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game_systems:settings:alvion:the_world [2025/02/14 19:10] – [Unique Items] elfinlocksgame_systems:settings:alvion:the_world [2025/05/09 04:55] (current) – [Unique Items] elfinlocks
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   * [[~:Goboline]]   * [[~:Goboline]]
   * [[~:Moon Tear]]   * [[~:Moon Tear]]
 +  * [[~:Sun Stone]]
   * [[~:Drugs]]   * [[~:Drugs]]
 +  * [[~:Chim]]
  
 **Metals:** **Metals:**
  
-Making gear out of these special metals requires the metal itself (considered a special Crafting Material with a Craft value of 50TU), and the rest in Advanced Parts rounding down to the nearest 10. Meaning, if a Craft requires 72TU in Materials, 50TU is composed of the metal, 20 from two Advanced Parts, and the remaining 2 from Common Parts.+Making gear out of these special metals requires a minimum of 75% of the cost in the metal itself, and the rest in Advanced Parts rounding down to the nearest 10. Meaning, if a Craft requires 72TU in Materials, 54+TU is composed of the metal, 20 from two Advanced Parts, and the remaining 2 from Common Parts.
  
-In exchange for their rarity and difficulty in creation, each of these metals confers powerful effects, especially when Masterworked. The effects are likewise Extraordinary, rather than Supernatural or Spell-like, which further bolsters their potency.+In exchange for their rarity and difficulty in creation, each of these metals confers powerful effects, especially when Masterworked. The effects are likewise Extraordinary, rather than Supernatural or Spell-like, which further bolsters their potency. Although these materials are considered Crafting goods, and most useful when made into armor or weapons, they may be used for magical crafting as well - they confer all applicable benefits when built into a magical item, such as a ring.
  
   * [[~:Orichalcum]]    * [[~:Orichalcum]]