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| game_systems:settings:alvion:the_world [2025/02/14 18:51] – [Unique Items] elfinlocks | game_systems:settings:alvion:the_world [2025/05/09 04:55] (current) – [Unique Items] elfinlocks |
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| * [[~:Goboline]] | * [[~:Goboline]] |
| * [[~:Moon Tear]] | * [[~:Moon Tear]] |
| | * [[~:Sun Stone]] |
| * [[~:Drugs]] | * [[~:Drugs]] |
| | * [[~:Chim]] |
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| **Metals:** | **Metals:** |
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| Making gear out of these special metals requires the metal itself (considered a special Crafting Material with a Craft value of 50TU), and the rest in Advanced Parts rounding down to the nearest 10. Meaning, if a Craft requires 72TU in Materials, 50TU is composed of the metal, 20 from two Advanced Parts, and the remaining 2 from Common Parts. | Making gear out of these special metals requires a minimum of 75% of the cost in the metal itself, and the rest in Advanced Parts rounding down to the nearest 10. Meaning, if a Craft requires 72TU in Materials, 54+TU is composed of the metal, 20 from two Advanced Parts, and the remaining 2 from Common Parts. |
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| | In exchange for their rarity and difficulty in creation, each of these metals confers powerful effects, especially when Masterworked. The effects are likewise Extraordinary, rather than Supernatural or Spell-like, which further bolsters their potency. Although these materials are considered Crafting goods, and most useful when made into armor or weapons, they may be used for magical crafting as well - they confer all applicable benefits when built into a magical item, such as a ring. |
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| * [[~:Orichalcum]] | * [[~:Orichalcum]] |