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| game_systems:experience [2025/04/09 05:06] – [Prowess] reon | game_systems:experience [2026/03/09 05:37] (current) – hyperlinking CL page elfinlocks | ||
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| ====== Experience ====== | ====== Experience ====== | ||
| - | All new characters in PathRunner begin with 100 Experience points, which may be spent on all manner of things. Below is a brief outline of the sort of things you may buy. | + | All new characters in PathRunner begin with 50 Experience points, which may be spent on all manner of things. Below is a brief outline of the sort of things you may buy. |
| ===== Hit Dice ===== | ===== Hit Dice ===== | ||
| - | By spending Experience to increase your Hit Dice, you gain 8 extra hit points, plus your Constitution modifier. In addition, your Base Saves increase! This is a very valuable field for keeping your character in the adventuring business and avoiding an untimely demise. Certain Talents are locked behind the number of Hit Dice you possess, making this a valuable field in many ways. | + | By spending Experience to increase your [[priority: |
| - | ===== Base Attack Bonus ===== | + | If you need more Hit points they can purchased at a rate of 2 HP per EXP spent. You can only ever have a maximum HP equal to 20 times your HD |
| - | By spending Experience on your BaB, you gain a universal modifier to all of your attack rolls called a Base Attack Bonus and grant additional TP. This field is a powerful way to increase your character’s martial skill with weaponry, and is also a requirement for many powerful abilities. | + | If you need more base saves they are bought per Save (Fortitude, Reflex and Will) at a rate of 1 bonus per 2 EXP with a maximum (Including base) equal to your HD. |
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| + | ===== Prowess ===== | ||
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| + | By spending Experience on your [[priority: | ||
| ===== Paths and Talents ===== | ===== Paths and Talents ===== | ||
| - | [[: | + | [[: |
| - | **The cost to unlock | + | New Paths cost 15 EXP to unlock. |
| After unlocking a Path, you may begin to purchase **Talents** within the Path. Some Talents are locked behind others in a particular order, this is known as a Trail of Talents. Additionally, | After unlocking a Path, you may begin to purchase **Talents** within the Path. Some Talents are locked behind others in a particular order, this is known as a Trail of Talents. Additionally, | ||
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| ===== Magic ===== | ===== Magic ===== | ||
| - | [[priority: | + | [[priority: |
| - | For each Caster Level, there is a corresponding Tier of Mana, which dictates the amount of magical energy you possess, and can in turn spend on casting spells. To cast a spell, you must spend a number of Mana Points (MP) equal to the Spell Tier (however, sometimes spells can have variable mana costs not correlated with their Tier). | + | For each [[priority: |
| Lastly, you must spend Experience on the Spells themselves - learning a new spell costs 2 * (Spell Tier) EXP. For example, Fireball is a Tier 3 spell, and due to this costs 6 EXP to learn. | Lastly, you must spend Experience on the Spells themselves - learning a new spell costs 2 * (Spell Tier) EXP. For example, Fireball is a Tier 3 spell, and due to this costs 6 EXP to learn. | ||
| - | Lastly, your Magic Priority selected on the Priority Chart does grant you a modicum of natural magical abilities, in the form of Cantrips. Cantrips are weak spells which you may cast at will - as much as you wish - without spending any Mana. | + | Lastly, your Magic Priority selected on the Priority Chart does grant you a modicum of natural magical abilities, in the form of Cantrips. Cantrips are weak spells which you may cast at will - as much as you wish - without spending any [[priority: |
| You may purchase additional Cantrips for 2 EXP each, as many times as you wish. | You may purchase additional Cantrips for 2 EXP each, as many times as you wish. | ||
