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game_systems:settings:rhea_expanse:technologist_path [2023/12/13 18:28] – [Tech Savant Trail] reongame_systems:settings:rhea_expanse:technologist_path [2025/03/15 00:27] (current) – [The Flesh is Weak] reon
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 ====== Path of the Technologist ====== ====== Path of the Technologist ======
  
-This is the path of the Technologist. Characters who pursue this path will be able to unlock the secrets of ancient technology. They may build and repair technology as well as recharge itThis path allows players to master technology if it is present in campaign setting+<WRAP center 50%> 
 +{{:game_systems:settings:rhea_expanse:pasted:20231219-224048.jpeg|The Xarni are known for their proficiency in this lost art.}} 
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 +//There are those who are born with power, and then there are those with the intellect and dedication to forge it for themselves, bit by bit. Such are the followers of the Path of the Technologist. Through the power of your own ingenuity, you may create magnificent creations that equal or surpass the might of magicDelve into the forgotten secrets of lost technology, and become master of your own destiny.// 
 + 
 +----
  
 ===== Key Skills ===== ===== Key Skills =====
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 ==== Logos Lex Ineo ==== ==== Logos Lex Ineo ====
-  * **Requirements:** Tech Secrets, Use Magic Device 6, EXP+  * **Requirements:** Tech Secrets, Use Magic Device 6, 10 EXP
  
 When using [[priority:skills:use_magic_device|Use Magic Device]] you may use your intelligence in place of your charisma for Technological skill checks. When using [[priority:skills:use_magic_device|Use Magic Device]] you may use your intelligence in place of your charisma for Technological skill checks.
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 ===== The Flesh is Weak ===== ===== The Flesh is Weak =====
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-==== Self Augmentation ==== +==== Self Augmentation / Cybercrafter  ==== 
-  * **Requirements:** Tech Secrets,Heal 1, Craft (Technology) 1, 5 EXP+  * **Requirements:** Tech Secrets, Heal 1, Craft (Technology) 1, 5 EXP
  
 You have discovered that steel surpasses skin in all ways and may now install prosthetics on yourself using the Heal skill at no penalty. You gain a +4 on heal checks to install cybernetics as well as a +4 on any skill check to repair cybernetics.  You have discovered that steel surpasses skin in all ways and may now install prosthetics on yourself using the Heal skill at no penalty. You gain a +4 on heal checks to install cybernetics as well as a +4 on any skill check to repair cybernetics. 
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-==== Cybercrafter ==== 
-  * **Requirements:** Tech Secrets, Self Augmentation, Heal 3, Craft (Technology) 3, HD 2, 10 EXP 
  
 You have learned how to make replacement limbs more efficiently. You may craft Replacement Legs (Rudimentary), Replacement Arms (Rudimentary) Replacement Organs (rudimentary), and all basic level mods without researching the techprints.  If you begin play with this Talent, you may gain a single free replacement limb (excluding torso). Note that crafting these replacement limbs requires Tech Parts as with most technology. You have learned how to make replacement limbs more efficiently. You may craft Replacement Legs (Rudimentary), Replacement Arms (Rudimentary) Replacement Organs (rudimentary), and all basic level mods without researching the techprints.  If you begin play with this Talent, you may gain a single free replacement limb (excluding torso). Note that crafting these replacement limbs requires Tech Parts as with most technology.
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 ==== Custom Job ==== ==== Custom Job ====
-  * **Requirements:** Tech Secrets, Cybercrafter, Self Augmentation, Heal 4, Craft (Technology) 4, 10 EXP+  * **Requirements:** Cybercrafter, Heal 4, Craft (Technology) 4, 10 EXP
  
 Your cybernetics are far more versatile than most, and each replacement limb may support another modification. This only applies to cybernetics on your own body. This talent also increases the number of Cybernetics you may have equal to half your Hit Dice (Rounded Down). Your cybernetics are far more versatile than most, and each replacement limb may support another modification. This only applies to cybernetics on your own body. This talent also increases the number of Cybernetics you may have equal to half your Hit Dice (Rounded Down).
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 ==== Steel Within ==== ==== Steel Within ====
-  * **Requirements:** Tech SecretsSelf Augmentation, Cybercrafter, Heal 8, Craft (Technology) 8, Hit Dice 4, 15 EXP  +  * **Requirements:** Cybercrafter[[chargen:common_terms#core_stats|CST]] 6, Heal 8, Craft (Technology) 8,  15 EXP  
  
 You have mastered harnessing the strength of steel. Your replacement limbs and cybernetics now have additional wounds equal to your total hit dice. In addition you have mastered pushing your cybernetics to the limit. You may spend a hero point to increase the effects of a cybernetic. Some options include increasing an ability score of a limb by current HD for a number of rounds equal to your HD, increasing. Other options may be available and discussed with the GM.   You have mastered harnessing the strength of steel. Your replacement limbs and cybernetics now have additional wounds equal to your total hit dice. In addition you have mastered pushing your cybernetics to the limit. You may spend a hero point to increase the effects of a cybernetic. Some options include increasing an ability score of a limb by current HD for a number of rounds equal to your HD, increasing. Other options may be available and discussed with the GM.  
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 ==== Til’ There is None ==== ==== Til’ There is None ====
-  * **Requirements:** Tech Secrets, Self Augmentation, Steel Within, Cybercrafter, Custom Job, Heal 10, Craft (Technology) 10, Hit Dice 8, 15 EXP+  * **Requirements:** Steel Within, Custom Job, [[chargen:common_terms#core_stats|CST]] 12, Heal 10, Craft (Technology) 10, 15 EXP
  
 You will not be satisfied until you are complete. You may now replace your head and body with prosthetics. You may craft Replacement Body (Rudimentary). and Replacement Head (Rudimentary). Your cybernetics also continue to function into the negatives at no penalty until destroyed (excluding the Head and Body). You will not be satisfied until you are complete. You may now replace your head and body with prosthetics. You may craft Replacement Body (Rudimentary). and Replacement Head (Rudimentary). Your cybernetics also continue to function into the negatives at no penalty until destroyed (excluding the Head and Body).
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 ==== Machine Messiah ==== ==== Machine Messiah ====
-  * **Requirements:** Tech Secrets, Self Augmentation, Cybercrafter, Steel Within, Til’ There is None, Heal 12, Craft (Technology) 12, Hit Dice 12, Must have replaced all limbs (including Head and Body with cybernetics), 25 EXP+  * **Requirements:** Til’ There is None, [[chargen:common_terms#core_stats|CST]] 18, Heal 12, Craft (Technology) 12, Must have replaced all limbs (including Head and Bodywith cybernetics, 25 EXP
  
 Your machine body is complete. You no longer are bound to the limits of biology and have embraced perfection. You may add additional cybernetic limbs up to twice your natural original number. If your Head is ever destroyed, you may spend a hero point to instead return to zero wounds and remain unconscious and stable.  Your machine body is complete. You no longer are bound to the limits of biology and have embraced perfection. You may add additional cybernetic limbs up to twice your natural original number. If your Head is ever destroyed, you may spend a hero point to instead return to zero wounds and remain unconscious and stable. 
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