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game_systems:settings:alvion:history:the_first_age [2024/09/20 04:35] – [Table] elfinlocksgame_systems:settings:alvion:history:the_first_age [2024/09/20 20:24] (current) – [Table] elfinlocks
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 ====== The First Age ====== ====== The First Age ======
 +//In the dawn when time began to spin,  
 +The Dragons rose, firstborn within.  
 +From Bahamut, the Platinum Flame,  
 +The metallic kin of wisdom came. // 
 +
 +
 +//Gold and Silver, Bronze and Brass,  
 +Copper bright as ages passed.  
 +Their quest was light, the skies afar,  
 +Valhalla’s halls, a guiding star.//  
 +
 +
 +//Yet Tiamat, with many heads,  
 +Brought forth dragons where shadows tread.  
 +Red and Blue, Black, Green, and White,  
 +Not just for end, but balance in flight. // 
 +
 +
 +//They sought not ruin, nor final fall,  
 +But Ragnarok’s call to shape the All.  
 +Together, both broods danced and spun,  
 +Valhalla’s rise, Ragnarok’s run. // 
 +
 +
 +//In endless cycles, night and day,  
 +They wove the world from dawn to grey.//
 +
 +----
 +
  
 Not much is known of the first age, save for the tales which have become legend, and the sparse poems of the great deeds amongst the Elves and Men of that day. It is said that in the eldest of days, Tiamat and Bahamut danced amongst the stars, and from their dancing, the circle of life was brought forth. The beginning steps of their dance would come to be known as Valhalla, and the end as Ragnarok, with the events of all history taking place in the dancing between. None know when Ragnarok may be - some say each age is a dance of its own. Not much is known of the first age, save for the tales which have become legend, and the sparse poems of the great deeds amongst the Elves and Men of that day. It is said that in the eldest of days, Tiamat and Bahamut danced amongst the stars, and from their dancing, the circle of life was brought forth. The beginning steps of their dance would come to be known as Valhalla, and the end as Ragnarok, with the events of all history taking place in the dancing between. None know when Ragnarok may be - some say each age is a dance of its own.
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 | 10    | The Fey take an interest in the Material world, and bring trees and flowers to green the world. Siobhan, Great Spirit of the forest, brings her children the Elves and Gnomes.                                                                                                          | | 10    | The Fey take an interest in the Material world, and bring trees and flowers to green the world. Siobhan, Great Spirit of the forest, brings her children the Elves and Gnomes.                                                                                                          |
 | 110   | Telta, Great Spirit of the caves, brings his children from the Deep, and the great underground comes with him. Dwarves arrive in Alvion.                                                                                                                                                | | 110   | Telta, Great Spirit of the caves, brings his children from the Deep, and the great underground comes with him. Dwarves arrive in Alvion.                                                                                                                                                |
-| 200   | In their pride, the Dragons begin to teach lesser races how to cast magic, in exchange for tribute                                                                                                                                                                                    |+| 110   | The Deep brings the Shadows with it - foul beasts from the depths of reality may now reach the Material world.                                                                                                                                                                          | 
 +| 120   | The Dwarves find and befriend Ruina, the Great Spirit of Fire, and it promises to never let its flames harm the Dwarves and their children for their great respect and honor.                                                                                                           | 
 +| 130   | The Dwarves share their natural aptitude for the mastery of fire and smithing of metals with the other races, though they remain the masters of such crafts.                                                                                                                            | 
 +| 200   | In their pride and jealousy of the Dwarves, the Dragons imaprt the knowledge of magic to the lesser races.                                                                                                                                                                              | 
 +| 250   | Elves begin to master magic and use it to create art. The experiments of Gnomes leads to new forms of practicing magic.                                                                                                                                                                 |
 | 300   | Magic begins to seep into the world from its frequent usage. Strange creatures begin to grow from wild energy left unchecked and mismanaged. The Planekin are believed to have been created around this time.                                                                           | | 300   | Magic begins to seep into the world from its frequent usage. Strange creatures begin to grow from wild energy left unchecked and mismanaged. The Planekin are believed to have been created around this time.                                                                           |
 +| 500   | Siobhan seeks to protect the wild animals of her forests with guardians, and brings animals and plants to life, creating the likes of Treants and Beastfolk.                                                                                                                            |
 +| 750   | The Dwarven clans band together to form a mighty stronghold under the tallest mountain in the land, and they name it Erdenheim.                                                                                                                                                         |
 | 1000  | Cydan, the Great Spirit of the sea, rises from the waves and sets food on an island. The foam surrounding him falls off and becomes the first Humans. This holy island was later known as Meracydia (rough translation to modern common from the Ancient Draconic for "Cydan's Land").  | | 1000  | Cydan, the Great Spirit of the sea, rises from the waves and sets food on an island. The foam surrounding him falls off and becomes the first Humans. This holy island was later known as Meracydia (rough translation to modern common from the Ancient Draconic for "Cydan's Land").  |
 | 1050  | The Humans of Meracydia progress rapidly, and take an interest in scientific pursuits. To this day, scientific methodologies are attributed to Meracydia.                                                                                                                               | | 1050  | The Humans of Meracydia progress rapidly, and take an interest in scientific pursuits. To this day, scientific methodologies are attributed to Meracydia.                                                                                                                               |
 +| 1100  | It is believed that intermingling between Dragons and Meracydians led to the common ancestor of the Lizardfolk, Kobolds, and DragonBorn during this time.                                                                                                                               |
 | 1150  | Meracydians discover alchemy.                                                                                                                                                                                                                                                           | | 1150  | Meracydians discover alchemy.                                                                                                                                                                                                                                                           |
 | 1400  | The Meracydians discover the Fatestone, a mysterious relic buried in the ancient caverns of their island.                                                                                                                                                                               | | 1400  | The Meracydians discover the Fatestone, a mysterious relic buried in the ancient caverns of their island.                                                                                                                                                                               |
 | 1462  | The Last War begins between the followers of Bahamut and Tiamat, each seeking to prevent or to further Ragnarok.                                                                                                                                                                        | | 1462  | The Last War begins between the followers of Bahamut and Tiamat, each seeking to prevent or to further Ragnarok.                                                                                                                                                                        |
 +| 1500  | A contingent of Meracydians flee the perils of the Last War, and establish a home in the Southeast of mainland Alvion, which they name Erdan in honor of their leader. They make contact with Ruina, and begin to worship it for its divine protection.                                 |
 +| 1525  | A coalition of Meracydians attack the Erdans, seeing them as traitorous to both sides of the War. Ruina defends them successfully, but is gravely injured in the process. Bahamut takes pity on Ruina and imbues them with the flame of Valhalla, allowing the spirit eternal rebirth.  |
 | 1550  | The Meracydians create the Warforged to assist the war effort.                                                                                                                                                                                                                          | | 1550  | The Meracydians create the Warforged to assist the war effort.                                                                                                                                                                                                                          |
 | 1605  | A coalition of Wizards forms, seeking to end the war. They name themselves the Pax Arcanum.                                                                                                                                                                                             | | 1605  | A coalition of Wizards forms, seeking to end the war. They name themselves the Pax Arcanum.                                                                                                                                                                                             |
 | 1607  | The Last War ends with the use of the Fatestone, which wipes out most Dragons and Meracydians alike.                                                                                                                                                                                    | | 1607  | The Last War ends with the use of the Fatestone, which wipes out most Dragons and Meracydians alike.                                                                                                                                                                                    |