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| game_systems:settings:alvion:history:the_third_age [2024/09/22 19:13] – [Table] elfinlocks | game_systems:settings:alvion:history:the_third_age [2024/10/22 06:20] (current) – [Table] elfinlocks | ||
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| It is a dark age for the folk of Alvion. Many civilizations which once commanded the world have fallen, and the free people of the world are scattered, afraid, and downtrodden. Those lucky enough to have received shelter from the oncoming storms have remained in peaceful isolation, but it is unknown how long they have until the outside world comes knocking. | It is a dark age for the folk of Alvion. Many civilizations which once commanded the world have fallen, and the free people of the world are scattered, afraid, and downtrodden. Those lucky enough to have received shelter from the oncoming storms have remained in peaceful isolation, but it is unknown how long they have until the outside world comes knocking. | ||
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| ^ Year ^ Notable Event ^ | ^ Year ^ Notable Event ^ | ||
| | 1 | The Shattering splits Mt Erdenheim in two, forming Meneltarma and Verdrause. The volcanic eruption coats the world in darkness. A mysterious white mist, later known as the Angel' | | 1 | The Shattering splits Mt Erdenheim in two, forming Meneltarma and Verdrause. The volcanic eruption coats the world in darkness. A mysterious white mist, later known as the Angel' | ||
| + | | 2 | The Erdans are warned of the incoming apocalypse by Solus, and make their way to a newly risen island in the Southeast. They create Cordasolus, the Temple of the Sun, in his honor. The Phoenix now resides here. | | ||
| | 3 | Continual quakes from The Shattering cause a destabilization at the Great Rift, which causes an apocalyptic explosion from the Great Winder folding in upon itself. The negative energy would send a shockwave across the North, creating many undead. | | 3 | Continual quakes from The Shattering cause a destabilization at the Great Rift, which causes an apocalyptic explosion from the Great Winder folding in upon itself. The negative energy would send a shockwave across the North, creating many undead. | ||
| + | | 4 | The land beneath the Great Wood gives way to the quakes, and falls many leagues. It is believed that the Gnomes perished during this event. | ||
| | 5 | The darkness caused by Erdenheim' | | 5 | The darkness caused by Erdenheim' | ||
| | 10 | Dragons emerge once more, and begin to fight one another to claim the recently vacated territories. Their carnage causes irreparable magic radiation (known as Majs) to soak the land. | | | 10 | Dragons emerge once more, and begin to fight one another to claim the recently vacated territories. Their carnage causes irreparable magic radiation (known as Majs) to soak the land. | | ||
| + | | 25 | In the chaos of the war between dragons, the Hingashi family actively captures slaves and pillages from what few free settlements remain in the world. Few settlements survived, and those who did found their populace reduced greatly. This event was later known as the Sundering of Races. | ||
| + | | 33 | The fey emerge from above, and the shadow-dwellers emerge from below. Their planes begin to merge into the Material and become one, with the barriers broken. Their presence creates the Glittersea and the Black Sea, respectively. | ||
| + | | 37 | They fey locate a great magical tree in the center of the sunken wood, and bless it. The trees of the wood begin to grow to an incredible size, such that they reach back out of the abyss from which they fell. | | ||
| | 44 | Ornril, the great Silver dragon, is slain in the West after a large battle. His corpse lands on what is now known as Dragonfall Island. | | 44 | Ornril, the great Silver dragon, is slain in the West after a large battle. His corpse lands on what is now known as Dragonfall Island. | ||
| + | | 61 | Valima, the great white dragon, takes up residence in the newly vacated North. Her travels across the ocean create Valima' | ||
| + | | 72 | The Great Walls of Hingashi are finished, sealing the city off from the rest of the world. The overlords of Hingashi begin systemically murdering magic-users, | ||
| + | | 100 | A mysterious, lightly colored fog rolls out from the depths of the Sunken Wood, and begins to settle in the winds of the East. It comes to be known as Maj. | | ||
| + | | 103 | Maj progressively worsens and seems to spread, almost like a living plant. Many Walkers are made during this time from exposure to it. | | ||
| + | | 130 | A cabal of Black Mages from the Giant' | ||
| + | | 164 | A large army of Drow erupts from Goris, the great pit, and attacks the Giant' | ||
| + | | 170 | Lizardmen followers of Valima form an uneasy trade alliance with the refugees of Tarn. The presence of the great wyrm helps to deter raids from Hingashi, though they remain a threat. | ||
| + | | 202 | Tiring of the reduced " | ||
| + | | 250 | Priests of Luna and Solus petition to the Great Spirits through a ritual, and expel some of the Maj blight from the West. The site of this ritual is blessed and grows prosperous, and is given the name Saint' | ||
| + | | 298 | The city of New Carthen is founded by a group of surviving Humans, with aid from Silverpoint. | ||
| | 302 | In an effort to repel the undead and dragons swarming the world, a cabal of wizards bands together and conducts a ritual. However, it goes awry, and the spell is increased to such a degree of severity that all but the most impure creatures are completely annihilated in the area. To this day, mysterious angelic beings roam the area, known as The Purity. | | 302 | In an effort to repel the undead and dragons swarming the world, a cabal of wizards bands together and conducts a ritual. However, it goes awry, and the spell is increased to such a degree of severity that all but the most impure creatures are completely annihilated in the area. To this day, mysterious angelic beings roam the area, known as The Purity. | ||
| + | | 325 | Infighting amongst the Human settlements due to the creation of the Purity leads to war between them. The bridge to Saint' | ||
| + | | 454 | The next generation of heroes begins their journey in the Vault of Zhunft. | ||
