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| game_systems:movement_and_exploration [2026/02/27 03:52] – [Overland Movement] vondor | game_systems:movement_and_exploration [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks | ||
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| ==== Overland Movement ==== | ==== Overland Movement ==== | ||
| - | Characters are assumed to be able to maintain a steady pace of 3 MPH while traveling. Characters can easily travel 8 hours a day as well, however if they are Well Fed and have been well rested, they can travel | + | Characters are assumed to be able to maintain a steady pace of 3 MPH while traveling. Characters can easily travel 8 hours a day as well, however if they are Well Fed and have been well rested, they can travel |
| If they have a mount this speed is doubled. | If they have a mount this speed is doubled. | ||
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| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| - | An Example of travel is as follows. The party has an average move speed of 30ft and travel | + | An Example of travel is as follows. The party travels |
| </ | </ | ||
| ===Type=== | ===Type=== | ||
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| ===Trailblazing=== | ===Trailblazing=== | ||
| - | At the start of each trip a character may a roll a Knowledge (Geography) DC-10 in order to reduce terrain type modifier by 10%, each 10 this exceed by increase the reduction by an additional 10%. This involves using a characters knowledge of the area to avoid delays. | + | At the start of each trip a character may a roll a [[priority: |
| - | During a travel, a character can also roll a Survival DC-15 to reduce the Path and Weather Type modifier down by 10% and then for each 5 over an additional 10%, to a minimum of zero. | + | During a travel, a character can also roll a [[priority: |
| ====Travel In Cities==== | ====Travel In Cities==== | ||
