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gamemastering:creatures:types:humanoid:bandit [2026/04/09 04:48] – created vondorgamemastering:creatures:types:humanoid:bandit [2026/04/09 06:00] (current) – removed elfinlocks
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-====== Bandit Thug ====== 
-**Alignment**: CN **Threat**: Minion **Role**: Rank and File **Type**: Humanoid (Any)  
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-**Prowess**: 3 **Hitdice**: 3 **Caster Level**: 0 **Initiation**: 0 
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-**Size**: Medium 
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-**TP**: 15 
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-**Initiative**: +2 
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-**Perception**: +5 
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-**Special Senses**: None 
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-**Movement**: 30ft 
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-**Hit Points**: 25 
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-**Defense**: 13 **Magic Defense**: 10 **CMD**: 15 **CMB**: +4 
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-**Fortitude**: +4 **Reflex**: +1 **Will**: +1 
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-**Attacks**: 
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-Blade (Half) +4 (1d8+2, 19-20 Crit) or Mace (Half) +4 (1d8+2, AP4) 
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-Pistol (Half) +4 (1d10, AP6, 30ft Range, Oneshot)  
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-**Specials**: 
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-Coward's Vengeance (If an adjacent ally is defeated they may make a Trip attempt against the allies killer as an Intimidate action if adjacent as well, no AoO)  
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-Make it Count (No penalty for firing into melee, if targeting a creature within 10ft, +2 on attack and damage with Pistol)  
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-**Strength**: 14 (+2) **Dexterity**: 14 (+2) **Constitution**: 12 (+1) 
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-**Intelligence**: 10 (+0) **Wisdom**: 8 (-1) **Charisma**: 8 (-1)   
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-**Skills**: 
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-Stealth (+5) 
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-Knowledge (local) (+5) 
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-Acrobatics (+5) 
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-**Loot**: 
-Longsword or Heavy Mace, Pistol, 1d4 Silver, 1d4 preserved food,  
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