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game_systems:movement_and_exploration [2025/12/07 22:42] – [Overland Travel Modifiers] vondorgame_systems:movement_and_exploration [2025/12/08 02:58] (current) – [Table] vondor
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 | Forests        | 20%        | | Forests        | 20%        |
 | Jungle         | 100%       | | Jungle         | 100%       |
-| Marshes        | 100%       |+| Marshes        | 200%       |
  
 ===Paths=== ===Paths===
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 ====Travel In Cities====  ====Travel In Cities==== 
 +Travel inside of large cities or other urban centers is simplified, as distance is often less relevant then city layout and the amounts of crowds. 
 +
 +There are three categories of destination in a city, times are based on a standard 30ft move speed:
 +  * Far Away, takes around an hour to reach
 +  * Middle, normally 15-30 minutes away
 +  * Close, around 5 minutes away or less 
 +
 +These times can be modified based on city congestion or complexity of streets
 +  * Empty, Standard time
 +  * Busy/Complex, Double travel time
 +  * Congested/labyrinthine, triple travel time
 +
 +Knowledge (Local) can be used to cut down on travel times or remove modifiers, typically set at DC-20.
 +
 +====Points of Interest and Random Encounters==== 
 +