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| game_systems:movement_and_exploration [2025/12/07 22:16] – [Overland Travel Modifiers] vondor | game_systems:movement_and_exploration [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks | ||
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| ====Base Movement vs Enhanced Movement==== | ====Base Movement vs Enhanced Movement==== | ||
| - | ====Move Speed to Miles per Hour==== | ||
| - | {{tablelayout? | ||
| - | ^ Character Speed ^ MPH ^ | ||
| - | | 20 ft | 2.27 | | ||
| - | | 30 ft | 3.41 | | ||
| - | | 40 ft | 4.55 | | ||
| - | | 50 ft | 5.68 | | ||
| - | | 60 ft | 6.82 | | ||
| - | | 70 ft | 7.95 | | ||
| - | | 80 ft | 9.09 | | ||
| - | | 90 ft | 10.23 | | ||
| - | | 100 ft | 11.36 | | ||
| - | | 110 ft | 12.5 | | ||
| - | | 120 ft | 13.64 | | ||
| When traveling over long distances it can be easier to use a characters movement in MPH. This assumes the character is moving at a steady pace on level, unobstructed ground | When traveling over long distances it can be easier to use a characters movement in MPH. This assumes the character is moving at a steady pace on level, unobstructed ground | ||
| + | ==== Overland Movement ==== | ||
| + | Characters are assumed to be able to maintain a steady pace of 3 MPH while traveling. Characters can easily travel 8 hours a day as well, however if they are Well Fed and have been well rested, they can travel 12 hours in a single day. | ||
| + | |||
| + | If they have a mount this speed is doubled. | ||
| ====Overland Travel Modifiers==== | ====Overland Travel Modifiers==== | ||
| - | Terrain, Paths and Weather all have a massive impact on travel times. There can be more than one type of terrain in any one area, if so ad the modifiers together. An Uncharted Forested Hills would have a travel modifier of 120% | + | Terrain, Paths and Weather all have a massive impact on travel times. There can be more than one type of terrain |
| + | |||
| + | <WRAP center round info 60%> | ||
| + | An Example of travel is as follows. The party travels 100 miles through an Uncharted Calm Badlands. They travel at 3 Mph so the base travel time is 33 hours. Calculated by dividing number of miles by mph. This time is then multiplied by 80% thanks to the modifiers for a total needed time of around 59 hours | ||
| + | </ | ||
| ===Type=== | ===Type=== | ||
| Line 41: | Line 35: | ||
| | Forests | | Forests | ||
| | Jungle | | Jungle | ||
| - | | Marshes | + | | Marshes |
| ===Paths=== | ===Paths=== | ||
| Line 63: | Line 57: | ||
| | Heavy Fog | 50% | | | Heavy Fog | 50% | | ||
| | Light Snow | 20% | | | Light Snow | 20% | | ||
| - | | Heavy Snow | 50 | + | | Heavy Snow | 50% |
| | Blizzard | | Blizzard | ||
| | Snowcover | | Snowcover | ||
| ===Trailblazing=== | ===Trailblazing=== | ||
| - | At the start of each day a character may a roll a Knowledge (Geography) DC-10 in order to reduce terrain type modifier by 10%, each 10 this exceded | + | At the start of each trip a character may a roll a [[priority: |
| + | |||
| + | During a travel, a character can also roll a [[priority: | ||
| + | |||
| + | ====Travel In Cities==== | ||
| + | Travel inside of large cities or other urban centers is simplified, as distance is often less relevant then city layout and the amounts of crowds. | ||
| + | |||
| + | There are three categories of destination in a city, times are based on a standard 30ft move speed: | ||
| + | * Far Away, takes around an hour to reach | ||
| + | * Middle, normally 15-30 minutes away | ||
| + | * Close, around 5 minutes away or less | ||
| + | |||
| + | These times can be modified based on city congestion or complexity of streets | ||
| + | * Empty, Standard time | ||
| + | * Busy/ | ||
| + | * Congested/ | ||
| + | |||
| + | Knowledge (Local) can be used to cut down on travel times or remove modifiers, typically set at DC-20. | ||
| + | |||
| + | ====Points of Interest and Random Encounters==== | ||
| - | During a travel, a character can also roll a Survival DC-15 to reduce the Path and Weather Type modifier down by 10% and then for each 5 over an additional 10%, to a minimum of zero. | ||
