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paths:alchemy_path [2024/10/23 05:07] – [The Bomber] elfinlockspaths:alchemy_path [2025/07/08 16:40] (current) – [Key Skills] vondor
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   * [[priority:skills:craft|Craft]]   * [[priority:skills:craft|Craft]]
-  * [[priority:skills:fly|Fly]] +  * [[priority:skills:research|Research]] 
-  * [[priority:skills:heal|Heal]]+  * [[priority:skills:search|Search]]
   * [[priority:skills:knowledge|Knowledge (Arcana)]]   * [[priority:skills:knowledge|Knowledge (Arcana)]]
   * [[priority:skills:knowledge|Knowledge (Nature)]]   * [[priority:skills:knowledge|Knowledge (Nature)]]
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 <WRAP round box> <WRAP round box>
 ==== Bombs (Sp) ==== ==== Bombs (Sp) ====
-  * **Requirements:** BaB **or** CL 1, Craft (Alchemy) 5, 20 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Craft (Alchemy) 5, 20 EXP
  
 You may create powerful bombs out of unstable reagents to throw at your enemies. To use a bomb, you must expend 4 TP or MP. Bombs are unstable, and if not used in the round they are created, they degrade and become inert - their method of creation prevents large volumes of explosives from being created and stored.  You may create powerful bombs out of unstable reagents to throw at your enemies. To use a bomb, you must expend 4 TP or MP. Bombs are unstable, and if not used in the round they are created, they degrade and become inert - their method of creation prevents large volumes of explosives from being created and stored. 
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 ==== Explosive Bomb (Sp) ==== ==== Explosive Bomb (Sp) ====
-  * **Requirements:** Bombs, BaB 3, 15 EXP+  * **Requirements:** Bombs, [[chargen:common_terms#core_stats|CST]] 5, 15 EXP
  
 Your Bombs may now possess a splash radius of up to 1 ft. for every rank in Craft (Alchemy) you possess (maximum 20 ft. radius at 20 ranks), as desired. Round down to the nearest 5 ft. increment. Creatures in the splash radius take the minimum damage of the bomb, and they may make a Reflex save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier) to half that damage. If desired, you may target a specific square instead of a creature with your Explosive Bomb simply to create the splash explosion. Your Bombs may now possess a splash radius of up to 1 ft. for every rank in Craft (Alchemy) you possess (maximum 20 ft. radius at 20 ranks), as desired. Round down to the nearest 5 ft. increment. Creatures in the splash radius take the minimum damage of the bomb, and they may make a Reflex save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier) to half that damage. If desired, you may target a specific square instead of a creature with your Explosive Bomb simply to create the splash explosion.
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 ==== Fast Bombs ==== ==== Fast Bombs ====
-  * **Requirements:** Bombs, BaB 6, Craft (Alchemy) 12, 30 EXP+  * **Requirements:** Bombs, [[chargen:common_terms#core_stats|CST]] 9, Craft (Alchemy) 12, 30 EXP
  
 You may quickly create enough Bombs to throw more than one in a single round. You may prepare and throw a Bomb as a Swift Action by spending 4 additional TP/MP. You may create and throw up to three bombs in a turn using this Talent, and this Talent likewise allows you to breach the limit of one spell per turn when using multiple Bombs, or in conjunction with a spell. You may quickly create enough Bombs to throw more than one in a single round. You may prepare and throw a Bomb as a Swift Action by spending 4 additional TP/MP. You may create and throw up to three bombs in a turn using this Talent, and this Talent likewise allows you to breach the limit of one spell per turn when using multiple Bombs, or in conjunction with a spell.
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 ==== Explosive Missile ==== ==== Explosive Missile ====
-  * **Requirements:** Bombs, BaB 3, 15 EXP+  * **Requirements:** Bombs, [[chargen:common_terms#core_stats|CST]] 5, 15 EXP
  
 As a Half Action, you may infuse a single arrow, crossbow bolt, or firearm bullet with the reagents of your Bomb (spending TP/MP as normal), load the ammunition, and fire. You must be proficient with the weapon used, and the shot targets the enemy's AC as if it were a normal attack (unless it is capable of targeting Touch AC on its own). Upon a successful hit, the shot inflicts damage normally, and deals your Bomb's damage, as if it were a direct hit. If you miss, the Bomb does nothing, and is considered expended. As a Half Action, you may infuse a single arrow, crossbow bolt, or firearm bullet with the reagents of your Bomb (spending TP/MP as normal), load the ammunition, and fire. You must be proficient with the weapon used, and the shot targets the enemy's AC as if it were a normal attack (unless it is capable of targeting Touch AC on its own). Upon a successful hit, the shot inflicts damage normally, and deals your Bomb's damage, as if it were a direct hit. If you miss, the Bomb does nothing, and is considered expended.
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 ==== Rotting Bomb (Sp) ==== ==== Rotting Bomb (Sp) ====
-  * **Requirements:** Bombs, HD 7, Craft (Alchemy) 10, 30 EXP+  * **Requirements:** Bombs, [[chargen:common_terms#core_stats|CST]] 11, Craft (Alchemy) 10, 30 EXP
  
