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| - | ====== Injuries & Health ====== | ||
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| - | When a character is subject to a damage-dealing effect, the effect first depletes the character' | ||
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| - | ===== Wounds ===== | ||
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| - | All characters possess a number of **Wound Points** for each part of their body. The Head, Legs, and Arms are all referred to as **Limbs**, and the Body possesses its own separate Wound pool as well. An attacker may target a specific Limb by taking a -4 penalty on their attack roll. An attack that is not specifically targeted affects the body (this includes damage-dealing effects without an attack roll involved, such as a [[priority: | ||
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| - | Characters restore a number of Wound Points equal to their total [[priority: | ||
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| - | <WRAP center round info 60%> | ||
| - | Although Wound damage may be healed akin to Hitpoints via curative magicks, this is **not** the case for negative Wound Point damage. Such injuries are exceptionally grave, and a character must recover negative Wound point damage naturally over time. | ||
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| - | Below are a list of all body parts that possess a Wound pool, their Wound total, and the effects from that part being damaged. | ||
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| - | * **Head:** Wound Points equal to your Constitution score. If the Head reaches 0 Wounds, the character is unconscious. If the Head equals a number of negative Wounds equal to or exceeding the character' | ||
| - | * **Arms:** An Arm has Wound Points equal to your Constitution score. If the Arm reaches 0 or less Wounds, it ceases to function, and the character drops any items held in that Arm. If the Arm equals of a number of negative Wound Points equal to or exceeding the character' | ||
| - | * **Legs:** A Leg possesses Wound Points equal to your Constitution score. If the Leg reaches 0 or less Wounds, it ceases to function, halving the move speed of the creature (if bipedal). If the Leg reaches negative Wounds equal to or exceeding the character' | ||
| - | * **Body:** The Body possesses Wounds equal to twice the character' | ||
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