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| game_systems:hero_points [2023/05/10 19:57] – [Mechanics] elfinlocks | game_systems:hero_points [2025/06/21 05:33] (current) – [How To Use Hero Points] elfinlocks | ||
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| In order to increase the number of available Hero Points, a character must spend [[game_systems: | In order to increase the number of available Hero Points, a character must spend [[game_systems: | ||
| - | ==== Table: Maximum Hero Points by Level ==== | ||
| - | {{tablelayout? | ||
| - | ^Level^Maximum Hero Points^ | ||
| - | | 1| 2| | ||
| - | | 5| 3| | ||
| - | | 10| 4| | ||
| - | | 15| 5| | ||
| - | | 20| 6| | ||
| ===== How To Use Hero Points ===== | ===== How To Use Hero Points ===== | ||
| - | Hero Points may be spent for various effects. Each of the below effects will list “Spend” or “Burn,” denoting whether the action in question permanently removes the Hero Point from the character. | + | Hero Points may be spent for various effects. Each of the below effects will list “Spend” or “Burn,” denoting whether the action in question |
| - | * **Heroic Action (Spend):** By spending a Hero Point, you gain an untyped +5 bonus to your next D20 roll. This negates the -5 from rolling a natural 1. | ||
| - | * **Cat On A Tin Roof (Spend): | + | * **Heroic Action |
| - | * **Last Stand (Spend): | + | * **Sacrifice |
| - | * **Limit Break (Burn):** Your next offensive action against an enemy of your choice automatically succeeds. If this is an attack, it manifests as a natural 20. If the action requires a saving throw, the enemy is considered to have rolled a natural 1 against the effect. Using this effect consumes a Standard Action, and prohibits you from conflicting actions, such as using the Full Attack action, casting another spell, etc. The DM has the final call on whether or not a given action qualifies. If the DM vetoes a particular use of this action, neither the character’s turn, nor their Hero Point, are expended. Enemy immunities still apply - for example, this would not allow you to successfully cast [[Sleep]] on an [[Elf]]. | + | |
| + | |||
| + | * **Last Stand (Spend):** When a character is about to be knocked unconscious or killed by an effect, they may spend a Hero Point, this allows them to take their turn immediately after the damage is resolved. Upon finishing, they fall unconscious or die accordingly as normal, unless they receive sufficient healing during the turn to prevent that outcome. | ||
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| * **By A Thread (Spend or Burn):** You miraculously survive an effect that would have otherwise left you dead. Falling off a cliff, being disintegrated, | * **By A Thread (Spend or Burn):** You miraculously survive an effect that would have otherwise left you dead. Falling off a cliff, being disintegrated, | ||
| - | * **I Am A Leaf On The Wind (Burn - All):** All heroes have an exceptionally powerful soul - the potential to become more than an average mortal. In the most dire of situations, this strength can be summoned from deep within, and channeled to great effect, at great cost. Upon using this ability, all of the character’s Hero Points are permanently burned. The character must be in combat to activate this ability, and it is best utilized in a true life or death situation. For the **duration of the combat**, the character cannot die from **any source**. In addition, they receive the effects of [[Haste]], automatically confirm all critical hits, and add an untyped +20 bonus to all d20 rolls. At the end of the combat, the character **permanently dies**. They **cannot** be resurrected or revived through any means. Usage of this ability should be reserved for situations appropriate in the narrative of the campaign. After all, this is why tales are written and songs are sung. | + | * **I Am A Leaf On The Wind (Burn - All):** All heroes have an exceptionally powerful soul - the potential to become more than an average mortal. In the most dire of situations, this strength can be summoned from deep within, and channeled to great effect, at great cost. Upon using this ability, all of the character’s Hero Points are permanently burned. The character must be in combat to activate this ability, and it is best utilized in a true life or death situation. For the **duration of the combat**, the character cannot die from **any source**. In addition, they receive the effects of [[priority: |
