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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| game_systems:lifestyle [2025/01/03 05:47] – reon | game_systems:lifestyle [2025/01/04 01:11] (current) – [Lifestyle Costs] reon | ||
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| Lifestyles are either paid out daily in silver or earned through working. A normal workday is considered 8 hours and depending on the characters bonus to relevant skill (Profession, | Lifestyles are either paid out daily in silver or earned through working. A normal workday is considered 8 hours and depending on the characters bonus to relevant skill (Profession, | ||
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| + | Here are some preset Lifestyles. Picking a preset generally allows for some small discounts to the total price. After a month of living somewhere the GM may allow you to move a single category up or down paying for the new price. Speak with your GM if you keep the discount or not after the change. Changing more then one category by one degree up or down generally requires moving. | ||
| **Beggar:** Free! No need to work if you aren't buying anything | **Beggar:** Free! No need to work if you aren't buying anything | ||
| - | **Vagrant: | + | **Vagrant: |
| - | **Peasant: | + | **Peasant: |
| - | **Worker:** (63 Lifestyle Points) Enough Food, Neutral, Central, Small. An average worker who lives near the docks or other industrial plazas (And works there too, how fun!) | + | **Worker:** (55 Lifestyle Points) Enough Food, Neutral, Central, Small. An average worker who lives near the docks or other industrial plazas (And works there too, how fun!) |
| - | **Tradesman: | + | **Tradesman: |
| - | **Gentry:** (251 Lifestyle Points) Abundant Food, Safe, Middle, Huge, 1 Staff. Living like this is reserved for those who have made it or are actively making it. | + | **Gentry:** (230 Lifestyle Points) Abundant Food, Safe, Middle, Huge, 1 Staff. Living like this is reserved for those who have made it or are actively making it. |
| - | **Aristocrat: | + | **Aristocrat: |
| ===== Food ===== | ===== Food ===== | ||
