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| paths:adventurer_path [2026/08/24 18:34] – [Expert Trail] vondor | paths:adventurer_path [2026/09/19 01:59] (current) – [Scholar's Trail] elfinlocks |
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| ==== Academic (Ex) ==== | ==== Academic (Ex) ==== |
| * **Requirements:** INT 14, 5 EXP | * **Requirements:** INT 2, 5 EXP |
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| You may make [[priority:skills:knowledge|Knowledge]] checks untrained. | You may make [[priority:skills:knowledge|Knowledge]] checks untrained. |
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| ==== Recall the Archives (Ex) ==== | ==== Recall the Archives (Ex) ==== |
| * **Requirements:** Academic, INT 18, 10 EXP | * **Requirements:** Academic, INT 4, 10 EXP |
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| You may always take 10 on [[priority:skills:knowledge|Knowledge]] skill checks. In addition, you may treat any [[priority:skills:knowledge|Knowledge]] roll as a natural 20, once per day. | You may always take 10 on [[priority:skills:knowledge|Knowledge]] skill checks. In addition, you may treat any [[priority:skills:knowledge|Knowledge]] roll as a natural 20, once per day. |
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| ==== Monster Lore (Ex) ==== | ==== Monster Lore (Ex) ==== |
| * **Requirements:** Recall the Archives, [[priority:skills:knowledge|Knowledge]] (Dungeoneering) 10, 30 EXP | * **Requirements:** Recall the Archives, [[priority:skills:knowledge|Knowledge]] (Dungeoneering) 10, 15 EXP |
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| If you have successfully identified a creature through a [[priority:skills:knowledge|Knowledge]] check, you may spend a Full Action to instruct your allies on its weaknesses. This grants all allies who can see and hear you a +4 circumstance bonus to confirm critical hits against the creature targeted with this ability. In addition, the creature is considered flanked by all attackers. This applies to all such creatures if multiple creatures of the exact same type are present when this ability is used, but only for that encounter. These effects lasts for one minute for every 5 ranks you possess in [[priority:skills:knowledge|Knowledge]] (Dungeoneering). You gain one piece of information as dictated in Examine Foe for every 5 ranks in [[priority:skills:knowledge|Knowledge]] (Dungeoneering) which you possess, to a maximum of four at 20 ranks. | If you have successfully identified a creature through a [[priority:skills:knowledge|Knowledge]] check, you may spend a Full Action to instruct your allies on its weaknesses. This grants all allies who can see and hear you a +4 circumstance bonus to confirm critical hits against the creature targeted with this ability. In addition, the creature is considered flanked by all attackers. This applies to all such creatures if multiple creatures of the exact same type are present when this ability is used, but only for that encounter. These effects lasts for one minute for every 5 ranks you possess in [[priority:skills:knowledge|Knowledge]] (Dungeoneering). You gain one piece of information as dictated in Examine Foe for every 5 ranks in [[priority:skills:knowledge|Knowledge]] (Dungeoneering) which you possess, to a maximum of four at 20 ranks. |
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| ==== Xenoglossy (Ex) ==== | ==== Xenoglossy (Ex) ==== |
| * **Requirements:** Recall the Archives, [[priority:skills:linguistics|Linguistics]] 10, 25 EXP | * **Requirements:** Recall the Archives, [[priority:skills:linguistics|Linguistics]] 10, 15 EXP |
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| With a successful DC 25 [[priority:skills:linguistics|Linguistics]] check, you can speak with a single individual with whom you share no common languages. You cannot take 10 on this check, nor can anyone aid you. You believe you are speaking your native language, and the listener believes you are speaking its native language; however, to everyone else able to hear you, you sound like you are speaking gibberish. Creatures that have truespeech or that are under the effects of [[priority:magic:spells:tier3:tongues|]] can understand Xenoglossy, and other creatures who succeed at a DC 25 [[priority:skills:linguistics|Linguistics]] check can pick up the gist of what you are saying. Xenoglossy lasts for the length of the conversation, or for 1 minute per rank in [[priority:skills:linguistics|Linguistics]] which you possess, whichever is shorter. You can use Xenoglossy again to continue a longer conversation, and you gain a +2 on [[priority:skills:linguistics|Linguistics]] checks to use Xenoglossy to communicate with someone with whom you previously communicated using this Talent. If you fail a Xenoglossy check, you can’t use the Xenoglossy Talent to attempt further communication with that creature until you gain additional ranks in [[priority:skills:linguistics|Linguistics]]. | With a successful DC 25 [[priority:skills:linguistics|Linguistics]] check, you can speak with a single individual with whom you share no common languages. You cannot take 10 on this check, nor can anyone aid you. You believe you are speaking your native language, and the listener believes you are speaking its native language; however, to everyone else able to hear you, you sound like you are speaking gibberish. Creatures that have truespeech or that are under the effects of [[priority:magic:spells:tier3:tongues|]] can understand Xenoglossy, and other creatures who succeed at a DC 25 [[priority:skills:linguistics|Linguistics]] check can pick up the gist of what you are saying. Xenoglossy lasts for the length of the conversation, or for 1 minute per rank in [[priority:skills:linguistics|Linguistics]] which you possess, whichever is shorter. You can use Xenoglossy again to continue a longer conversation, and you gain a +2 on [[priority:skills:linguistics|Linguistics]] checks to use Xenoglossy to communicate with someone with whom you previously communicated using this Talent. If you fail a Xenoglossy check, you can’t use the Xenoglossy Talent to attempt further communication with that creature until you gain additional ranks in [[priority:skills:linguistics|Linguistics]]. |
| * Repair | * Repair |
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| | ==== Fast Crafter (Ex) ==== |
| | * **Requirements:** 15 EXP |
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| | Select a single Craft skill. When crafting non-magical items with this skill you build them twice as fast |
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| | ==== Shrewd Negotiator (Ex) ==== |
| | * **Requirements:** 5 EXP |
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| | When rolling a Negotiate you may add your Intelligence rather than Charisma; or you may add it in addition. |
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