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| paths:alchemy_path [2026/03/09 04:43] – Replacing BaB abbreviation with Prowess elfinlocks | paths:alchemy_path [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks | ||
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| ==== Bombs (Sp) ==== | ==== Bombs (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may create powerful bombs out of unstable reagents to throw at your enemies. To use a bomb, you must expend 4 TP or MP. Bombs are unstable, and if not used in the round they are created, they degrade and become inert - their method of creation prevents large volumes of explosives from being created and stored. | You may create powerful bombs out of unstable reagents to throw at your enemies. To use a bomb, you must expend 4 TP or MP. Bombs are unstable, and if not used in the round they are created, they degrade and become inert - their method of creation prevents large volumes of explosives from being created and stored. | ||
| - | Drawing the components of, creating, and throwing a bomb requires a Half Action which provokes Attacks of Opportunity. Thrown bombs are ranged touch attacks, with a range of 30 ft. Bombs are considered to be their own weapon type, and due to this benefit from weapon-specific Talents (at GM discretion). A Bomb inflicts 1d6 + your Primary Casting Attribute modifier points of Fire damage to your target on a successful hit. The damage increases by 1d6 for every rank in Craft (Alchemy) **and** [[priority: | + | Drawing the components of, creating, and throwing a bomb requires a Half Action which provokes Attacks of Opportunity. Thrown bombs are ranged touch attacks, with a range of 30 ft. Bombs are considered to be their own weapon type, and due to this benefit from weapon-specific Talents (at GM discretion). A Bomb inflicts 1d6 + your Primary Casting Attribute modifier points of Fire damage to your target on a successful hit. The damage increases by 1d6 for every rank in[[priority: |
| Bombs instantly become inert if used by anyone other than you. Bombs are treated as Spells for the purpose of Counterspelling and Parrying. | Bombs instantly become inert if used by anyone other than you. Bombs are treated as Spells for the purpose of Counterspelling and Parrying. | ||
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| ==== Delayed Bomb ==== | ==== Delayed Bomb ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may place a bomb so that it explodes a number of rounds after you cease contact with the bomb. This delay can be any number of rounds chosen by you, up to your ranks in Craft (Alchemy). If at any point you reclaim possession of the bomb, you may end the timer and prevent the bomb's detonation. A delayed bomb detonates immediately if any other creature attempts to touch or move the bomb. The bomb deal damage as if it scored a direct hit to any creature within the bomb's square when it detonates (though simply occupying the bomb's square does not set it off), and splash damage is applied as normal if you possess the Explosive Bomb Talent. The bomb may be disabled via [[priority: | + | You may place a bomb so that it explodes a number of rounds after you cease contact with the bomb. This delay can be any number of rounds chosen by you, up to your ranks in[[priority: |
| </ | </ | ||
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| ==== Demolition Charge ==== | ==== Demolition Charge ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you make a Bomb, you may choose to have it work against objects rather than creatures. Bombs of this type ignore hardness equal to your CL or [[priority: | When you make a Bomb, you may choose to have it work against objects rather than creatures. Bombs of this type ignore hardness equal to your CL or [[priority: | ||
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| ==== Bomb-Omb (Sp) ==== | ==== Bomb-Omb (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may spend 2 extra TP/MP when making a Bomb to create a **Bomb-Omb**, | You may spend 2 extra TP/MP when making a Bomb to create a **Bomb-Omb**, | ||
| - | The Bomb-Omb has hardness 10, 10 HP (no Wounds), and AC 14 + 1/2 your ranks in Craft (Alchemy). If destroyed before reaching it's target, it falls inert and harmless to the ground, and is considered expended. A creature other than the target may successfully disable it with a [[priority: | + | The Bomb-Omb has hardness 10, 10 HP (no Wounds), and [[chargen: |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | Your Bombs may now possess a splash radius of up to 1 ft. for every rank in Craft (Alchemy) you possess (maximum 20 ft. radius at 20 ranks), as desired. Round down to the nearest 5 ft. increment. Creatures in the splash radius take the minimum damage of the bomb, and they may make a Reflex save (DC 10 + 1/2 your [[priority: | + | Your Bombs may now possess a splash radius of up to 1 ft. for every rank in[[priority: |
| </ | </ | ||
