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| game_systems:settings:rhea_expanse:technologist_path [2026/03/09 21:50] – Hyperlinking Knowledge skill entries elfinlocks | game_systems:settings:rhea_expanse:technologist_path [2026/03/09 22:09] (current) – Hyperlinking Use Magic Device entries elfinlocks |
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| ===== Tech Secrets (Talent) ===== | ===== Tech Secrets (Talent) ===== |
| * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering) 1, Use Magic Device 1, 5 EXP | * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering) 1, [[priority:skills:use_magic_device|Use Magic Device]] 1, 5 EXP |
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| You may now roll Use Magic Device checks or [[priority:skills:knowledge|Knowledge]] (Engineering) to identify and use technological items. Without Tech Secrets you cannot use or identify technology effectively. Tech Secrets also allow you to passively notice technology with a successful Perception check. Tech Secrets does not let you repair or create technology. | You may now roll [[priority:skills:use_magic_device|Use Magic Device]] checks or [[priority:skills:knowledge|Knowledge]] (Engineering) to identify and use technological items. Without Tech Secrets you cannot use or identify technology effectively. Tech Secrets also allow you to passively notice technology with a successful [[priority:skills:perception|Perception]] check. Tech Secrets does not let you repair or create technology. |
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| ==== Hacker ==== | ==== Hacker ==== |
| * **Requirements:** Tech Secrets, Use Magic Device 4, 10 EXP | * **Requirements:** Tech Secrets, [[priority:skills:use_magic_device|Use Magic Device]] 4, 10 EXP |
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| You are able to access hidden data or douse ancient firewalls. Communicating with the technological spirits, you may negotiate with terminals and bypass locks that are technological in nature with a [[priority:skills:use_magic_device|Use Magic Device]] check. Without this Talent you are unable to do anything more than read displays or perform basic inquiries. | You are able to access hidden data or douse ancient firewalls. Communicating with the technological spirits, you may negotiate with terminals and bypass locks that are technological in nature with a [[priority:skills:use_magic_device|Use Magic Device]] check. Without this Talent you are unable to do anything more than read displays or perform basic inquiries. |
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| ==== Logos Lex Ineo ==== | ==== Logos Lex Ineo ==== |
| * **Requirements:** Tech Secrets, Use Magic Device 6, 10 EXP | * **Requirements:** Tech Secrets, [[priority:skills:use_magic_device|Use Magic Device]] 6, 10 EXP |
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| When using [[priority:skills:use_magic_device|Use Magic Device]] you may use your intelligence in place of your charisma for Technological skill checks. | When using [[priority:skills:use_magic_device|Use Magic Device]] you may use your intelligence in place of your charisma for Technological skill checks. |
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| ==== Techno Researcher (Talent) ==== | ==== Techno Researcher (Talent) ==== |
| * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering), [[priority:skills:knowledge|Knowledge]] (Esoteric), Use Magic Device or [[priority:skills:research|Research]] 4, 10 EXP | * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering), [[priority:skills:knowledge|Knowledge]] (Esoteric), [[priority:skills:use_magic_device|Use Magic Device]] or [[priority:skills:research|Research]] 4, 10 EXP |
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| You now research Technological items faster. The time required to research an undiscovered Technological item is halved. | You now research Technological items faster. The time required to research an undiscovered Technological item is halved. |
| * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering) 12,[[priority:skills:craft|Craft]] (Technology) 12, 10 EXP | * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering) 12,[[priority:skills:craft|Craft]] (Technology) 12, 10 EXP |
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| You may now Research Technological weapons in half the time it normally takes you. (this stacks with similar effects and allows you to half the time it previously took. Not the base time.) In addition you get a +5 bonus to skills when Crafting Technological weapons. | You may now [[priority:skills:research|Research]] Technological weapons in half the time it normally takes you. (this stacks with similar effects and allows you to half the time it previously took. Not the base time.) In addition you get a +5 bonus to skills when Crafting Technological weapons. |
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| * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering) 12,[[priority:skills:craft|Craft]] (Technology) 12, 10 EXP | * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering) 12,[[priority:skills:craft|Craft]] (Technology) 12, 10 EXP |
