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| paths:alchemy_path [2024/10/24 18:16] – [The Potion Master] elfinlocks | paths:alchemy_path [2025/07/08 16:40] (current) – [Key Skills] vondor | ||
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| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
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| ==== Bombs (Sp) ==== | ==== Bombs (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may create powerful bombs out of unstable reagents to throw at your enemies. To use a bomb, you must expend 4 TP or MP. Bombs are unstable, and if not used in the round they are created, they degrade and become inert - their method of creation prevents large volumes of explosives from being created and stored. | You may create powerful bombs out of unstable reagents to throw at your enemies. To use a bomb, you must expend 4 TP or MP. Bombs are unstable, and if not used in the round they are created, they degrade and become inert - their method of creation prevents large volumes of explosives from being created and stored. | ||
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| ==== Explosive Bomb (Sp) ==== | ==== Explosive Bomb (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Bombs may now possess a splash radius of up to 1 ft. for every rank in Craft (Alchemy) you possess (maximum 20 ft. radius at 20 ranks), as desired. Round down to the nearest 5 ft. increment. Creatures in the splash radius take the minimum damage of the bomb, and they may make a Reflex save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier) to half that damage. If desired, you may target a specific square instead of a creature with your Explosive Bomb simply to create the splash explosion. | Your Bombs may now possess a splash radius of up to 1 ft. for every rank in Craft (Alchemy) you possess (maximum 20 ft. radius at 20 ranks), as desired. Round down to the nearest 5 ft. increment. Creatures in the splash radius take the minimum damage of the bomb, and they may make a Reflex save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier) to half that damage. If desired, you may target a specific square instead of a creature with your Explosive Bomb simply to create the splash explosion. | ||
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| ==== Fast Bombs ==== | ==== Fast Bombs ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may quickly create enough Bombs to throw more than one in a single round. You may prepare and throw a Bomb as a Swift Action by spending 4 additional TP/MP. You may create and throw up to three bombs in a turn using this Talent, and this Talent likewise allows you to breach the limit of one spell per turn when using multiple Bombs, or in conjunction with a spell. | You may quickly create enough Bombs to throw more than one in a single round. You may prepare and throw a Bomb as a Swift Action by spending 4 additional TP/MP. You may create and throw up to three bombs in a turn using this Talent, and this Talent likewise allows you to breach the limit of one spell per turn when using multiple Bombs, or in conjunction with a spell. | ||
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| ==== Explosive Missile ==== | ==== Explosive Missile ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| As a Half Action, you may infuse a single arrow, crossbow bolt, or firearm bullet with the reagents of your Bomb (spending TP/MP as normal), load the ammunition, and fire. You must be proficient with the weapon used, and the shot targets the enemy' | As a Half Action, you may infuse a single arrow, crossbow bolt, or firearm bullet with the reagents of your Bomb (spending TP/MP as normal), load the ammunition, and fire. You must be proficient with the weapon used, and the shot targets the enemy' | ||
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| ==== Rotting Bomb (Sp) ==== | ==== Rotting Bomb (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Choose Strength or Dexterity - creatures that take damage from your bombs must make a Fortitude save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier), or suffer damage to that ability score equal to your Secondary Casting Attribute modifier. You must expend 2 extra TP/MP to use this ability. | Choose Strength or Dexterity - creatures that take damage from your bombs must make a Fortitude save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier), or suffer damage to that ability score equal to your Secondary Casting Attribute modifier. You must expend 2 extra TP/MP to use this ability. | ||
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| ==== Mind Bomb (Sp) ==== | ==== Mind Bomb (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Choose a mental [[priority: | Choose a mental [[priority: | ||
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| ==== Spell Delivery (Sp) ==== | ==== Spell Delivery (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| As a Full Action, you may infuse a single Spell which you know into a Bomb, and throw it. The Spell takes effect at the target location, or onto the target creature if it is a ranged touch attack spell. You must fulfill any normal requirements for the spell to take effect. The " | As a Full Action, you may infuse a single Spell which you know into a Bomb, and throw it. The Spell takes effect at the target location, or onto the target creature if it is a ranged touch attack spell. You must fulfill any normal requirements for the spell to take effect. The " | ||
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| ==== Poison Resistance (Ex) ==== | ==== Poison Resistance (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain resist poison equal to your [[priority: | You gain resist poison equal to your [[priority: | ||
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| </ | </ | ||
| - | ===== The Potion Master ===== | ||
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| ==== Brew Potion ==== | ==== Brew Potion ==== | ||
| * **Requirements: | * **Requirements: | ||
| - | You may create a Potion of any spell which you know and that targets one or more creatures or objects. See the [[equipment: | ||
| - | If you do not know the spell, you may still create a potion of it if you are sufficiently skilled. Select the higher of your BaB or CL, and use it as your CL to determine what Spells you may access. To create a potion without knowing | + | You gain access |
| + | |||
| + | * [[paths: | ||
| - | All potion formulae must be stored in a [[equipment: | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ==== Infusion ==== | ||
| - | * **Requirements: | ||
| - | You may gather local natural ingredients to make a number of free potions per day equal to your Secondary Casting Attribute modifier. You must still spend time and make the Craft (Alchemy) check as normal; there is simply no TU cost involved. You may only have up to this amount of potions active at a time, meaning that if your secondary modifier is 3, you may never have more than 3 free potions created simultaneously. | ||
| - | If you possess the [[priority: | ||
| - | </ | ||
| - | <WRAP round box> | ||
| - | ==== Swift Alchemy ==== | ||
| - | * **Requirements: | ||
| - | You take half as much time to create alchemical items, including potions. | ||
| - | </ | ||
| - | <WRAP round box> | ||
| - | ==== Instant Alchemy ==== | ||
| - | * **Requirements: | ||
| - | |||
| - | You may create any alchemical item as a Full-Round Action, provided that you succeed at the Craft (Alchemy) check, and have the ingredients required on hand as normal. | ||
| - | </ | ||
