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| game_systems:movement_and_exploration [2025/12/07 22:42] – [Overland Travel Modifiers] vondor | game_systems:movement_and_exploration [2025/12/08 02:58] (current) – [Table] vondor | ||
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| | Forests | | Forests | ||
| | Jungle | | Jungle | ||
| - | | Marshes | + | | Marshes |
| ===Paths=== | ===Paths=== | ||
| Line 77: | Line 77: | ||
| ====Travel In Cities==== | ====Travel In Cities==== | ||
| + | Travel inside of large cities or other urban centers is simplified, as distance is often less relevant then city layout and the amounts of crowds. | ||
| + | |||
| + | There are three categories of destination in a city, times are based on a standard 30ft move speed: | ||
| + | * Far Away, takes around an hour to reach | ||
| + | * Middle, normally 15-30 minutes away | ||
| + | * Close, around 5 minutes away or less | ||
| + | |||
| + | These times can be modified based on city congestion or complexity of streets | ||
| + | * Empty, Standard time | ||
| + | * Busy/ | ||
| + | * Congested/ | ||
| + | |||
| + | Knowledge (Local) can be used to cut down on travel times or remove modifiers, typically set at DC-20. | ||
| + | |||
| + | ====Points of Interest and Random Encounters==== | ||
| + | |||
