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| game_systems:movement_and_exploration [2026/02/27 03:50] – [Base Movement vs Enhanced Movement] vondor | game_systems:movement_and_exploration [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks | ||
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| ==== Overland Movement ==== | ==== Overland Movement ==== | ||
| + | Characters are assumed to be able to maintain a steady pace of 3 MPH while traveling. Characters can easily travel 8 hours a day as well, however if they are Well Fed and have been well rested, they can travel 12 hours in a single day. | ||
| + | If they have a mount this speed is doubled. | ||
| ====Overland Travel Modifiers==== | ====Overland Travel Modifiers==== | ||
| Terrain, Paths and Weather all have a massive impact on travel times. There can be more than one type of terrain or weather in any one area, if so add the modifiers together. An Uncharted Forested Hills would have a travel modifier of 120%, and in addition it could be light Rain and Light fog for another 30% for a total modifier of 150% | Terrain, Paths and Weather all have a massive impact on travel times. There can be more than one type of terrain or weather in any one area, if so add the modifiers together. An Uncharted Forested Hills would have a travel modifier of 120%, and in addition it could be light Rain and Light fog for another 30% for a total modifier of 150% | ||
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| - | An Example of travel is as follows. The party has an average move speed of 30ft and travel | + | An Example of travel is as follows. The party travels |
| </ | </ | ||
| ===Type=== | ===Type=== | ||
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| ===Trailblazing=== | ===Trailblazing=== | ||
| - | At the start of each trip a character may a roll a Knowledge (Geography) DC-10 in order to reduce terrain type modifier by 10%, each 10 this exceed by increase the reduction by an additional 10%. This involves using a characters knowledge of the area to avoid delays. | + | At the start of each trip a character may a roll a [[priority: |
| - | During a travel, a character can also roll a Survival DC-15 to reduce the Path and Weather Type modifier down by 10% and then for each 5 over an additional 10%, to a minimum of zero. | + | During a travel, a character can also roll a [[priority: |
| ====Travel In Cities==== | ====Travel In Cities==== | ||
