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| paths:alchemy_path [2024/10/23 05:07] – [The Bomber] elfinlocks | paths:alchemy_path [2025/07/08 16:40] (current) – [Key Skills] vondor | ||
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| ==== Bombs (Sp) ==== | ==== Bombs (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may create powerful bombs out of unstable reagents to throw at your enemies. To use a bomb, you must expend 4 TP or MP. Bombs are unstable, and if not used in the round they are created, they degrade and become inert - their method of creation prevents large volumes of explosives from being created and stored. | You may create powerful bombs out of unstable reagents to throw at your enemies. To use a bomb, you must expend 4 TP or MP. Bombs are unstable, and if not used in the round they are created, they degrade and become inert - their method of creation prevents large volumes of explosives from being created and stored. | ||
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| ==== Explosive Bomb (Sp) ==== | ==== Explosive Bomb (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Bombs may now possess a splash radius of up to 1 ft. for every rank in Craft (Alchemy) you possess (maximum 20 ft. radius at 20 ranks), as desired. Round down to the nearest 5 ft. increment. Creatures in the splash radius take the minimum damage of the bomb, and they may make a Reflex save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier) to half that damage. If desired, you may target a specific square instead of a creature with your Explosive Bomb simply to create the splash explosion. | Your Bombs may now possess a splash radius of up to 1 ft. for every rank in Craft (Alchemy) you possess (maximum 20 ft. radius at 20 ranks), as desired. Round down to the nearest 5 ft. increment. Creatures in the splash radius take the minimum damage of the bomb, and they may make a Reflex save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier) to half that damage. If desired, you may target a specific square instead of a creature with your Explosive Bomb simply to create the splash explosion. | ||
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| ==== Fast Bombs ==== | ==== Fast Bombs ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may quickly create enough Bombs to throw more than one in a single round. You may prepare and throw a Bomb as a Swift Action by spending 4 additional TP/MP. You may create and throw up to three bombs in a turn using this Talent, and this Talent likewise allows you to breach the limit of one spell per turn when using multiple Bombs, or in conjunction with a spell. | You may quickly create enough Bombs to throw more than one in a single round. You may prepare and throw a Bomb as a Swift Action by spending 4 additional TP/MP. You may create and throw up to three bombs in a turn using this Talent, and this Talent likewise allows you to breach the limit of one spell per turn when using multiple Bombs, or in conjunction with a spell. | ||
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| ==== Explosive Missile ==== | ==== Explosive Missile ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| As a Half Action, you may infuse a single arrow, crossbow bolt, or firearm bullet with the reagents of your Bomb (spending TP/MP as normal), load the ammunition, and fire. You must be proficient with the weapon used, and the shot targets the enemy' | As a Half Action, you may infuse a single arrow, crossbow bolt, or firearm bullet with the reagents of your Bomb (spending TP/MP as normal), load the ammunition, and fire. You must be proficient with the weapon used, and the shot targets the enemy' | ||
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| ==== Rotting Bomb (Sp) ==== | ==== Rotting Bomb (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Choose Strength or Dexterity - creatures that take damage from your bombs must make a Fortitude save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier), or suffer damage to that ability score equal to your Secondary Casting Attribute modifier. You must expend 2 extra TP/MP to use this ability. | Choose Strength or Dexterity - creatures that take damage from your bombs must make a Fortitude save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier), or suffer damage to that ability score equal to your Secondary Casting Attribute modifier. You must expend 2 extra TP/MP to use this ability. | ||
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| ==== Mind Bomb (Sp) ==== | ==== Mind Bomb (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Choose a mental [[priority: | Choose a mental [[priority: | ||
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| ==== Spell Delivery (Sp) ==== | ==== Spell Delivery (Sp) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| As a Full Action, you may infuse a single Spell which you know into a Bomb, and throw it. The Spell takes effect at the target location, or onto the target creature if it is a ranged touch attack spell. You must fulfill any normal requirements for the spell to take effect. The " | As a Full Action, you may infuse a single Spell which you know into a Bomb, and throw it. The Spell takes effect at the target location, or onto the target creature if it is a ranged touch attack spell. You must fulfill any normal requirements for the spell to take effect. The " | ||
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| ==== Poison Resistance (Ex) ==== | ==== Poison Resistance (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain resist poison equal to your [[priority: | You gain resist poison equal to your [[priority: | ||
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| </ | </ | ||
| - | ===== The Potion Master ===== | ||
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| ==== Brew Potion ==== | ==== Brew Potion ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may create a Potion of any spell which you know and that targets one or more creatures or objects. See the [[equipment: | ||
| - | </ | ||
| - | <WRAP round box> | ||
| - | ==== Infusion ==== | ||
| - | * **Requirements: | ||
| - | You may gather local natural ingredients | + | You gain access |
| - | If you possess the [[priority:magic:casting_traditions# | + | * [[paths:alchemy_path:potion_master|Potion Master]] |
| - | </ | + | |
| - | <WRAP round box> | + | |
| - | ==== Swift Alchemy ==== | + | |
| - | * **Requirements: | + | |
| - | You take half as much time to create alchemical items, including potions. | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ==== Instant Alchemy ==== | ||
| - | * **Requirements: | ||
| - | You may create any alchemical item as a Full-Round Action, provided that you succeed at the Craft (Alchemy) check, and have the ingredients required on hand as normal. | + | |
| - | </ | + | |
