User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
game_systems:settings:alvion:history:the_third_age [2024/09/22 19:27] – [Table] elfinlocksgame_systems:settings:alvion:history:the_third_age [2024/10/22 06:20] (current) – [Table] elfinlocks
Line 15: Line 15:
 | 44    | Ornril, the great Silver dragon, is slain in the West after a large battle. His corpse lands on what is now known as Dragonfall Island.                                                                                                                                                                                                                             | | 44    | Ornril, the great Silver dragon, is slain in the West after a large battle. His corpse lands on what is now known as Dragonfall Island.                                                                                                                                                                                                                             |
 | 61    | Valima, the great white dragon, takes up residence in the newly vacated North. Her travels across the ocean create Valima's causeway, which loyal dragonfolk follow on pilgrimages.                                                                                                                                                                                 | | 61    | Valima, the great white dragon, takes up residence in the newly vacated North. Her travels across the ocean create Valima's causeway, which loyal dragonfolk follow on pilgrimages.                                                                                                                                                                                 |
 +| 72    | The Great Walls of Hingashi are finished, sealing the city off from the rest of the world. The overlords of Hingashi begin systemically murdering magic-users, and actively destroy or seclude arcane knowledge.                                                                                                                                                    |
 +| 100   | A mysterious, lightly colored fog rolls out from the depths of the Sunken Wood, and begins to settle in the winds of the East. It comes to be known as Maj.                                                                                                                                                                                                         |
 +| 103   | Maj progressively worsens and seems to spread, almost like a living plant. Many Walkers are made during this time from exposure to it.                                                                                                                                                                                                                              |
 +| 130   | A cabal of Black Mages from the Giant's Halls helps to establish a town in the territory of the vampires, later known as Tarn. They work to use the chaotic nature of Maj for their own ends, and create methods of surviving within Maj-infested areas.                                                                                                            |
 +| 164   | A large army of Drow erupts from Goris, the great pit, and attacks the Giant's Halls, beginning an eight year war. Many Valimo are killed in this confrontation, though legends say Ragnar himself won the day on a particularly stormy 31st of Wintumber.                                                                                                          |
 +| 170   | Lizardmen followers of Valima form an uneasy trade alliance with the refugees of Tarn. The presence of the great wyrm helps to deter raids from Hingashi, though they remain a threat.                                                                                                                                                                              |
 +| 202   | Tiring of the reduced "harvests" from Tarn, the lords of Hingashi equip a vast army of Orcs from Blackstone keep. The Orcs nearly wipe out the town, but it is saved by Coronir, the leader of the Black Mages.                                                                                                                                                     |
 +| 250   | Priests of Luna and Solus petition to the Great Spirits through a ritual, and expel some of the Maj blight from the West. The site of this ritual is blessed and grows prosperous, and is given the name Saint's Garden.                                                                                                                                            |
 | 298   | The city of New Carthen is founded by a group of surviving Humans, with aid from Silverpoint.                                                                                                                                                                                                                                                                       | | 298   | The city of New Carthen is founded by a group of surviving Humans, with aid from Silverpoint.                                                                                                                                                                                                                                                                       |
 | 302   | In an effort to repel the undead and dragons swarming the world, a cabal of wizards bands together and conducts a ritual. However, it goes awry, and the spell is increased to such a degree of severity that all but the most impure creatures are completely annihilated in the area. To this day, mysterious angelic beings roam the area, known as The Purity.  | | 302   | In an effort to repel the undead and dragons swarming the world, a cabal of wizards bands together and conducts a ritual. However, it goes awry, and the spell is increased to such a degree of severity that all but the most impure creatures are completely annihilated in the area. To this day, mysterious angelic beings roam the area, known as The Purity.  |
 +| 325   | Infighting amongst the Human settlements due to the creation of the Purity leads to war between them. The bridge to Saint's Garden is destroyed, SilverPoint militarizes further and begins to attack the smaller settlements to create vassal states.                                                                                                              |
 +| 454   | The next generation of heroes begins their journey in the Vault of Zhunft.                                                                                                                                                                                                                                                                                          |