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game_systems:movement_and_exploration [2026/02/27 03:52] – [Overland Movement] vondorgame_systems:movement_and_exploration [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks
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 ==== Overland Movement ====  ==== Overland Movement ==== 
-Characters are assumed to be able to maintain a steady pace of 3 MPH while traveling. Characters can easily travel 8 hours a day as well, however if they are Well Fed and have been well rested, they can travel 15 hours in a single day.+Characters are assumed to be able to maintain a steady pace of 3 MPH while traveling. Characters can easily travel 8 hours a day as well, however if they are Well Fed and have been well rested, they can travel 12 hours in a single day.
  
 If they have a mount this speed is doubled. If they have a mount this speed is doubled.
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 <WRAP center round info 60%> <WRAP center round info 60%>
-An Example of travel is as follows. The party has an average move speed of 30ft and travel 100 miles through an Uncharted Calm Badlands. They travel at 3.41 Mph so the base travel time is 29.32 hours. Calculated by dividing number of miles by mph. This time is then multiplied by 80% thanks to the modifiers for a total needed time of around 52 hours+An Example of travel is as follows. The party travels 100 miles through an Uncharted Calm Badlands. They travel at 3 Mph so the base travel time is 33 hours. Calculated by dividing number of miles by mph. This time is then multiplied by 80% thanks to the modifiers for a total needed time of around 59 hours
 </WRAP> </WRAP>
 ===Type=== ===Type===
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 ===Trailblazing=== ===Trailblazing===
-At the start of each trip a character may a roll a Knowledge (Geography) DC-10 in order to reduce terrain type modifier by 10%, each 10 this exceed by increase the reduction by an additional 10%. This involves using a characters knowledge of the area to avoid delays.+At the start of each trip a character may a roll a [[priority:skills:knowledge|Knowledge]] (Geography) DC-10 in order to reduce terrain type modifier by 10%, each 10 this exceed by increase the reduction by an additional 10%. This involves using a characters knowledge of the area to avoid delays.
  
-During a travel, a character can also roll a Survival DC-15 to reduce the Path and Weather Type modifier down by 10% and then for each 5 over an additional 10%, to a minimum of zero. +During a travel, a character can also roll a [[priority:skills:survival|Survival]] DC-15 to reduce the Path and Weather Type modifier down by 10% and then for each 5 over an additional 10%, to a minimum of zero. 
  
 ====Travel In Cities====  ====Travel In Cities====