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game_systems:settings:alvion:locations:the_blight:the_vault_of_zhunft [2025/01/03 22:03] – [The Spikes] elfinlocksgame_systems:settings:alvion:locations:the_blight:the_vault_of_zhunft [2025/01/18 03:34] (current) – [The Gut] elfinlocks
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 The Spikes are so-called due to the homes of this area being cheaply built establishments slotted into [[priority:magic:spells:tier3:stone_shape|Stone Shaped]] dwellings. Although this area is dangerous and ill-accommodating, at least it's a good place to go to find more unsavory merchandise or services. The Spikes are so-called due to the homes of this area being cheaply built establishments slotted into [[priority:magic:spells:tier3:stone_shape|Stone Shaped]] dwellings. Although this area is dangerous and ill-accommodating, at least it's a good place to go to find more unsavory merchandise or services.
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 +==== The Clinic ====
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 +{{:game_systems:settings:alvion:locations:the_blight:pasted:20250103-221515.jpeg}}
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 +It's easy to get hurt in the Spikes, and difficult when that happens. If you've lost an arm, you can be sure a local gang-doc would charge your leg for a shoddy prosthetic. However, there is one doctor that everyone goes to at some point - he is both the last resort and the best option. The Doc is an esoteric creature who speaks in an odd accent - nobody is sure what he or she even is. Are they a fey, a drow, some kind of robot? Nobody is sure, and nobody wants to find out. The Doc will fix you, but they always take their due - you never come back out of there the same as you were, for better or worse.
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 ==== The Gut ==== ==== The Gut ====
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 The Gut is little more than a hollowed out section of cave made into an amphitheater, but all the same it is the place to be for fighters, spectators, and gamblers of all kinds whenever the workday is done. Fights happen here daily, and attendance is free - all the money comes from selling refreshments and the house taking cuts of bets. The place is currently run by a human by the name of Hannigan Nash, often just called by his surname.  The Gut is little more than a hollowed out section of cave made into an amphitheater, but all the same it is the place to be for fighters, spectators, and gamblers of all kinds whenever the workday is done. Fights happen here daily, and attendance is free - all the money comes from selling refreshments and the house taking cuts of bets. The place is currently run by a human by the name of Hannigan Nash, often just called by his surname. 
  
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 +{{:game_systems:settings:alvion:locations:the_blight:pasted:20250118-032635.jpeg}}
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 === Hannigan Nash === === Hannigan Nash ===
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 Nash is a fight promoter in the Spikes and barely tolerates Tyka anymore. He tries to run a semi-legitimate bloodsport but Tyka is often too drunk or late to fight regularly. He has tried many times to sober her up and get her to be a legitimate contender… but it's all failed up till now. Any good intentions he has to her are for profit, he cares very little for her actual well being. Nash is a fight promoter in the Spikes and barely tolerates Tyka anymore. He tries to run a semi-legitimate bloodsport but Tyka is often too drunk or late to fight regularly. He has tried many times to sober her up and get her to be a legitimate contender… but it's all failed up till now. Any good intentions he has to her are for profit, he cares very little for her actual well being.
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 ==== Iron Garrison ==== ==== Iron Garrison ====
  
-==== King'Plaza ====+This solid stone garrison is partially built into the Hall of Kings in the upper levels of the Vault. Here, the finest armor and weaponry, along with the Dwarves who wield them, are located. Their presence here is primarily to keep the most important parts of the city safe - the nearby church and library, the Gem-Master'Halls, and the upper class dwellings. 
  
 +=== Thindur Greyhammer ===
 +
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 +{{:game_systems:settings:alvion:locations:the_blight:pasted:20250118-010444.jpeg}}
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 +This no-nonsense Dwarf is the current head of the Greyhammer house. His family has served as the captains of the guard for the Zhunft clan since the Third Age, and like his forebears Thindur is very proud of this fact. Thindur maintains an aura of strict business and authority at all times to avoid having his authority questioned or undermined, though he has a soft side for his two daughters (Rindi and Thersa), and sometimes privately meets with Rondo for a good smoke.
 +
 +Thindur's clan is named for the hammer, which he guards with his life. It is made of an unknown metal (Gorgonite) which legend says fell from the skies during the arrival of Telta in the First Age. 
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 +==== King's Plaza ====
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