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| game_systems:movement_and_exploration [2025/12/07 22:09] – [Table] vondor | game_systems:movement_and_exploration [2025/12/08 02:58] (current) – [Table] vondor | ||
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| When traveling over long distances it can be easier to use a characters movement in MPH. This assumes the character is moving at a steady pace on level, unobstructed ground | When traveling over long distances it can be easier to use a characters movement in MPH. This assumes the character is moving at a steady pace on level, unobstructed ground | ||
| - | ====Terrain==== | + | ====Overland Travel Modifiers==== |
| - | Terrain | + | Terrain, Paths and Weather all have a massive impact on travel times. There can be more than one type of terrain |
| + | |||
| + | <WRAP center round info 60%> | ||
| + | An Example of travel is as follows. The party has an average move speed of 30ft and travel 100 miles through an Uncharted Calm Badlands. They travel at 3.41 Mph so the base travel time is 29.32 hours. Calculated by dividing number of miles by mph. This time is then multiplied by 80% thanks to the modifiers for a total needed time of around 52 hours | ||
| + | </ | ||
| ===Type=== | ===Type=== | ||
| Line 41: | Line 45: | ||
| | Forests | | Forests | ||
| | Jungle | | Jungle | ||
| - | | Marshes | + | | Marshes |
| ===Paths=== | ===Paths=== | ||
| Line 51: | Line 55: | ||
| | Maintained Roads | 0% | | | Maintained Roads | 0% | | ||
| | Paved Roads | -10% | | | Paved Roads | -10% | | ||
| + | |||
| + | ===Weather=== | ||
| + | |||
| + | ^ Weather Type ^ Modifier | ||
| + | | Calm | 0% | | ||
| + | | Windy | 0% | | ||
| + | | Light Rain | 10% | | ||
| + | | Heavy Rain | 30% | | ||
| + | | Storm | 50% | | ||
| + | | Light Fog | 20% | | ||
| + | | Heavy Fog | 50% | | ||
| + | | Light Snow | 20% | | ||
| + | | Heavy Snow | 50% | | ||
| + | | Blizzard | ||
| + | | Snowcover | ||
| ===Trailblazing=== | ===Trailblazing=== | ||
| - | At the start of each day a character may a roll a Knowledge (Geography) DC-20/30 in order to reduce terrain type modifier by 10%/20%. This involves using a characters knowledge of the area to avoid delays. | + | At the start of each trip a character may a roll a Knowledge (Geography) DC-10 in order to reduce terrain type modifier by 10%, each 10 this exceed by increase the reduction by an additional 10%. This involves using a characters knowledge of the area to avoid delays. |
| + | |||
| + | During a travel, a character can also roll a Survival DC-15 to reduce the Path and Weather Type modifier down by 10% and then for each 5 over an additional 10%, to a minimum of zero. | ||
| + | |||
| + | ====Travel In Cities==== | ||
| + | Travel inside of large cities or other urban centers is simplified, as distance is often less relevant then city layout and the amounts of crowds. | ||
| + | |||
| + | There are three categories of destination in a city, times are based on a standard 30ft move speed: | ||
| + | * Far Away, takes around an hour to reach | ||
| + | * Middle, normally 15-30 minutes away | ||
| + | * Close, around 5 minutes away or less | ||
| + | |||
| + | These times can be modified based on city congestion or complexity of streets | ||
| + | * Empty, Standard time | ||
| + | * Busy/ | ||
| + | * Congested/ | ||
| + | |||
| + | Knowledge (Local) can be used to cut down on travel times or remove modifiers, typically set at DC-20. | ||
| + | |||
| + | ====Points of Interest and Random Encounters==== | ||
| - | During a travel, a character can also roll a Survival DC-15 to reduce the Path Type modifier down by 10% and then for each 5 over an additional 10%, to a minimum of zero. | ||
