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game_systems:settings:alvion:the_world [2025/05/09 04:55] – [Unique Items] elfinlocksgame_systems:settings:alvion:the_world [2026/03/09 21:33] (current) – Hyperlinking Craft entries elfinlocks
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 **Metals:** **Metals:**
  
-Making gear out of these special metals requires a minimum of 75% of the cost in the metal itself, and the rest in Advanced Parts rounding down to the nearest 10. Meaning, if a Craft requires 72TU in Materials, 54+TU is composed of the metal, 20 from two Advanced Parts, and the remaining 2 from Common Parts.+Making gear out of these special metals requires a minimum of 75% of the cost in the metal itself, and the rest in Advanced Parts rounding down to the nearest 10. Meaning, if a[[priority:skills:craft|Craft]] requires 72TU in Materials, 54+TU is composed of the metal, 20 from two Advanced Parts, and the remaining 2 from Common Parts.
  
 In exchange for their rarity and difficulty in creation, each of these metals confers powerful effects, especially when Masterworked. The effects are likewise Extraordinary, rather than Supernatural or Spell-like, which further bolsters their potency. Although these materials are considered Crafting goods, and most useful when made into armor or weapons, they may be used for magical crafting as well - they confer all applicable benefits when built into a magical item, such as a ring. In exchange for their rarity and difficulty in creation, each of these metals confers powerful effects, especially when Masterworked. The effects are likewise Extraordinary, rather than Supernatural or Spell-like, which further bolsters their potency. Although these materials are considered Crafting goods, and most useful when made into armor or weapons, they may be used for magical crafting as well - they confer all applicable benefits when built into a magical item, such as a ring.