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| game_systems:fameinfamy [2023/05/22 02:51] – created elfinlocks | game_systems:fameinfamy [2023/05/22 02:54] (current) – elfinlocks | ||
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| Your reputation is everything, especially in the adventuring business - it can influence who hires you, who works with you, and who knows to stay out of your way. Are you a local hero, someone who can simply visit local Dukes unannounced and be welcomed in, or are you known for being a nefarious and coldhearted? | Your reputation is everything, especially in the adventuring business - it can influence who hires you, who works with you, and who knows to stay out of your way. Are you a local hero, someone who can simply visit local Dukes unannounced and be welcomed in, or are you known for being a nefarious and coldhearted? | ||
| - | For every 100 EXP earned by a character, they gain a point of Fame. Fame acts as a beneficial modifier towards you (most of the time) for skills in social situations. You may be given a better deal on a piece of gear, local lords look favorably upon you, other adventurers want your advice and to get on your good side. Each point of Fame usually comes in the form of either a bonus to a given check, or a reduction in the normal DC for an applicable check. The GM is the arbiter of who is influenced by your Fame and who isn't. Generally speaking, the further from the starting location of your adventure that you are, the more Fame you'll need for them to even have heard of you. For example, 5 Fame means much more in a local setting as opposed to a town 50 miles away. | + | For every 100 EXP earned by a character, they gain a point of Fame. Fame acts as a beneficial modifier towards you (most of the time) for skills in social situations. You may be given a better deal on a piece of gear, local lords look favorably upon you, other adventurers want your advice and to get on your good side. |
| - | Additionally, | + | Each point of Fame usually comes in the form of either a bonus to a given check, or a reduction in the normal DC for an applicable check. The GM is the arbiter of who is influenced by your Fame and who isn't. Generally speaking, the further from the starting location of your adventure that you are, the more Fame you'll need for them to even have heard of you. For example, 5 Fame means much more in a local setting as opposed to a town 50 miles away. |
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| + | Additionally, | ||
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| + | Although it more commonly is a penalty, Infamy can prove useful, especially when dealing with Evil-aligned creatures. In order to gain Infamy, a character' | ||
