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game_systems:lifestyle [2025/01/03 05:47] reongame_systems:lifestyle [2025/01/04 01:11] (current) – [Lifestyle Costs] reon
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 Lifestyles are either paid out daily in silver or earned through working. A normal workday is considered 8 hours and depending on the characters bonus to relevant skill (Profession, Craft, Perform, etc), they will be able to sustain a higher lifestyle. Not all settlements or regions can support all lifestyles from all trades. Most lifestyles can be sustained long term by working 40 hours a week, meaning you do not have to work on a daily basis. Lifestyles are either paid out daily in silver or earned through working. A normal workday is considered 8 hours and depending on the characters bonus to relevant skill (Profession, Craft, Perform, etc), they will be able to sustain a higher lifestyle. Not all settlements or regions can support all lifestyles from all trades. Most lifestyles can be sustained long term by working 40 hours a week, meaning you do not have to work on a daily basis.
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 +Here are some preset Lifestyles. Picking a preset generally allows for some small discounts to the total price. After a month of living somewhere the GM may allow you to move a single category up or down paying for the new price. Speak with your GM if you keep the discount or not after the change. Changing more then one category by one degree up or down generally requires moving.
  
 **Beggar:** Free! No need to work if you aren't buying anything **Beggar:** Free! No need to work if you aren't buying anything
  
-**Vagrant:** (32 Lifestyle Points/Month) Meager Food, Sketchy, Central, A Room. Generally represents staying long term and an inn, hostel or renting a room from a local.+**Vagrant:** (28 Lifestyle Points/Month) Meager Food, Sketchy, Central, A Room. Generally represents staying long term and an inn, hostel or renting a room from a local.
  
-**Peasant:** (43 Lifestyle Points/Month) Enough Food, Neutral, Far Away, Small. This is what the average farmer pays for living such a luxurious life!+**Peasant:** (35 Lifestyle Points/Month) Enough Food, Neutral, Far Away, Small. This is what the average farmer pays for living such a luxurious life!
  
-**Worker:** (63 Lifestyle Points) Enough Food, Neutral, Central, Small. An average worker who lives near the docks or other industrial plazas (And works there too, how fun!)+**Worker:** (55 Lifestyle Points) Enough Food, Neutral, Central, Small. An average worker who lives near the docks or other industrial plazas (And works there too, how fun!)
  
-**Tradesman:** (93 Lifestyle Points) Enough Food, Safe, Central, Small. A tradesmen knows the value of his wares is worth protecting. Never miss protection payments though...+**Tradesman:** (110 Lifestyle Points) Well-Fed, Safe, Central, Medium. A tradesmen knows the value of his wares is worth protecting. Never miss protection payments though...
  
-**Gentry:** (251 Lifestyle Points) Abundant Food, Safe, Middle, Huge, 1 Staff. Living like this is reserved for those who have made it or are actively making it. +**Gentry:** (230 Lifestyle Points) Abundant Food, Safe, Middle, Huge, 1 Staff. Living like this is reserved for those who have made it or are actively making it. 
  
-**Aristocrat:** (650 Lifestyle Points) Overflowing, Haven, Far Away, Estate, 4 Staff. This kind of living is restricted to the most wealthy and powerful. Even approaching an estate like this uninvited could result in problems.+**Aristocrat:** (620 Lifestyle Points) Overflowing, Haven, Far Away, Estate, 4 Staff. This kind of living is restricted to the most wealthy and powerful. Even approaching an estate like this uninvited could result in problems.
  
 ===== Food ===== ===== Food =====