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| game_systems:movement_and_exploration [2025/12/07 22:22] – [Table] vondor | game_systems:movement_and_exploration [2025/12/08 02:58] (current) – [Table] vondor | ||
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| ====Overland Travel Modifiers==== | ====Overland Travel Modifiers==== | ||
| - | Terrain, Paths and Weather all have a massive impact on travel times. There can be more than one type of terrain or weather in any one area, if so add the modifiers together. An Uncharted Forested Hills would have a travel modifier of 120%, and in addition it could be light Rain and Light fog for another 30% for a total modifier of 150% | + | Terrain, Paths and Weather all have a massive impact on travel times. There can be more than one type of terrain or weather in any one area, if so add the modifiers together. An Uncharted Forested Hills would have a travel modifier of 120%, and in addition it could be light Rain and Light fog for another 30% for a total modifier of 150% |
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| + | <WRAP center round info 60%> | ||
| + | An Example of travel is as follows. The party has an average move speed of 30ft and travel 100 miles through an Uncharted Calm Badlands. They travel at 3.41 Mph so the base travel time is 29.32 hours. Calculated by dividing number of miles by mph. This time is then multiplied by 80% thanks to the modifiers for a total needed time of around 52 hours | ||
| + | </ | ||
| ===Type=== | ===Type=== | ||
| Line 41: | Line 45: | ||
| | Forests | | Forests | ||
| | Jungle | | Jungle | ||
| - | | Marshes | + | | Marshes |
| ===Paths=== | ===Paths=== | ||
| Line 68: | Line 72: | ||
| ===Trailblazing=== | ===Trailblazing=== | ||
| - | At the start of each day a character may a roll a Knowledge (Geography) DC-10 in order to reduce terrain type modifier by 10%, each 10 this exceed by increase the reduction by an additional 10%. This involves using a characters knowledge of the area to avoid delays. | + | At the start of each trip a character may a roll a Knowledge (Geography) DC-10 in order to reduce terrain type modifier by 10%, each 10 this exceed by increase the reduction by an additional 10%. This involves using a characters knowledge of the area to avoid delays. |
| During a travel, a character can also roll a Survival DC-15 to reduce the Path and Weather Type modifier down by 10% and then for each 5 over an additional 10%, to a minimum of zero. | During a travel, a character can also roll a Survival DC-15 to reduce the Path and Weather Type modifier down by 10% and then for each 5 over an additional 10%, to a minimum of zero. | ||
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| + | ====Travel In Cities==== | ||
| + | Travel inside of large cities or other urban centers is simplified, as distance is often less relevant then city layout and the amounts of crowds. | ||
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| + | There are three categories of destination in a city, times are based on a standard 30ft move speed: | ||
| + | * Far Away, takes around an hour to reach | ||
| + | * Middle, normally 15-30 minutes away | ||
| + | * Close, around 5 minutes away or less | ||
| + | |||
| + | These times can be modified based on city congestion or complexity of streets | ||
| + | * Empty, Standard time | ||
| + | * Busy/ | ||
| + | * Congested/ | ||
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| + | Knowledge (Local) can be used to cut down on travel times or remove modifiers, typically set at DC-20. | ||
| + | |||
| + | ====Points of Interest and Random Encounters==== | ||
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