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game_systems:experience [2026/03/09 05:29] – [Hit Dice] elfinlocksgame_systems:experience [2026/03/09 05:37] (current) – hyperlinking CL page elfinlocks
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 ===== Magic ===== ===== Magic =====
  
-[[priority:magic|Magic]] possesses numerous fields which must be attended to during Character Creation. The first of these fields is your Caster Level. This field dictates a character’s base power in magical arts, including the most powerful spells which the character is capable of casting. +[[priority:magic|Magic]] possesses numerous fields which must be attended to during Character Creation. The first of these fields is your [[priority:magic#caster_level|Caster Level]]. This field dictates a character’s base power in magical arts, including the most powerful spells which the character is capable of casting. 
  
-For each Caster Level, there is a corresponding Tier of [[priority:magic#mana|Mana]], which dictates the amount of magical energy you possess, and can in turn spend on casting spells. To cast a spell, you must spend a number of [[priority:magic#mana|Mana]] Points (MP) equal to the Spell Tier (however, sometimes spells can have variable [[priority:magic#mana|Mana]] costs not correlated with their Tier).+For each [[priority:magic#caster_level|Caster Level]], there is a corresponding Tier of [[priority:magic#mana|Mana]], which dictates the amount of magical energy you possess, and can in turn spend on casting spells. To cast a spell, you must spend a number of [[priority:magic#mana|Mana]] Points (MP) equal to the Spell Tier (however, sometimes spells can have variable [[priority:magic#mana|Mana]] costs not correlated with their Tier).
  
 Lastly, you must spend Experience on the Spells themselves - learning a new spell costs 2 * (Spell Tier) EXP. For example, Fireball is a Tier 3 spell, and due to this costs 6 EXP to learn.  Lastly, you must spend Experience on the Spells themselves - learning a new spell costs 2 * (Spell Tier) EXP. For example, Fireball is a Tier 3 spell, and due to this costs 6 EXP to learn.