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gamemastering:creatures:types:humanoid:banditarcher [2026/04/09 05:02] – created vondorgamemastering:creatures:types:humanoid:banditarcher [2026/04/09 05:59] (current) – removed elfinlocks
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-====== Bandit Archer ====== 
-**Alignment**: CN **Threat**: Elite **Role**: Sniper **Type**: Humanoid  
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-**Prowess**: 5 **Hitdice**: 2 **Caster Level**: 0 **Initiation**: 0 
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-**Size**: Medium 
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-**TP**: 35 
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-**Initiative**: +4 
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-**Perception**: +10 
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-**Special Senses**: None 
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-**Movement**: 25ft 
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-**Armor Points**: 25 **Hit Points**: 25 **Wounds**: 12/24 (DR4) 
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-**Defense**: 16 **Magic Defense**: 10 **CMD**: 16 **CMB**: +6 
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-**Fortitude**: +1 **Reflex**: +5 **Will**: +3 
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-**Attacks**: 
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-Longbow (Half), 2TP, +5/+5 (1d10+2, x3 Crit, 120ft Range) 
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-Rapier (Half) +5 (1d6+2, 18-20 Crit, Precise)  
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-**Specials**: 
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-Suppressing Fire (If a creature is hit twice or more by the Bandit Archer they must make a Will DC-12 or become hindered for 1 round +1 round per additional hit past the second) 
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-Armor Buster (As a full round action the Bandit Archer can spend 6 TP to make a single Longbow attack at +8 that inflicts 1d10+2, AP15) 
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-Bleeder (As a full round action the Bandit Archer can spend 6 TP to make a single Longbow attack at +8 that inflicts 1d10+2, Bleed 1d6) 
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-**Strength**: 14 (+2) **Dexterity**: 16 (+3) **Constitution**: 12 (+1) 
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-**Intelligence**: 14 (+2) **Wisdom**: 10 (+0) **Charisma**: 10 (+0)   
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-**Skills**: 
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-Acrobatics (+10) 
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-Athletics (+10) 
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-Stealth (+10) 
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-Outdoors (+10) 
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-**Loot**: 
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-Longbow, Rapier, Medium (Full) Armor, 40 Arrows, 2d4 Silver, 1d4 Preserved food