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| paths:adventurer_path [2026/03/09 21:43] – Hyperlinking Heal skill entries elfinlocks | paths:adventurer_path [2026/03/12 22:09] (current) – [Medic's Trail] vondor | ||
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| ==== Medical Training (Ex) ==== | ==== Medical Training (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may treat deadly wounds a number of times per day equal to your Wisdom modifier on a given creature. You may spend 5 TP to treat Deadly Wounds as a Full Action, instead of an hour. You may add your INT instead of your WIS to the damage healed from treating deadly wounds, if desired. | You may treat deadly wounds a number of times per day equal to your Wisdom modifier on a given creature. You may spend 5 TP to treat Deadly Wounds as a Full Action, instead of an hour. You may add your INT instead of your WIS to the damage healed from treating deadly wounds, if desired. | ||
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| ==== Campcraft (Ex) ==== | ==== Campcraft (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When traveling on the road, once a day, you may establish a camp. This normally takes about an hour to do and you must have some basic camping supplies to do such. Examples of supplies are Firewood, A fire starter, cookware, and serving dishes. In addition to the before mentioned hardware, you also need food; one meal per person you intend on feeding. After serving the meal, all those who participate gain a Camp Dice. This is a d20 that may be rolled at any time someone would normally roll a d20. They may than select the higher roll to be used, but the camp dice is consumed. You may only have a singe Camp dice at any given time | When traveling on the road, once a day, you may establish a camp. This normally takes about an hour to do and you must have some basic camping supplies to do such. Examples of supplies are Firewood, A fire starter, cookware, and serving dishes. In addition to the before mentioned hardware, you also need food; one meal per person you intend on feeding. After serving the meal, all those who participate gain a Camp Dice. This is a d20 that may be rolled at any time someone would normally roll a d20. They may than select the higher roll to be used, but the camp dice is consumed. You may only have a singe Camp dice at any given time | ||
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| ==== Superior Campcraft (Ex) ==== | ==== Superior Campcraft (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This ability functions as Campcraft, however you may spend an additional 1 TU in supplies (culinary) per person to give a more powerful affect. All Camp dice may be shared amongst the party, regardless of distance or location. | This ability functions as Campcraft, however you may spend an additional 1 TU in supplies (culinary) per person to give a more powerful affect. All Camp dice may be shared amongst the party, regardless of distance or location. | ||
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| ==== Camp Feast (Ex) ==== | ==== Camp Feast (Ex) ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This ability functions as Superior, however you may spend additional 3 TU in supplies (culinary) per person to give a more powerful affect. All Camp dice may be shared amongst the party and in addition all participants gain 2 Camp Dice and the limit of Camp dice is raised to two until you camp again. | This ability functions as Superior, however you may spend additional 3 TU in supplies (culinary) per person to give a more powerful affect. All Camp dice may be shared amongst the party and in addition all participants gain 2 Camp Dice and the limit of Camp dice is raised to two until you camp again. | ||
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| * **Requirements: | * **Requirements: | ||
| - | You may always take 10 on [[priority: | + | You may always take 10 on [[priority: |
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| * **Requirements: | * **Requirements: | ||
| - | If you have successfully identified a creature through a Knowledge check, you may spend a Full Action to instruct your allies on its weaknesses. This grants all allies who can see and hear you a +4 circumstance bonus to confirm critical hits against the creature targeted with this ability. In addition, the creature is considered flanked by all attackers. This applies to all such creatures if multiple creatures of the exact same type are present when this ability is used, but only for that encounter. These effects lasts for one minute for every 5 ranks you possess in Knowledge (Dungeoneering). You gain one piece of information as dictated in Examine Foe for every 5 ranks in Knowledge (Dungeoneering) which you possess, to a maximum of four at 20 ranks. | + | If you have successfully identified a creature through a [[priority: |
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| * **Requirements: | * **Requirements: | ||
| - | With a successful DC 25 [[priority: | + | With a successful DC 25 [[priority: |
| </ | </ | ||