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| ==== Fast Bombs ==== | ==== Fast Bombs ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may quickly create enough Bombs to throw more than one in a single round. You may prepare and throw a Bomb as a Swift Action by spending 4 additional TP/MP. You may create and throw up to three bombs in a turn using this Talent, and this Talent likewise allows you to breach the limit of one spell per turn when using multiple Bombs, or in conjunction with a spell. | You may quickly create enough Bombs to throw more than one in a single round. You may prepare and throw a Bomb as a Swift Action by spending 4 additional TP/MP. You may create and throw up to three bombs in a turn using this Talent, and this Talent likewise allows you to breach the limit of one spell per turn when using multiple Bombs, or in conjunction with a spell. | ||
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| * **Requirements: | * **Requirements: | ||
| - | As a Half Action, you may infuse a single arrow, crossbow bolt, or firearm bullet with the reagents of your Bomb (spending TP/MP as normal), load the ammunition, and fire. You must be proficient with the weapon used, and the shot targets the enemy' | + | As a Half Action, you may infuse a single arrow, crossbow bolt, or firearm bullet with the reagents of your Bomb (spending TP/MP as normal), load the ammunition, and fire. You must be proficient with the weapon used, and the shot targets the enemy' |
| </ | </ | ||
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| ==== Elemental Bomb (Sp) ==== | ==== Elemental Bomb (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Select one elemental damage type (cold, acid, electricity, | Select one elemental damage type (cold, acid, electricity, | ||
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| ==== Force Bomb (Sp) ==== | ==== Force Bomb (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your bombs may now deal Force damage by expending 1 extra TP/MP per Bomb. | Your bombs may now deal Force damage by expending 1 extra TP/MP per Bomb. | ||
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| ==== Rotting Bomb (Sp) ==== | ==== Rotting Bomb (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Choose Strength or Dexterity - creatures that take damage from your bombs must make a Fortitude save (DC 10 + 1/2 your [[priority: | Choose Strength or Dexterity - creatures that take damage from your bombs must make a Fortitude save (DC 10 + 1/2 your [[priority: | ||
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| ==== Mind Bomb (Sp) ==== | ==== Mind Bomb (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Choose a mental [[priority: | Choose a mental [[priority: | ||
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| ==== Spell Delivery (Sp) ==== | ==== Spell Delivery (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| As a Full Action, you may infuse a single Spell which you know into a Bomb, and throw it. The Spell takes effect at the target location, or onto the target creature if it is a ranged touch attack spell. You must fulfill any normal requirements for the spell to take effect. The " | As a Full Action, you may infuse a single Spell which you know into a Bomb, and throw it. The Spell takes effect at the target location, or onto the target creature if it is a ranged touch attack spell. You must fulfill any normal requirements for the spell to take effect. The " | ||
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| ==== Poison Resistance (Ex) ==== | ==== Poison Resistance (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain resist poison equal to your [[priority: | You gain resist poison equal to your [[priority: | ||
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| * **Requirements: | * **Requirements: | ||
| - | You never accidentally poison yourself when applying poison to a weapon, and may do so as a Move Action. In addition, you increase the DC of any poison you create by an amount equal to your Hit Dice. | + | You never accidentally poison yourself when applying poison to a weapon, and may do so as a [[chargen: |
| </ | </ | ||
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| ==== Sticky Poison (Ex) ==== | ==== Sticky Poison (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Poison remains on your weapons for a number of uses equal to your Secondary Attribute Modifier (casting or martial, whichever is higher). A use is expended only upon a successful hit against a creature. | Poison remains on your weapons for a number of uses equal to your Secondary Attribute Modifier (casting or martial, whichever is higher). A use is expended only upon a successful hit against a creature. | ||
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| ==== Swift Poisoner (Ex) ==== | ==== Swift Poisoner (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may apply poison as a Swift Action. | You may apply poison as a Swift Action. | ||
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| ==== Master Poisoner (Ex) ==== | ==== Master Poisoner (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may apply poison to a weapon as an Immediate Action. Adding poison to weapons on your turn is a Free Action. | You may apply poison to a weapon as an Immediate Action. Adding poison to weapons on your turn is a Free Action. | ||
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| ==== Brew Potion ==== | ==== Brew Potion ==== | ||
| - | * **Requirements: | + | * **Requirements: |
