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| game_systems:weather [2024/05/19 20:13] – created elfinlocks | game_systems:weather [2026/03/13 18:50] (current) – elfinlocks |
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| * **Check Size:** Creatures of the listed [[game_systems:size|size]] or smaller are unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 [[priority:skills:fly|Fly]] check if airborne. | * **Check Size:** Creatures of the listed [[game_systems:size|size]] or smaller are unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 [[priority:skills:fly|Fly]] check if airborne. |
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| * **Blown Away Size:** Creatures of the listed size on the ground are knocked prone, roll 1d4×10 feet, and take 2d6 points of nonlethal damage, unless they succeed on a DC 15 Strength check. Flying creatures of the listed size are blown back 2d6×10 feet and take 2d6 points of nonlethal damage due to battering and buffeting, unless they succeed at a DC 25 Fly check. | * **Blown Away Size:** Creatures of the listed size on the ground are knocked prone, roll 1d4×10 feet, and take 2d6 points of [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]], unless they succeed on a DC 15 Strength check. Flying creatures of the listed size are blown back 2d6×10 feet and take 2d6 points of [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] due to battering and buffeting, unless they succeed at a DC 25[[priority:skills:fly|Fly]] check. |
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| * **Skill Penalty:** This is the penalty for skill checks that can be affected by the wind. These penalties always apply on [[priority:skills:fly|Fly]] checks and sound-based [[priority:skills:perception|Perception]] checks, but GMs may also wish to apply them on [[priority:skills:acrobatics|Acrobatics]] checks, [[priority:skills:athletics|Athletics]] checks, and any other ability or skill checks that could be adversely affected by winds. | * **Skill Penalty:** This is the penalty for skill checks that can be affected by the wind. These penalties always apply on [[priority:skills:fly|Fly]] checks and sound-based [[priority:skills:perception|Perception]] checks, but GMs may also wish to apply them on [[priority:skills:acrobatics|Acrobatics]] checks, [[priority:skills:athletics|Athletics]] checks, and any other ability or skill checks that could be adversely affected by winds. |
| ==== Table: Wind Strength ==== | ==== Table: Wind Strength ==== |
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| {{tablelayout?rowsHeaderSource=Auto&colwidth=""}} | |
| ^ Wind Strength ^ Wind Speed ^ Ranged Weapon Penalty/Siege Weapon Penalty ^ Check Size ^ Blown Away Size ^ Skill Penalty ^ | ^ Wind Strength ^ Wind Speed ^ Ranged Weapon Penalty/Siege Weapon Penalty ^ Check Size ^ Blown Away Size ^ Skill Penalty ^ |
| | Light | 0–10 mph | —/— | — | — | — | | | Light | 0–10 mph | —/— | — | — | — | |
| | Moderate | 11–20 mph | —/— | — | — | — | | | Moderate | 11–20 mph | —/— | — | — | — | |
| | Strong | 21–30 mph | –2/— | Tiny | — | –2 | | | Strong | 21–30 mph | –2/— | Tiny | — | –2 | |
| | Severe | 31–50 mph | –4/— | Small | Tiny | –4 | | | Severe | 31–50 mph | –4/— | Small | Tiny | –4 | |
| | Windstorm | 51+ mph | Impossible/–4 | Medium | Small | –8 | | | Windstorm | 51-119 mph | Impossible/–4 | Medium | Small | –8 | |
| | | Hurricane | 120-170 mph | Impossible/-8 | Large | Medium | -12 | |
| | | Tornado | 170+ mph | Impossible/Impossible | Huge | Large | -16 | |
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