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| You may now Research Technological gadgets in half the time it normally takes you. (this stacks with similar effects and allows you to half the time it previously took. Not the base time.) In addition you get a +5 bonus to skills when Crafting Technological gadgets. | You may now [[priority:skills:research|Research]] Technological gadgets in half the time it normally takes you. (this stacks with similar effects and allows you to half the time it previously took. Not the base time.) In addition you get a +5 bonus to skills when Crafting Technological gadgets. |
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| * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering) 12,[[priority:skills:craft|Craft]] (Technology) 12, 10 EXP | * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering) 12,[[priority:skills:craft|Craft]] (Technology) 12, 10 EXP |
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| You may now Research Technological Cyberware in half the time it normally takes you. (this stacks with similar effects and allows you to half the time it previously took. Not the base time.) In addition you get a +5 bonus to skills when Crafting Technological Cyberware. | You may now [[priority:skills:research|Research]] Technological Cyberware in half the time it normally takes you. (this stacks with similar effects and allows you to half the time it previously took. Not the base time.) In addition you get a +5 bonus to skills when Crafting Technological Cyberware. |
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| * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Nature) 6,[[priority:skills:craft|Craft]] (Alchemy) 6, 5 EXP | * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Nature) 6,[[priority:skills:craft|Craft]] (Alchemy) 6, 5 EXP |
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| You may now Research Technological Biomedicine in half the time it normally takes you. (this stacks with similar effects and allows you to half the time it previously took. Not the base time.) In addition you get a +5 bonus to skills when Crafting Technological Biomedicine. | You may now [[priority:skills:research|Research]] Technological Biomedicine in half the time it normally takes you. (this stacks with similar effects and allows you to half the time it previously took. Not the base time.) In addition you get a +5 bonus to skills when Crafting Technological Biomedicine. |
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| ==== Techno Shaman (Talent) ==== | ==== Techno Shaman (Talent) ==== |
| * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering) 8, Use Magic Device 8, 5 EXP | * **Requirements:** [[priority:skills:knowledge|Knowledge]] (Engineering) 8, [[priority:skills:use_magic_device|Use Magic Device]] 8, 5 EXP |
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| You may now Research Technological Computing in half the time it normally takes you. (this stacks with similar effects and allows you to half the time it previously took. Not the base time.) In addition you get a +5 bonus to skills when Crafting Technological Computing. | You may now [[priority:skills:research|Research]] Technological Computing in half the time it normally takes you. (this stacks with similar effects and allows you to half the time it previously took. Not the base time.) In addition you get a +5 bonus to skills when Crafting Technological Computing. |
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| ===== Living Conduit ===== | ===== Living Conduit ===== |
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| ==== Detect Charge ==== | ==== Detect Charge ==== |
| * **Requirements:** Tech Secrets, Use Magic Device 1, 5 EXP | * **Requirements:** Tech Secrets, [[priority:skills:use_magic_device|Use Magic Device]] 1, 5 EXP |
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| By spending 1 [[priority:magic:mana|MP]] you may detect the presence of any charges within 10 ft per rank in Use Magic device you have. For each Full Round Action you spend focusing, you may see charges through barriers at 1 foot per round. Some materials may block this ability. It lasts a number of minutes equal to your ranks in [[priority:skills:use_magic_device|Use Magic Device]]. | By spending 1 [[priority:magic:mana|MP]] you may detect the presence of any charges within 10 ft per rank in Use Magic device you have. For each Full Round Action you spend focusing, you may see charges through barriers at 1 foot per round. Some materials may block this ability. It lasts a number of minutes equal to your ranks in [[priority:skills:use_magic_device|Use Magic Device]]. |
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| ==== Mana Recharge ==== | ==== Mana Recharge ==== |
| * **Requirements:** Tech Secrets, Detect Charge, Use Magic Device 4, 10 EXP | * **Requirements:** Tech Secrets, Detect Charge, [[priority:skills:use_magic_device|Use Magic Device]] 4, 10 EXP |
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| By spending your own[[priority:magic#mana|Mana]]you may temporarily provide a charge to a technological device. This charge lasts a number of minutes equal to your ranks in Use Magic Device. The cost of the charge is normally comparable to the Spell Tier which the technological device mimics, but may vary from item to item. Some items may require a Use Magic Device check if they are particularly delicate or esoteric. You must be able to touch the item to use this ability, and it requires a [[chargen:common_terms#action_types|Half Action]]. | By spending your own[[priority:magic#mana|Mana]]you may temporarily provide a charge to a technological device. This charge lasts a number of minutes equal to your ranks in Use Magic Device. The cost of the charge is normally comparable to the Spell Tier which the technological device mimics, but may vary from item to item. Some items may require a [[priority:skills:use_magic_device|Use Magic Device]] check if they are particularly delicate or esoteric. You must be able to touch the item to use this ability, and it requires a [[chargen:common_terms#action_types|Half Action]]. |
