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| game_systems:lifestyle [2024/10/24 05:40] – [Lifestyle Costs] vondor | game_systems:lifestyle [2025/01/04 01:11] (current) – [Lifestyle Costs] reon | ||
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| Lifestyles are either paid out daily in silver or earned through working. A normal workday is considered 8 hours and depending on the characters bonus to relevant skill (Profession, | Lifestyles are either paid out daily in silver or earned through working. A normal workday is considered 8 hours and depending on the characters bonus to relevant skill (Profession, | ||
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| + | Here are some preset Lifestyles. Picking a preset generally allows for some small discounts to the total price. After a month of living somewhere the GM may allow you to move a single category up or down paying for the new price. Speak with your GM if you keep the discount or not after the change. Changing more then one category by one degree up or down generally requires moving. | ||
| **Beggar:** Free! No need to work if you aren't buying anything | **Beggar:** Free! No need to work if you aren't buying anything | ||
| - | **Vagrant: | + | **Vagrant: |
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| + | **Peasant: | ||
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| + | **Worker:** (55 Lifestyle Points) Enough Food, Neutral, Central, Small. An average worker who lives near the docks or other industrial plazas (And works there too, how fun!) | ||
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| + | **Tradesman: | ||
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| + | **Gentry:** (230 Lifestyle Points) Abundant Food, Safe, Middle, Huge, 1 Staff. Living like this is reserved for those who have made it or are actively making it. | ||
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| + | **Aristocrat: | ||
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| + | ===== Food ===== | ||
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| + | How much food or other consumables | ||
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| + | * Meager Food (7): Poorly feeds 1 person | ||
| + | * Enough Food (14): Feeds 1, Poorly feeds 2 | ||
| + | * Well Fed (28): Feeds 2, Poorly feeds 4 | ||
| + | * Abundant Food (56): Feeds 4, Poorly feeds 8, Cheer food for 1 | ||
| + | * Overflowing (112): Feeds 8, Poorly feeds 16, Cheer food for 2 | ||
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| + | ===== Safety ===== | ||
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| + | The safety of a Lifestyle indicates the type of neighborhood it is located in. Even in the most dangerous of areas a well paid gang acts as excellent security for a well paying customer. | ||
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| + | * Dangerous (0): Few or no guards, corrupt | ||
| + | * Sketchy (5): Few guards with a neutral attitude. Crime is common place. | ||
| + | * Neutral (15): Guards are present sparsely and generally have a neutral attitude. | ||
| + | * Safe (45): Guards are frequent with a friendly attitude towards anyone who belongs. | ||
| + | * Haven (90): Guards are teeming with a helpful attitude for anyone who belongs in the area and actively seek out any threats. | ||
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| + | ===== Location ===== | ||
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| + | The location of the Lifestyle dictate how close to other stuff it is. With a bad location just stopping by for your favorite snack or a potion refill could take hours or only a minute. Exact location does not have to be determined unless GM/Player desire it. | ||
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| + | * Far away (0): Could take more then an hour to get anywhere worth going. | ||
| + | * Middle (10): It takes 15-30 minutes to get to other places from your home. | ||
| + | * Central (20): Your home is merely minutes away from anywhere in town you want to go. | ||
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| + | ===== Size ===== | ||
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| + | The size of a lifestyle is how many Rooms are available. Generally 1 Room will cost about 7-14 Lifestyle Points a month. But that varies greatly once you get to the larger Sizes. | ||
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| + | * A room (0): 0 Rooms, You live in a shared space or an not so private room at an inn. | ||
| + | * Small (14): 1-2 Rooms, Small but private. | ||
| + | * Medium (28): 3-4 Rooms, Lots of room for activities! | ||
| + | * Large (56): 5-8 Rooms, Perfect for a craftsmen | ||
| + | * Huge (112): 9-23 Rooms, Spacious, rooms for every occasion. | ||
| + | * Estate (224) 24-48 Rooms, A true estate. It's really hard to use so much space... | ||
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| + | ===== Staff ===== | ||
| - | **Peasant: | + | Staff requires a size of Huge or Estate. Staff are loyal worker' |
| - | **Tradesman:** Bonus of +15 or 3sp per day, You are well fed and have a small private dwelling | + | |
| + | * 2 Staff (56): You have a loyal duo, night and day. | ||
| + | * 4 Staff (224): A whole team is accessible at all hours. | ||
| + | * 8 Staff (448): Your estate is teeming with staff. | ||
| - | **Gentry:** Bonus of +25 or 6 sp per day, You are well fed and count as eating Cheer food, you have large private dwelling or large property | + | ==== Features ==== |
| - | **Aristocrat: | + | Features can range in price greatly. Any where from -100 to over 1,000 Lifestyle points. Maybe the place is haunted, so rent was cheap. Maybe the landlord is deaf and apathetic. Maybe the entire building is just made of pure gold. Whatever it is it might make the normal rent go up or down. |
