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| game_systems:settings:alvion:races [2024/09/19 23:30] – elfinlocks | game_systems:settings:alvion:races [2025/01/03 21:44] (current) – [The Elves] elfinlocks | ||
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| ===== The Dwarves ===== | ===== The Dwarves ===== | ||
| - | The Dwarves are a proud race who has survived since the dawn of time in the world of Alvion, and they intend to continue to do some, come hell or dark waters. During the [[Second Age]], the Dwarves enjoyed a military and political dominance over the other races of the world, though disaster would strike them during The Sundering, and they are often viewed as one of the races who fell the farthest during this calamity. | + | The Dwarves are a proud race who has survived since the dawn of time in the world of Alvion, and they intend to continue to do some, come hell or dark waters. During the [[game_systems: |
| - | Dwarves of the Third Age hide amongst hidden bunkers, known as Vaults, throughout the world. Each of the Dwarven | + | Dwarves of the Third Age hide amongst hidden bunkers, known as Vaults, throughout the world. Each of the [[~:Dwarven |
| ===== The Elves ===== | ===== The Elves ===== | ||
| - | The Elves are another of the oldest races of the world, and have remained aloof and disconnected from the other races due to their disproportionately long lives. Many Elves foresaw the incoming destruction of The Shattering and prepared themselves accordingly, | + | The Elves are another of the oldest races of the world, and have remained aloof and disconnected from the other races due to their disproportionately long lives. Many Elves foresaw the incoming destruction of The Shattering and prepared themselves accordingly, |
| + | Elves who have reached maturity and embraced their immortal heritage are known as **siorré** (eternal life in Sylvan). This is typically a special coming of age ritual, during which the Elf receives a distinct coloration to their hair, eyes, and sometimes even skin, which is reminiscent of the season in which they come of age. | ||
| ===== Gnomes ===== | ===== Gnomes ===== | ||
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| ===== Goblins ===== | ===== Goblins ===== | ||
| - | As with all cataclysmic events, Goblins simply rolled with it. The numerous caves and rifts torn into the land during | + | As with all cataclysmic events, Goblins simply rolled with it. The numerous caves and rifts torn into the land during The Shattering created many new suitable warrens for their foul nesting grounds. Goblins live to steal and burn, and it has never been easier to do so. They typically work with other deep-dweller races, such as the Ratfolk, to dig into Dwarven Vaults for looting, killing, eating, and burning. |
| + | Goblin blood is known as **Goboline** amongst Dwarf-kind, and it serves as an extremely flammable and potent fuel source. A goblin nursery is a valuable find for any Dwarvish surveying corp. | ||
| ===== Halflings ===== | ===== Halflings ===== | ||
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| ===== The Metal Men ===== | ===== The Metal Men ===== | ||
| - | Warforged are truly a relic of the past these days. Forged by the hands of Meracydian wizards during the First Age, a Warforged is now incredibly ancient and likely has replaced their body multiple times. None remain who know how to create, let alone maintain a Warforged, and they are often sought out for their sage knowledge of the past. They are highly respected by Elves, and providing patronage and care to a Warforged is seen as a noble and enviable position of status in Elven society. | + | Warforged are truly a relic of the past these days. Forged by the hands of Meracydian wizards during the First Age, a Warforged is now incredibly ancient and likely has replaced their body multiple times. None remain who know how to create, let alone maintain a Warforged, and they are often sought out for their sage knowledge of the past. They are highly respected by Elves, and providing patronage and care to a Warforged is seen as a noble and enviable position of status in Elven society, even though they are more like " |
| ===== The Dead ===== | ===== The Dead ===== | ||
| Revenants and their ilk are most at home within the darkness of The Blight and Hingashi proper. They walk freely amongst the lesser dead without interruption, | Revenants and their ilk are most at home within the darkness of The Blight and Hingashi proper. They walk freely amongst the lesser dead without interruption, | ||