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| ==== Mana Diode ==== | ==== Mana Diode ==== |
| * **Requirements:** Tech Secrets, Detect Charge, Mana Recharge, Use Magic Device 8, 20 EXP | * **Requirements:** Tech Secrets, Detect Charge, Mana Recharge, [[priority:skills:use_magic_device|Use Magic Device]] 8, 20 EXP |
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| Through continued mastery of[[priority:magic#mana|Mana]]manipulation you may infuse technological devices with permanent charges at the cost of far more Mana. When using Mana Recharge, you may instead make the charge permanent, if you pay twice the[[priority:magic#mana|Mana]]cost. | Through continued mastery of[[priority:magic#mana|Mana]]manipulation you may infuse technological devices with permanent charges at the cost of far more Mana. When using Mana Recharge, you may instead make the charge permanent, if you pay twice the[[priority:magic#mana|Mana]]cost. |
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| ==== Charge Leech ==== | ==== Charge Leech ==== |
| * **Requirements:** Tech Secrets, Detect Charge, Mana Recharge, Mana Diode, Use Magic Device 10, 25 EXP | * **Requirements:** Tech Secrets, Detect Charge, Mana Recharge, Mana Diode, [[priority:skills:use_magic_device|Use Magic Device]] 10, 25 EXP |
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| By simply touching a technological device (or making a touch attack versus a technological creature) you may absorb charges from them and convert them directly into Mana. This requires a [[chargen:common_terms#action_types|Half Action]] and a [[priority:skills:use_magic_device|Use Magic Device]] check. The number of[[priority:magic#mana|Mana]]Points resorted is equal to the check result divided by 10 (rounded down). Each time this ability is used on a device, it loses a charge. If used on a technological creature, the creature must make a DC 15 Fortitude save, or become staggered for one round. | By simply touching a technological device (or making a touch attack versus a technological creature) you may absorb charges from them and convert them directly into Mana. This requires a [[chargen:common_terms#action_types|Half Action]] and a [[priority:skills:use_magic_device|Use Magic Device]] check. The number of[[priority:magic#mana|Mana]]Points resorted is equal to the check result divided by 10 (rounded down). Each time this ability is used on a device, it loses a charge. If used on a technological creature, the creature must make a DC 15 Fortitude save, or become staggered for one round. |
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| ==== Aether Master ==== | ==== Aether Master ==== |
| * **Requirements:** Tech Secrets, Detect Charge, Mana Recharge, Mana Diode, Use Magic Device 15, 25 EXP | * **Requirements:** Tech Secrets, Detect Charge, Mana Recharge, Mana Diode, [[priority:skills:use_magic_device|Use Magic Device]] 15, 25 EXP |
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| By reaching through the mysterious Aether you may use Mana Recharge and Charge Leech from a range. So long as you can detect a charge you may use this ability. Its range is equal to 10 ft per rank in Use Magic device that you possess. | By reaching through the mysterious Aether you may use Mana Recharge and Charge Leech from a range. So long as you can detect a charge you may use this ability. Its range is equal to 10 ft per rank in Use Magic device that you possess. |
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| ==== Living Conduit ==== | ==== Living Conduit ==== |
| * **Requirements:** Tech Secrets, Detect Charge, Mana Recharge, Mana Diode, Aether Master, Use Magic Device 20, 35 EXP | * **Requirements:** Tech Secrets, Detect Charge, Mana Recharge, Mana Diode, Aether Master, [[priority:skills:use_magic_device|Use Magic Device]] 20, 35 EXP |
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| Your body has become so accustomed to transferring[[priority:magic#mana|Mana]]and technological charges you may now store a number of charges in your body equal to your Constitution modifier (or Intelligence if you have the Mind Over Matter Boon). These charges may be transferred in place of[[priority:magic#mana|Mana]]when using Mana Recharge with the Mana Diode Talent (Temporary charges can not be transferred). When using Charge Leech you may instead gain a charge in your Charge storage. | Your body has become so accustomed to transferring[[priority:magic#mana|Mana]]and technological charges you may now store a number of charges in your body equal to your Constitution modifier (or Intelligence if you have the Mind Over Matter Boon). These charges may be transferred in place of[[priority:magic#mana|Mana]]when using Mana Recharge with the Mana Diode Talent (Temporary charges can not be transferred). When using Charge Leech you may instead gain a charge in your Charge storage. |