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game_systems:downtime [2026/03/28 00:30] – [Shopping] elfinlocksgame_systems:downtime [2026/03/28 00:31] (current) – [Socialize] elfinlocks
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 ====Shopping==== ====Shopping====
-Spending 8 hours shopping allows a [[priority:skills:negotiate|]], [[priority:skills:con|Con]] or [[priority:skills:intimidate|Intimidate]] check to be made to negotiate prices, but does not require the sale to go through unless the player accepts the offered price.+Spending 8 hours shopping allows a [[priority:skills:negotiate|Negotiate]], [[priority:skills:con|Con]] or [[priority:skills:intimidate|Intimidate]] check to be made to negotiate prices, but does not require the sale to go through unless the player accepts the offered price.
  
 ====Socialize==== ====Socialize====
-You may spend time per day speaking to locals, experts or specific members of society to gain knowledge. The Gather information skill roll under[[priority:skills:negotiate|Negotiate]] is often used in this way. It often takes 1, 2, 4, or 8 hours depending on what information is being acquired.+You may spend time per day speaking to locals, experts or specific members of society to gain knowledge. The Gather information skill roll under [[priority:skills:negotiate|Negotiate]] is often used in this way. It often takes 1, 2, 4, or 8 hours depending on what information is being acquired.
  
 ====Recovery==== ====Recovery====
 A character may focus on mental, physical, or emotional recovery. This allows a character to heal or regenerate at x2 speed. If a character selects recovery at full HP or has no ability damage they may instead be treated as have consumed cheer food for the next 24 hour period. A character may focus on mental, physical, or emotional recovery. This allows a character to heal or regenerate at x2 speed. If a character selects recovery at full HP or has no ability damage they may instead be treated as have consumed cheer food for the next 24 hour period.