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| game_systems:settings:alvion:the_world [2024/09/19 22:02] – [The Calendar] elfinlocks | game_systems:settings:alvion:the_world [2025/05/09 04:55] (current) – [Unique Items] elfinlocks | ||
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| This page is intended to cover any additional miscellaneous information about the world of Alvion. | This page is intended to cover any additional miscellaneous information about the world of Alvion. | ||
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| + | ===== Custom Rules ===== | ||
| + | |||
| + | ==== Travel ==== | ||
| + | |||
| + | Walking by foot is hard work, especially in the more unforgiving parts of the world. Bipeds (AKA most characters) may walk for 8 hours per day without penalty for a number of days equal to their Constitution modifier, plus one. So for example, a character could walk for 2 days at 12 Constitution without any saves requires for the walking itself. Concurrent days may be reset by resting for one day. | ||
| + | |||
| + | You may walk further by rolling a Fortitude save (DC 10 + Days Traveled) on the morning of each concurrent day, before setting out. If you fail this save, you are [[game_systems: | ||
| + | |||
| + | If the character is already fatigued from the road, they become [[game_systems: | ||
| + | |||
| + | Spells and restorative magicks will relieve road fatigue, but not cure it. A spell which cures fatigue or exhaustion allows you to ignore the status for a number of hours equal to the spell' | ||
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| + | Additionally, | ||
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| + | * **The Semoto Ridge:** 2x | ||
| + | * **The Sunken Wood:** 2x | ||
| + | * **The White Wastes:** 1.5x | ||
| + | * **The Blight:** 1.5x | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Unique Items ==== | ||
| + | |||
| + | Certain items can only be made from certain materials, which in turn must be found in the world or traded for. Materials of this nature may be hard to come by, so finding a source of them is a valuable resource indeed (and in turn, so would be the ability to transport such material). | ||
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| + | Examples of items of this nature include starmetals, certain magic components like [[game_systems: | ||
| + | |||
| + | * [[~: | ||
| + | * [[~:Moon Tear]] | ||
| + | * [[~:Sun Stone]] | ||
| + | * [[~:Drugs]] | ||
| + | * [[~:Chim]] | ||
| + | |||
| + | **Metals:** | ||
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| + | Making gear out of these special metals requires a minimum of 75% of the cost in the metal itself, and the rest in Advanced Parts rounding down to the nearest 10. Meaning, if a Craft requires 72TU in Materials, 54+TU is composed of the metal, 20 from two Advanced Parts, and the remaining 2 from Common Parts. | ||
| + | |||
| + | In exchange for their rarity and difficulty in creation, each of these metals confers powerful effects, especially when Masterworked. The effects are likewise Extraordinary, | ||
| + | |||
| + | * [[~: | ||
| + | * [[~: | ||
| + | * [[~: | ||
| + | |||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| ===== The Calendar ===== | ===== The Calendar ===== | ||
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| The years of Alvion are chronicled via a 365-day calendar, for the convenience of visitors from Earth. | The years of Alvion are chronicled via a 365-day calendar, for the convenience of visitors from Earth. | ||
| - | ^ Month | + | ^ Month |
| - | | 1 | Rintra | + | | 1 |
| - | | 2 | Moevyng (Moy-ving) | + | | 2 |
| - | | 3 | Bennath | + | | 3 |
| - | | 4 | Raktuber | + | | 4 |
| - | | 5 | Pentember | + | | 5 |
| - | | 6 | Fentuary | + | | 6 |
| - | | 7 | Gorffennaf (Gore-fen-af) | + | | 7 |
| - | | 8 | Ire of Phyrrys (Fire-is) | + | | 8 |
| - | | 9 | Novtumber | + | | 9 |
| - | | 10 | + | | 10 | Wintumber |
