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paths:adventurer_path [2026/03/09 21:51] – Hyperlinking Linguistics skill entries elfinlockspaths:adventurer_path [2026/03/12 22:09] (current) – [Medic's Trail] vondor
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 ==== Medical Training (Ex) ==== ==== Medical Training (Ex) ====
-  * **Requirements:**[[priority:skills:heal|Heal]]5, 15 EXP+  * **Requirements:**[[priority:skills:heal|Heal]] 5, 15 EXP
  
 You may treat deadly wounds a number of times per day equal to your Wisdom modifier on a given creature. You may spend 5 TP to treat Deadly Wounds as a Full Action, instead of an hour. You may add your INT instead of your WIS to the damage healed from treating deadly wounds, if desired. You may treat deadly wounds a number of times per day equal to your Wisdom modifier on a given creature. You may spend 5 TP to treat Deadly Wounds as a Full Action, instead of an hour. You may add your INT instead of your WIS to the damage healed from treating deadly wounds, if desired.
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 ==== Campcraft (Ex) ==== ==== Campcraft (Ex) ====
-  * **Requirements:** Survival 5,[[priority:skills:craft|Craft]] (Culinary) 5, 10 EXP+  * **Requirements:** [[priority:skills:survival|Survival]] 5,[[priority:skills:craft|Craft]] (Culinary) 5, 10 EXP
 When traveling on the road, once a day, you may establish a camp. This normally takes about an hour to do and you must have some basic camping supplies to do such. Examples of supplies are Firewood, A fire starter, cookware, and serving dishes. In addition to the before mentioned hardware, you also need food; one meal per person you intend on feeding. After serving the meal, all those who participate gain a Camp Dice. This is a d20 that may be rolled at any time someone would normally roll a d20. They may than select the higher roll to be used, but the camp dice is consumed. You may only have a singe Camp dice at any given time When traveling on the road, once a day, you may establish a camp. This normally takes about an hour to do and you must have some basic camping supplies to do such. Examples of supplies are Firewood, A fire starter, cookware, and serving dishes. In addition to the before mentioned hardware, you also need food; one meal per person you intend on feeding. After serving the meal, all those who participate gain a Camp Dice. This is a d20 that may be rolled at any time someone would normally roll a d20. They may than select the higher roll to be used, but the camp dice is consumed. You may only have a singe Camp dice at any given time
  
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 ==== Superior Campcraft (Ex) ==== ==== Superior Campcraft (Ex) ====
-  * **Requirements:** Survival 7,[[priority:skills:craft|Craft]] (Culinary) 10, Campcraft, 15 EXP+  * **Requirements:** [[priority:skills:survival|Survival]] 7,[[priority:skills:craft|Craft]] (Culinary) 10, Campcraft, 15 EXP
 This ability functions as Campcraft, however you may spend an additional 1 TU in supplies (culinary) per person to give a more powerful affect. All Camp dice may be shared amongst the party, regardless of distance or location. This ability functions as Campcraft, however you may spend an additional 1 TU in supplies (culinary) per person to give a more powerful affect. All Camp dice may be shared amongst the party, regardless of distance or location.
  
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 ==== Camp Feast (Ex) ==== ==== Camp Feast (Ex) ====
-  * **Requirements:** Survival 7,[[priority:skills:craft|Craft]] (Culinary) 14, 20 EXP+  * **Requirements:** [[priority:skills:survival|Survival]] 7,[[priority:skills:craft|Craft]] (Culinary) 14, 20 EXP
 This ability functions as Superior, however you may spend additional 3 TU in supplies (culinary) per person to give a more powerful affect. All Camp dice may be shared amongst the party and in addition all participants gain 2 Camp Dice and the limit of Camp dice is raised to two until you camp again. This ability functions as Superior, however you may spend additional 3 TU in supplies (culinary) per person to give a more powerful affect. All Camp dice may be shared amongst the party and in addition all participants gain 2 Camp Dice and the limit of Camp dice is raised to two until you camp again.