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game_systems:special_abilities [2026/01/14 05:13] – [Ability Categories] elfinlocksgame_systems:special_abilities [2026/01/14 05:14] (current) – [Supernatural Abilities (Su)] elfinlocks
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-====== Ability Categories ======+====== Special Abilities ======
  
 This page is a guide to the various forms which abilities in Pathrunner may take. Examples of abilities in this context primarily include Talents from [[:paths|Paths]] and [[priority:magic:spells|Spells]], though other abilities like these will also be subjected to the below categories. This page is a guide to the various forms which abilities in Pathrunner may take. Examples of abilities in this context primarily include Talents from [[:paths|Paths]] and [[priority:magic:spells|Spells]], though other abilities like these will also be subjected to the below categories.
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 ===== Extraordinary Abilities (Ex) ===== ===== Extraordinary Abilities (Ex) =====
  
-Extraordinary Abilities (shorthanded to Ex) are nonmagical, but often provide near-magical effects in their disregard for Earth's laws of physics. Due to this, (Ex) abilities are often received from investment in a Path, through one or more Talents. +Extraordinary Abilities are nonmagical, but often provide near-magical effects in their disregard for Earth's laws of physics. Due to this, Extraordinary Abilities are often received from investment in a Path, through one or more Talents. 
  
 As nonmagical abilities, Extraordinary Abilities are not subjected to any restrictions that are placed upon magic, such as being subjected to interruption or Concentration checks, nor do they provoke Attacks of Opportunity. Likewise, they cannot be dispelled as any magical effect would allow. As nonmagical abilities, Extraordinary Abilities are not subjected to any restrictions that are placed upon magic, such as being subjected to interruption or Concentration checks, nor do they provoke Attacks of Opportunity. Likewise, they cannot be dispelled as any magical effect would allow.
  
-Unless otherwise noted, using an (Ex) ability is a Half Action.+Unless otherwise noted, using an Extraordinary Ability is a Half Action.
  
 ===== Spell-Like Abilities (Sp) ===== ===== Spell-Like Abilities (Sp) =====
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   * They never provoke an Attack of Opportunity, or require Concentration   * They never provoke an Attack of Opportunity, or require Concentration
  
-The only caveat to Supernatural Abilities is that they are adversely affected by an Antimagic Field, and will cease to function within one as with any other magical effects (such as ongoing spells or items).+The only caveat to Supernatural Abilities is that they are adversely affected by an Antimagic Field, and will cease to function within one as with any other magical effects (such as ongoing spells or items). Unless otherwise stated, using a Supernatural Ability is a Half-Action.