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game_systems:movement_and_exploration [2026/02/27 03:53] – [Overland Travel Modifiers] vondorgame_systems:movement_and_exploration [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks
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 ==== Overland Movement ====  ==== Overland Movement ==== 
-Characters are assumed to be able to maintain a steady pace of 3 MPH while traveling. Characters can easily travel 8 hours a day as well, however if they are Well Fed and have been well rested, they can travel 15 hours in a single day.+Characters are assumed to be able to maintain a steady pace of 3 MPH while traveling. Characters can easily travel 8 hours a day as well, however if they are Well Fed and have been well rested, they can travel 12 hours in a single day.
  
 If they have a mount this speed is doubled. If they have a mount this speed is doubled.
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 ===Trailblazing=== ===Trailblazing===
-At the start of each trip a character may a roll a Knowledge (Geography) DC-10 in order to reduce terrain type modifier by 10%, each 10 this exceed by increase the reduction by an additional 10%. This involves using a characters knowledge of the area to avoid delays.+At the start of each trip a character may a roll a [[priority:skills:knowledge|Knowledge]] (Geography) DC-10 in order to reduce terrain type modifier by 10%, each 10 this exceed by increase the reduction by an additional 10%. This involves using a characters knowledge of the area to avoid delays.
  
-During a travel, a character can also roll a Survival DC-15 to reduce the Path and Weather Type modifier down by 10% and then for each 5 over an additional 10%, to a minimum of zero. +During a travel, a character can also roll a [[priority:skills:survival|Survival]] DC-15 to reduce the Path and Weather Type modifier down by 10% and then for each 5 over an additional 10%, to a minimum of zero. 
  
 ====Travel In Cities====  ====Travel In Cities====