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| game_systems:settings:alvion:locations:the_blight [2024/09/28 23:10] – elfinlocks | game_systems:settings:alvion:locations:the_blight [2025/01/03 03:00] (current) – [Maj] elfinlocks | ||
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| ====== Alvion: The Blight ====== | ====== Alvion: The Blight ====== | ||
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| + | <WRAP center> | ||
| + | {{: | ||
| + | </ | ||
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| + | //Welcome to hell. Looks like a cloud of Maj is rolling in.// | ||
| + | |||
| + | ---- | ||
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| + | The Blight covers a large swath of Eastern Alvion, from Hingashi to Dragonfall Island (though the Maj drifts all over the place, often reaching as far as [[game_systems: | ||
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| + | ===== Maj ===== | ||
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| + | //It seeps into your bones it does - makes you sick. Affects mages the worst of them all. If you got Mana in you, that's a seedbed for Maj right there.// | ||
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| + | Maj is one of the great problems of the world, though far more natural in its ways than some of the other things roving about the world. Maj is a catchall term for a strange fog, which first emanated from The Sunken Wood around year 100 of the Third Age. Immediate exposure to Maj has some effects of its own: | ||
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| + | <WRAP column right 50%> | ||
| + | {{: | ||
| + | </ | ||
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| + | * Nausea | ||
| + | * Headache | ||
| + | * Loss or gain of Mana | ||
| + | * [[priority: | ||
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| + | Prolonged exposure (24+ hrs) leads to: | ||
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| + | * Loss of hair | ||
| + | * Loss of limbs | ||
| + | * Seizures | ||
| + | * [[chargen: | ||
| + | * [[priority: | ||
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| + | Protecting yourself from Maj is difficult but not impossible. Dwellers have found that the more Cold Iron you can fit around your body, the better off you'll be, though making a suit perfectly impenetrable seems to be beyond most craftsmen of these times. Magic is completely ineffective against Maj, if anything you'll make it worse. Never try to cure Maj sickness with magic... | ||
| + | |||
| + | ===== Sublocations ===== | ||
| * [[~: | * [[~: | ||