 Choose Strength or Dexterity - creatures that take damage from your bombs must make a Fortitude save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier), or suffer damage to that ability score equal to your Secondary Casting Attribute modifier. You must expend 2 extra TP/MP to use this ability. Choose Strength or Dexterity - creatures that take damage from your bombs must make a Fortitude save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier), or suffer damage to that ability score equal to your Secondary Casting Attribute modifier. You must expend 2 extra TP/MP to use this ability.
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 <WRAP round box> <WRAP round box>
 ==== Mind Bomb (Sp) ==== ==== Mind Bomb (Sp) ====
-  * **Requirements:** Bombs, HD 7, Craft (Alchemy) 10, 30 EXP+  * **Requirements:** Bombs, [[chargen:common_terms#core_stats|CST]] 11, Craft (Alchemy) 10, 30 EXP
  
 Choose a mental [[priority:abilities|Ability Score]] - creatures that take damage from your bombs must make a Fortitude save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier), or suffer damage to that ability score equal to your Secondary Casting Attribute modifier. You must expend 2 extra TP/MP to use this ability. Choose a mental [[priority:abilities|Ability Score]] - creatures that take damage from your bombs must make a Fortitude save (DC 10 + 1/2 your BaB or CL, whichever is higher + your Primary Casting Attribute modifier), or suffer damage to that ability score equal to your Secondary Casting Attribute modifier. You must expend 2 extra TP/MP to use this ability.
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 <WRAP round box> <WRAP round box>
 ==== Spell Delivery (Sp) ==== ==== Spell Delivery (Sp) ====
-  * **Requirements:** Bombs, CL 10, BaB 10, Craft (Alchemy) 15, 40 EXP+  * **Requirements:** Bombs, [[chargen:common_terms#core_stats|CST]] 20, Craft (Alchemy) 15, 40 EXP
  
 As a Full Action, you may infuse a single Spell which you know into a Bomb, and throw it. The Spell takes effect at the target location, or onto the target creature if it is a ranged touch attack spell. You must fulfill any normal requirements for the spell to take effect. The "caster" of the spell is considered to be the Bomb, and due to this it is the point of origin for spells that leverage the caster's position, such as [[priority:magic:spells:tier1:burning_hands|]]. Creatures make saves against the DC of the spell as normal, in addition to any effects of the Bomb itself against the Bomb's DC(s). You must spend the TP/MP for the Bomb **and** the Spell used as normal. Bombs of this type do not function at all in an [[priority:magic:spells:tier8:antimagic_field|]] or similar effects. The GM may determine that certain spells are not valid for this Talent, at their discretion. As a Full Action, you may infuse a single Spell which you know into a Bomb, and throw it. The Spell takes effect at the target location, or onto the target creature if it is a ranged touch attack spell. You must fulfill any normal requirements for the spell to take effect. The "caster" of the spell is considered to be the Bomb, and due to this it is the point of origin for spells that leverage the caster's position, such as [[priority:magic:spells:tier1:burning_hands|]]. Creatures make saves against the DC of the spell as normal, in addition to any effects of the Bomb itself against the Bomb's DC(s). You must spend the TP/MP for the Bomb **and** the Spell used as normal. Bombs of this type do not function at all in an [[priority:magic:spells:tier8:antimagic_field|]] or similar effects. The GM may determine that certain spells are not valid for this Talent, at their discretion.
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 ==== Poison Resistance (Ex) ==== ==== Poison Resistance (Ex) ====
-  * **Requirements:** HD 2, Craft (Alchemy) 3, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 3, Craft (Alchemy) 3, 10 EXP
  
 You gain resist poison equal to your [[priority:health|Hit Dice]]. At 10 HD, you become completely immune to poison. You gain resist poison equal to your [[priority:health|Hit Dice]]. At 10 HD, you become completely immune to poison.
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 </WRAP> </WRAP>
  
-===== The Potion Master ===== 
 <WRAP round box> <WRAP round box>
 ==== Brew Potion ==== ==== Brew Potion ====
-  * **Requirements:** Craft (Alchemy) 3, CL 1, 10 EXP+  * **Requirements:** Craft (Alchemy) 3, 10 EXP
  
-You may create a Potion of any spell which you know and that targets one or more creatures or objects. See the [[equipment:magic_items|Magic Items]] page for more information about Potions. 
-</WRAP> 
-<WRAP round box> 
-==== Infusion ==== 
-  * **Requirements:** Craft (Alchemy) 7, Brew Potion, 15 EXP 
  
-You may gather local natural ingredients to make a number of free potions per day equal to your Secondary Casting Attribute modifier. You must still spend time and make the Craft (Alchemy) check as normal; there is simply no TU cost involved. You may only have up to this amount of potions active at a time, meaning that if your secondary modifier is 3, you may never have more than 3 free potions created simultaneously+You gain access to the Potion Master Shortcut.
  
-If you possess the [[priority:magic:casting_traditions#extracted_magic5|Extracted Magic]] Casting Drawback, you may share your extracts with other creatures upon gaining this Talent.  +  * [[paths:alchemy_path:potion_master|Potion Master]]
-</WRAP> +
-<WRAP round box> +
-==== Swift Alchemy ==== +
-  * **Requirements:** Craft (Alchemy) 10, Brew Potion, 20 EXP+
  
-You take half as much time to create alchemical items, including potions. 
 </WRAP> </WRAP>
-<WRAP round box> 
-==== Instant Alchemy ==== 
-  * **Requirements:** Craft (Alchemy) 20, Swift Alchemy, 50 EXP 
  
-You may create any alchemical item as a Full-Round Action, provided that you succeed at the Craft (Alchemy) check, and have the ingredients required on hand as normal. + 
-</WRAP>+