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| paths:alchemy_path [2026/08/18 03:01] – [The Bomber] vondor | paths:alchemy_path [2026/08/18 20:09] (current) – [The Poisoner] vondor | ||
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| You may place a flask so that it explodes a number of rounds after you cease contact with the bomb. This delay can be any number of rounds chosen by you, up to your ranks in[[priority: | You may place a flask so that it explodes a number of rounds after you cease contact with the bomb. This delay can be any number of rounds chosen by you, up to your ranks in[[priority: | ||
| </ | </ | ||
| + | |||
| + | <WRAP center round info 60%> | ||
| + | **Admixtures** can be added to any Flask before it is used. Flasks can support two admixtures as a base. They are prepared just as Flasks are and reserve TP/MP in the same way | ||
| + | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ==== Destructive Admixtures ==== | ==== Destructive Admixtures ==== | ||
| * **Requirements: | * **Requirements: | ||
| - | You gain the ability to make the following admixtures. Spending 1 TP makes 2 doses of **admixture**, | + | You gain the ability to make the following admixtures. Spending 1 TP/MP makes 2 doses of **admixture**, |
| + | |||
| + | * **Demolition Mix**: Adds Armor Piercing equal to your Prowess or CL. Doubles against inanimate objects. | ||
| + | |||
| + | * **Rotting Mix**: Adds Savage equal to your Prowess or CL. Doubles against non-creature life, plants/ | ||
| - | * Demolition Mix: Adds Armor Piercing equal to your Prowess or CL. Doubles against inanimate objects. | + | * **Lethal Mix**: Adds Felling equal to your Prowess or CL. Doubles against helpless creatures |
| - | | + | |
| - | | + | |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Rotting Mix (Su) ==== | + | ==== Hindering Admixtures |
| * **Requirements: | * **Requirements: | ||
| - | When you make a Flask you may spend an additional | + | You gain the ability to make the following admixtures. Spending |
| + | |||
| + | * **Tanglefoot**: | ||
| + | |||
| + | * **Flashbang**: | ||
| + | |||
| + | * **Stinkbomb**: | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Lethal Infusion | + | ==== Utility Admixtures |
| * **Requirements: | * **Requirements: | ||
| - | When you make a Flask you may spend an additional | + | You gain the ability to make the following admixtures. Spending |
| - | </ | + | * **Nonlethal**: |
| + | |||
| + | * **Sealing**: | ||
| + | |||
| + | * **Marking**: | ||
| + | |||
| + | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| + | |||
| ==== Bomb-Omb (Su) ==== | ==== Bomb-Omb (Su) ==== | ||
| * **Requirements: | * **Requirements: | ||
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| <WRAP round box> | <WRAP round box> | ||
| - | ==== Varied | + | ==== Elemental |
| - | * **Requirements: | + | * **Requirements: |
| + | |||
| + | You may now make flasks with the Cold, Electric or Sonic elements as well instead of just Fire or Acid. You may also make an admixture of the elements for 1 TP/MP for 2 doses. When added to a flask it changed the Element. | ||
| + | |||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Conventional Arsenal (Sp) ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | You may now make flasks with the Slashing, Piercing or Bludgeoning elements as well instead of just Fire or Acid. You may also make an admixture of the elements for 1 TP/MP for 2 doses. When added to a flask it changed the Element. | ||
| + | |||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Aligned Arsenal (Sp) ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | You may now make flasks with the Holy, Unholy, Axiomatic or Anarchic elements as well instead of just Fire or Acid. You may also make an admixture of the elements for 1 TP/MP for 2 doses. When added to a flask it changed the Element. If these effects are added to a Flask or Bomb that has a save, it is now a Will Save rather than a Reflex save. | ||
| - | Select one elemental damage type (cold, electricity, | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Novel Hybrids (Sp) ==== | ==== Novel Hybrids (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| + | |||
| + | When adding an admixture that would change the damage type, instead it adds to it. Flasks can only have two damage types at once | ||
| - | When you make a Flask you may spend an additional 1 TP. Doing so allows you to select two elements or damage types to use in the Flask | ||
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Poison Resistance (Ex) ==== | ==== Poison Resistance (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain resist poison equal to your [[priority: | You gain resist poison equal to your [[priority: | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Poison Use (Ex) ==== | ==== Poison Use (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You never accidentally poison yourself when applying poison to a weapon, and may do so as a [[chargen: | + | You never accidentally poison yourself when applying poison to a weapon.In addition you may now apply any admixture or poison |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Sticky Poison (Ex) ==== | ==== Sticky Poison (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Poison remains on your weapons for a number of uses equal to your Secondary | + | Poison |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Swift Poisoner | + | ==== Poison Maker (Ex) ==== |
| - | * **Requirements: | + | * **Requirements: |
| + | You may now make your own poison by either spending 2 TP/MP or 2 Alchemic Parts. The TP/MP is reserved until the poison used. The poison is an Injury poison and must be applied to weapons through poison use to be effective. Primary Effect does not get a save, but secondary does. Fort Save DC 15. You select one Primary effect and one secondary effect. The secondary effect is applied on the targets next turn if the save is failed. | ||
| - | You may apply poison as a Swift Action. | + | **Primary Effects** |
| - | </ | + | |
| - | <WRAP round box> | + | * **Ability Damage**: Target takes 1 Ability damage of preselected Ability |
| - | ==== Master Poisoner (Ex) ==== | + | |
| - | * **Requirements:** Swift Poisoner, | + | * **Sicken**: The Target is Sickened for 1 minute |
| + | |||
| + | * **Knockout**: Target falls Prone | ||
| + | |||
| + | **Secondary Effects** | ||
| + | |||
| + | * **Ability Damage**: Target take 2 Ability damage of preselected Ability | ||
| + | |||
| + | * **Sicken**: The Target is Sickened for 1 hour | ||
| + | |||
| + | * **Alseep**: If target is Prone or Hindered then they fall asleep for 1 minute. They can be awakened as per the Sleep Spell. If target is not prone they are Hindered for 1 minute | ||
| - | You may apply poison to a weapon as an Immediate Action. Adding poison to weapons on your turn is a Free Action. | + | |
| </ | </ | ||
