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| game_systems:settings:alvion:deities [2024/09/20 04:34] – elfinlocks | game_systems:settings:alvion:deities [2025/01/27 16:42] (current) – [Atlach-Nacha] elfinlocks | ||
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| ===== Tiamat - The Mother of Ending ===== | ===== Tiamat - The Mother of Ending ===== | ||
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| ===== The Spirits ===== | ===== The Spirits ===== | ||
| - | ==== Solus ==== | + | Spirits are powerful divine beings who possess a limited presence upon the Material Plane, typically one within their purview. There are both Great Spirits, listed below, as well as lesser spirits which occupy more niche positions in the cosmology of the world. Typically, the weaker and more niche a spirit' |
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| + | ==== The Celestial Twins: | ||
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| + | Long ago, the celestial spirits' | ||
| - | ==== Luna ==== | + | After the reawakening of magic and the dissolution of the Pax Arcanum, Solus and Luna entered a mutually assured pact in the interests of protecting the material plane from threats from the outer planes. In doing so, they took up the mantle of celestial spirits, and now act as the two most powerful amongst their kind. |
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| + | **Solus** is one of the Celestial Twins, opposite his counterpart Luna, and serves Tiamat. Solus is headstrong and deterministic, | ||
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| + | **Luna** is the celestial spirit of the Moon, and serves Bahamut. She is known for being somewhat melancholy, and cares deeply for the state of natural things in the world, which causes her to have a close relationship with Siobhan. Luna is known for her foresight, and often inspires artistic types. Sometimes, sharp eyed stargazers note a [[game_systems: | ||
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| ==== Telta ==== | ==== Telta ==== | ||
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| + | Telta is the Great Spirit of the Underground. When Telta first arrived, its said the sheer bedrock beneath the soil fell away, and revealed untold miles of caves and glittering wonders beneath the earth, and mountains sprung wherever Dwarves emerged. Mithril is commonly associated with Telta, as it is believed deposits of the ore formed in the placed from which Telta passed through on her journey to the surface. | ||
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| ==== Siobhan ==== | ==== Siobhan ==== | ||
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| + | Siobhan is the Great Spirit of the Earth - the Natural world, as it is called. Siobhan' | ||
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| + | Siobhan is closely associated to the Fey, and some believe that she is a sort of Fairy Queen herself, with a distinct Seelie and Unseelie side to go with it. | ||
| ==== Cydan ==== | ==== Cydan ==== | ||
| + | Cydan (Key-dan) is the Great Spirit of the Waters. Its said that when he emerged and the waters came out of the deep to form lakes and oceans, a great landmass composed of treasures from the depths came with him, providing a kingly promenade upon which he strode. This landmass would come to be known as Meracydia, the lost island of the Humans. | ||
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| + | As the Spirit of Waters, Cydan presides over every aspect thereof - he is acknowledged by any creature that dares tread near his realm, and he is known to be slow to anger but wrathful beyond the measure of Solus when so inclined. The Humans supposedly formed from the frothing waters around his feet when he first appeared, and all Humans are thus descended from these Meracydian ancestors. Legends say that in the First Age, Cydan ruled over the Humans of Meracydia, and even sired children into a royal line. Such Humans are notably stronger and longer-lived than others, with lifespans comparable to Dwarves. It is believed that this line was lost with the fall of Carthen. | ||
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| + | ==== Pazuzu ==== | ||
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| + | Pazuzu was the Great Spirit of the Sky. For many centuries, Pazuzu was the most active of the Great Spirits, and actively manifested himself amongst the flying islands of Tir. Over time, his presence diminished, to the point which by the time of the Shattering, he was mysteriously slain. Such an event had never taken place before, and the world itself quaked in mourning of his passing, leading to the severing of Mt. Erdenheim. | ||
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| + | As a result of Pazuzu' | ||
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| + | ===== The Guardians ===== | ||
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| + | Often mistaken for Great Spirits themselves, the Guardians are elemental creatures which represent the four basic elements of Fire, Earth, Air, and Water. They are quite powerful in of themselves, and often attract small cult followings depending upon how active they are within the world at a particular time. | ||
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| + | ==== The Phoenix ==== | ||
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| + | The Phoenix is the Guardian of Fire, and is known for its love of mortals and willingness to participate in the world. | ||
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| + | ==== The Mammoth ==== | ||
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| + | The Mammoth is the Guardian of Earth, and is reclusive and isolationist. It is known for its wisdom and eternal patience, and will often work with those who put in the effort to seek it out. | ||
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| + | ==== The Whale ==== | ||
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| + | The Whale is the Guardian of Air, and tends to be a fiercely territorial creature. In the elder days, it patrolled the skies of Tir, protecting the people who it saw as its own. Since the death of Pazuzu, the Whale fell into a great despair, and to this day the winds do not blow at more than a whisper throughout Alvion. None are sure if the Whale still lives at all. | ||
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| + | ==== The Serpent ==== | ||
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| + | The Serpent was formerly a creature of extreme mythology and legend, as it would reside in the deepest places of the world, which not even the Dwarves had reached. In the quakes of The Shattering, and the subsequent pollution of the ocean by the colliding of realms, the Serpent was driven into a mad frenzy, and sweeps through the seas of its former home in a ceaseless rage. Not even the dragons contest the territory of this beast, and its presence has kept boats close to shore for centuries. | ||
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| + | ===== Other Notable Spirits ===== | ||
| + | ==== Atlach-Nacha ==== | ||
| + | The Mother Weaver, also known as the Great Spirit of Spiders, is revered by the Drow. She exemplifies everything which the Drow value - trickery, guile, intelligence, | ||
