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| game_systems:hero_points [2023/07/07 20:49] – elfinlocks | game_systems:hero_points [2025/06/21 05:33] (current) – [How To Use Hero Points] elfinlocks | ||
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| * **Heroic Action (Spend):** Spending 1 Hero Point allows you to re-roll any d20 roll you make and take the better of the two rolls. On a result of 1 through 10 on the second roll, add 10 to the result, an 11 or higher remains " | * **Heroic Action (Spend):** Spending 1 Hero Point allows you to re-roll any d20 roll you make and take the better of the two rolls. On a result of 1 through 10 on the second roll, add 10 to the result, an 11 or higher remains " | ||
| - | * **Cat On A Tin Roof (Spend):** By spending a Hero Point, you may add an untyped +20 to your Initiative check at the beginning of combat. This negates the -5 from rolling a natural 1. | + | |
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| * **Last Stand (Spend):** When a character is about to be knocked unconscious or killed by an effect, they may spend a Hero Point, this allows them to take their turn immediately after the damage is resolved. Upon finishing, they fall unconscious or die accordingly as normal, unless they receive sufficient healing during the turn to prevent that outcome. | * **Last Stand (Spend):** When a character is about to be knocked unconscious or killed by an effect, they may spend a Hero Point, this allows them to take their turn immediately after the damage is resolved. Upon finishing, they fall unconscious or die accordingly as normal, unless they receive sufficient healing during the turn to prevent that outcome. | ||
| - | * **Limit Break (Burn):** Your next offensive action against an enemy of your choice automatically succeeds. If this is an attack, it manifests as a natural 20. If the action requires a saving throw, the enemy is considered to have rolled a natural 1 against the effect. Using this effect consumes a Standard Action, and prohibits you from conflicting actions, such as using the Full Attack action, casting another spell, etc. The DM has the final call on whether or not a given action qualifies. If the DM vetoes a particular use of this action, neither the character’s turn, nor their Hero Point, are expended. Enemy immunities still apply - for example, this would not allow you to successfully cast [[priority: | + | * **Limit Break (Burn):** Your next offensive action against an enemy of your choice automatically succeeds. If this is an attack, it manifests as a natural 20 (and does not require confirmation). If the action requires a saving throw, the enemy is considered to have rolled a natural 1 against the effect. Using this effect consumes a Standard Action, and prohibits you from conflicting actions, such as using the Full Attack action, casting another spell, etc. The DM has the final call on whether or not a given action qualifies. If the DM vetoes a particular use of this action, neither the character’s turn, nor their Hero Point, are expended. Enemy immunities still apply - for example, this would not allow you to successfully cast [[priority: |
| * **By A Thread (Spend or Burn):** You miraculously survive an effect that would have otherwise left you dead. Falling off a cliff, being disintegrated, | * **By A Thread (Spend or Burn):** You miraculously survive an effect that would have otherwise left you dead. Falling off a cliff, being disintegrated, | ||
