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| paths:alchemy_path [2026/08/18 03:24] – [The Bomber] vondor | paths:alchemy_path [2026/08/18 20:09] (current) – [The Poisoner] vondor | ||
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| Line 67: | Line 67: | ||
| * **Flashbang**: | * **Flashbang**: | ||
| - | * **Stinkbomb**: | + | * **Stinkbomb**: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| + | ==== Utility Admixtures (Su) ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | You gain the ability to make the following admixtures. Spending 1 TP/MP makes 2 doses of **admixture**, | ||
| + | |||
| + | * **Nonlethal**: | ||
| + | |||
| + | * **Sealing**: | ||
| + | |||
| + | * **Marking**: | ||
| + | |||
| + | </ | ||
| + | <WRAP round box> | ||
| + | |||
| ==== Bomb-Omb (Su) ==== | ==== Bomb-Omb (Su) ==== | ||
| * **Requirements: | * **Requirements: | ||
| Line 142: | Line 156: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Poison Resistance (Ex) ==== | ==== Poison Resistance (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain resist poison equal to your [[priority: | You gain resist poison equal to your [[priority: | ||
| Line 148: | Line 162: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Poison Use (Ex) ==== | ==== Poison Use (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You never accidentally poison yourself when applying poison to a weapon, and may do so as a [[chargen: | + | You never accidentally poison yourself when applying poison to a weapon.In addition you may now apply any admixture or poison |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Sticky Poison (Ex) ==== | ==== Sticky Poison (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Poison remains on your weapons for a number of uses equal to your Secondary | + | Poison |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Swift Poisoner | + | ==== Poison Maker (Ex) ==== |
| - | * **Requirements: | + | * **Requirements: |
| + | You may now make your own poison by either spending 2 TP/MP or 2 Alchemic Parts. The TP/MP is reserved until the poison used. The poison is an Injury poison and must be applied to weapons through poison use to be effective. Primary Effect does not get a save, but secondary does. Fort Save DC 15. You select one Primary effect and one secondary effect. The secondary effect is applied on the targets next turn if the save is failed. | ||
| - | You may apply poison as a Swift Action. | + | **Primary Effects** |
| - | </ | + | |
| - | <WRAP round box> | + | * **Ability Damage**: Target takes 1 Ability damage of preselected Ability |
| - | ==== Master Poisoner (Ex) ==== | + | |
| - | * **Requirements:** Swift Poisoner, | + | * **Sicken**: The Target is Sickened for 1 minute |
| + | |||
| + | * **Knockout**: Target falls Prone | ||
| + | |||
| + | **Secondary Effects** | ||
| + | |||
| + | * **Ability Damage**: Target take 2 Ability damage of preselected Ability | ||
| + | |||
| + | * **Sicken**: The Target is Sickened for 1 hour | ||
| + | |||
| + | * **Alseep**: If target is Prone or Hindered then they fall asleep for 1 minute. They can be awakened as per the Sleep Spell. If target is not prone they are Hindered for 1 minute | ||
| - | You may apply poison to a weapon as an Immediate Action. Adding poison to weapons on your turn is a Free Action. | + | |
| </ | </ | ||
