicken**: The Target is Sickened for 1 hour 
 + 
 +  * **Alseep**: If target is Prone or Hindered then they fall asleep for 1 minute. They can be awakened as per the Sleep Spell. If target is not prone they are Hindered for 1 minute
  
-You may apply poison to a weapon as an Immediate Action. Adding poison to weapons on your turn is a Free Action.+ 
 </WRAP> </WRAP>